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Messages - JoeBlo

Pages: 1 ... 84 85 86 87 88 89 90 [91] 92 93 94 95 96 97 98 ... 617
1801
Discussion / Re: "Ultimate" Robot Challenge.
« on: April 26, 2011, 09:39:39 AM »
I disagree with the last part though..

If a robot was built to specifically beat the Ultimate robot then it would create a rock paper scissors effect

If its beaten it should be improved further to be able to beat the other robot in a rematch..

So in other words a single robot that learns form its defeat.

1802
Contests / Re: Vote BOTM May 2011
« on: April 26, 2011, 09:19:34 AM »
I doubt the builder *ahem*

Yeah he doesnt try to hard to hide it does he ? :P

1803
Site News and Feedback / Re: Zezima?
« on: April 26, 2011, 08:52:30 AM »
Just had a look at the records (never heard of this user before)

It appears to be Purse causing more trouble.. same story with account Symino..

1804
Discussion / Re: "Ultimate" Robot Challenge.
« on: April 26, 2011, 08:48:17 AM »
Its not really an Ultimate robot.. thats just a tournament really..

The point S_M is trying to achieve is to have a single robot that multiple people help to create.. make something near unbeatable for the current standards (will probably push the standards further with people trying to beat it) 

Kinda like S13.. For a while it was THE robot to beat.. if you could beat it 1 on 1 under AI you got yourself some good rep as a builder.. (nowadays building has surpassed it a little so its no longer the one to beat)

1805
... Rimp ?

I know you have been going through a lot and you still have a while on the expiry date

but I'd love to know if any plans surfaced to continue this?

If you want any help let me know  ;)

1806
Contests / Re: Vote BOTM May 2011
« on: April 26, 2011, 06:05:13 AM »
Where's the battery *is retarded*?

If you move your eyes over to this recent thread..

https://gametechmods.com/forums/index.php/topic,6425.0.html

The same question was asked there (so dont beat yourself up over it)

to quote my answer "Servos dont require Battery power but WILL drain it if you have supplied it"

So the builder of number 6 wouldn't have needed to use Batteries..

1807
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: April 26, 2011, 05:51:01 AM »
Is it just me or is that the LW VS building style fad ATM?


1809
General Support / Re: Lol another AI post
« on: April 26, 2011, 05:48:11 AM »
its actuality FBS.py that you want..

Dont get them confused though

FBS.py = Melty Brain tactics
FBS_1.py = SnS/ Sheck Spinner tactics 
FBS_2.py = SnS tactics

get the low lag versions here...

https://gametechmods.com/forums/index.php/topic,3986.msg154355.html#msg154355

1810
Discussion / Re: Motor/Weight Ratio
« on: April 26, 2011, 05:43:51 AM »
Did you use the RPM monitoring AI to confirm these values or judge it with eye sight..

Nice idea though

1811
General Support / Re: Lol another AI post
« on: April 26, 2011, 03:35:27 AM »
Look at the top of the bindings file for definitions

Weapon numbers are the ID's for what components it much loose before entering ram tactics, for a robot like yours no change is necessary so set the number to 1 (must be a base mounted component since its the first one you attach so you will never loose it)

form the pics/info you have provided I cannot come to any conclusion unless you send me over the robot to have a look at  ;)


1812
General Support / Re: Lol another AI post
« on: April 26, 2011, 03:15:26 AM »
oh right.. I have the two around the wrong way..

well thats what happens when im doing this between a pile of other work..

your forwards actually backwards to how most do it but it relies on how you build your chassis on the grid so no biggie there..

Try tiding up your bindings first since some stuff doesn't make sense..

Code: [Select]
list.append(("Stuck on   hold","Omni",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(1,)}))
Just try it and see if it makes any difference..

1813
General Support / Re: Lol another AI post
« on: April 26, 2011, 02:56:15 AM »
Is that the 2 motors in your robot ?

If so it can only drive straight..

1814
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 26, 2011, 02:48:18 AM »
I don't know how to edit TGA's but if someone would be willing to I'd love the help.

I personally hate tga's but there is ways to edit them without directly dealing with tga's  :gawe:

Anyway I tried to match the colour as close as I could to your skin..

https://gametechmods.com/uploads/files/sq_extender.rar

(Image host doesn't allow tga's so I had to .rar it)

1815
General Support / Re: Lol another AI post
« on: April 26, 2011, 02:38:27 AM »
sounds like a turning issue to me..

your motors wired as

Left Motor - Counter Clockwise (A) / Clockwise (D)
Right Motor - Clockwise (A) / Counter Clockwise (D)

Because AI will only use it one way where as users can get robots to move multiple ways..

1816
General Support / Re: Lol another AI post
« on: April 26, 2011, 01:59:50 AM »
Can we get some robot pics too?


1817
Chatterbox / Re: GTM chatroom! :D
« on: April 25, 2011, 11:11:31 PM »
we could just use the chat-box on the home page if idiots didn't spam it to death constantly..

1818
DSL TC Showcases / Re: Scrap Daddy Design: DSL Edition
« on: April 25, 2011, 11:10:07 PM »
ACAMS is kinda strict right now on foul language in the main forum so I censored your post for you :P

1819
DSL TC Showcases / Re: Scrap Daddy Design: DSL Edition
« on: April 25, 2011, 11:04:25 PM »
(Image removed from quote.)
Lame HS. The famed antweight flipper capable of beating 2 heavyweight SnS built by R0B0 and Ounce at the same time.


Clearly the greatest robot ever to exist :P

1820
Stock Showcases / Re: Sage's Showcase
« on: April 25, 2011, 11:02:11 PM »
They just have to spin up then fire correct?..

Should be easy enough to do with some tweaking to FBS_1..

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