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Messages - TDS
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181
« on: August 10, 2015, 09:58:08 AM »
Yeah i've seen them, its still in excess of $100 per part for something reasonably simple, and it isn't clear on their quote bot how much of their price is material and how much is labor but i've screwed around with their submission tool and it appears that part complexity has very little to do with the cost, I think its more an option if I want to go all in with the waterjet thing and fill every square inch of a sheet, not so much for a few misc parts. Right now i'm doing cust cutting measures like making the side panels out of 2" square tubing that i'll hollow out parts of to make integral wheelguards and such when I could just as easily have the whole thing waterjet cut. But really my big problem is my 70+ year old lathe took a dump which has really backlogged the work I could have done before the order. We'll see, I have a few ebay auctions out there that if they sell in a few days it may be an option, the HPA tank and a few misc parts should be in tomorrow or weds so I can verify the exact dimensions of the damn things, then I can make my metal orders. The tough part of this bot is the hpa system is so huge and weirdly shaped it kind of decides the shape of every other part so I just have a roughed out design, wheelpods, and a pretty good idea of the layout. Hell, i'm not even sure where the front wheels are going because I dont know the length of the bottle+regulator+street elbow i'm going to need. The good part about it is I can keep going over the design until parts show up and I need to commit, its still killing me that the only way to fit that cylinder in is to put it under the hammer which costs me some profile space, I really wanted a low to the ground "judge" ish design with more than 180 degrees hammer range  Ruin2 will probably go 2 lower profile bottles and some longer cylinders with bigger cams on the hammer shaft to make up for the changes.
182
« on: August 09, 2015, 10:23:46 PM »
Ordered everything for the 30lber this afternoon (well just about) Cutting more corners than I would like, but need to make it in time for franklin Unfortunately design is outstripping means right now as mechanically I dont' have access to a lot of machinery I need to make this thing /ridiculous/ So against my better judgement and obsession with razors edge performance i'm cutting corners to get this thing ready in time. Hopefully by event #2 I'll have access to what I need to go from "hey that thing is pretty neat" to "what the hell, dude" If someone has waterjet/laser cutter/something access and/or can cut titanium shafting without a hacksaw and can hook a brother up i'd appreciate it   Yeah, thats going in it
183
« on: July 09, 2015, 08:35:32 AM »
As a NERC officer, I'd call a 400rpm Greenspan style rotary flail totally legit for the Sportsman class. As far as motors/gearboxes, the e0designs.com DeWut is very good. I'm also a fan of the Magnum775 from Robot Power, and a lot of people like the various banebots options. ESC wise I use the Ragebridge (v2 coming soon) in my 30's wherever possible. There's also BotBitz esc's and the Holmes Hobbies BR-XL that have been used with a lot of success. On radio gear, I use a Spectrum DX6i and one of the OrangeRX variants. (R410X and R615x)
We'll see, I'll be putting up my LW frame/weapons a MC1-HV and some misc stuff on ebay in the next week or so for funding this project, august is going to be tight I'm eying Bitzbots 75amp esc's and the magnnum 775 seems reasonable (they run jensons right?) Still poking around for /my/ weapon setup, his will probably be another 775 with appropriate belting because i'm lazy and it saves having to buy spares specifically for that
184
« on: July 07, 2015, 01:10:14 PM »
While I appreciate the discussion going on here, I would like to point you gentlemen in the direction of the real robotics section, just for the sake of keeping this thread on topic.
NEVER! also you can split the topic into a new topic Also also: i'll be wearing my Buffalo Warmachine jersey if any of you guys track me down out there
185
« on: July 06, 2015, 09:28:30 PM »
Do you still have DoS? You should bring some bits of it for display!
well the disk is ****ed but i really should have kept it, but I still have a lot of the frame and baseplate, the rest was gutted for money :) "The plan" which I've just concocted would probably be building two heavily armored frames that we could strap different weapons into, so we could swap parts and such. I think a greenspan style rotary flail could be effective, since honestly it doesn't give a sh** how much energy its holding, if @400rpm it can dent whatever material its hitting, its going to make a lot of noise and sparks. If building hinges into your spinning disk is "building for maximium destructive power under the rpm limit" i'll be damned :) We'll see, I'm in a weird place since I basically know all there is to know about the /mechanics/ of exactly how I want to build exactly what I want to build, I just have no idea anymore about the motors, speed controllers, radios, ect. anymore. And what the hell is with brushless motors, what kind of crack child doesn't list their motors by actual energy output? how the hell are you supposed to know anything? lol
186
« on: July 06, 2015, 07:48:23 AM »
You mean Bot Blast?
Aw man this year's gonna be amazing
Yeah thats the one I'm thinking of something DOS-ish, a greenspan style spinner for the 30lb sportsmans, we'll just make two frames so I'll make something for the 30lb big boys club
187
« on: July 02, 2015, 01:12:00 PM »
On an unrelated note my sisters kid saw battlebots and heard from them that I used to do that, now he's all in frenzy mode so I'll be dragging him out to bot bash in a few weeks. Depending on commitment from him I might be making bots again at some point in the near future.
It would be cool to see a mini-DoS show up at Moto this year.
I'm not seeing that on builders db? It seems like east coast events are limited to like 6 pounders where i'd rather play around the 12-30 pound limit where i'm not doing crap like drilling holes in zipties to make weight, and the number of 1-6 pounders that are just a motor with a ridicilous weapon is a little scary when you can't fit enough armor in that weight limit to protect your expensive stuff I'm also at a pretty large disadvantage it seems since tech (like cheap speed controllers and batteries now, wat?) seems to have advanced quite a bit but there's no delphi forums hoedown to really troll for newer information and I dont really know a ton anymore. I /do/ still have my 60lber in the basement but those SLA's are looking ripe, lol.
188
« on: July 02, 2015, 10:11:30 AM »
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox. Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
Hey there, TDS, good to see you around.
You may be interested to see this if you hadn't before. Pretty much exactly what you described is being worked on by Sic, and it looks real good :)
Thats exactly what i'm talking about, there's a lot of tweaking to be done there but its a good proof of concept, mostly that the collision meshes of non-wedge-lifter-whatevers shouldn't be so precise and should be slightly rounded (or cut off) at the edges since when you have an object try and squeek under something perfectly flat like the bricks, it doesn't behave as you'd imagine since the engine doesn't model elasticity. But there you go, it works, but the question is, where the hell is everyone else? You have one guy (sic) that knows what he's doing, someone else should be making the models, collision meshes, skins, ect. for him so he can do what he does best, not just "ra ra"ing for him to do everything himself. Get it together! :P On an unrelated note my sisters kid saw battlebots and heard from them that I used to do that, now he's all in frenzy mode so I'll be dragging him out to bot bash in a few weeks. Depending on commitment from him I might be making bots again at some point in the near future.
189
« on: July 02, 2015, 07:58:02 AM »
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox. Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk.
This is actually a fair point.
Off the top of my head, space engineers, from the depths, homebrew vehicle sandbox, garrysmod, besiege (to a lesser extent) rigs of rods, even starcraft 2 has physics Heck the process is pretty much Q: is it a game? does it have a physics engine? A: we could use it! Taking an object, add some rotating parts and wheels to move it around, it is not exactly rocket science. I think space engineers is the best bet, you could make something reasonable ingame /right now/ just requiring an arena and possibly some materials tweaking. I'm not sure how importing your designs works in it off the top of my head though, and i'm pretty sure the rotating part velocities would have to be adjusted since everything in that game is slooooow. The "wah wah we could do it" thing is baloney.
190
« on: July 01, 2015, 07:57:20 AM »
Apparently not. Are you in the industry? Trying to figure out how you know all this haha
More of a situation where the people signing off on the money said "Hey I bet that robot guy we work with would love to hear this" Better than most of the FW:FW:FW:FW:FW emails I get ~.~ Also excellent job throwing a temper tantrum on national tv
191
« on: June 30, 2015, 11:04:22 PM »
I think they should just outsource it to us
I'd think that if there was any drive here you'd just drop the name "robot arena" and make your own game. I mean comon, unity (for example) has a straight up tutorial on how to setup a physics sandbox. Heck they even released the source code for space engineers which gets you construction, multiplayer, and physics, all you need is to tweak the physics for your purposes. Its a lot of talk. Also, hello TDS. I did not know you had an account here. When given the opportunity, I've tried to genuinely make amends with people whom I've wronged in the past. I hope that an apology 12 years overdue still holds some merit. I am truly sorry for being an annoying piece of sh** on AceUplink. At the time I thought it was the funniest thing in the world, but in hindsight I see now that I pretty much systematically destroyed the website by getting new user registrations heavily restricted and moderated. I am not proud of that, nor am I proud of maintaining and promoting a hostile attitude toward you and AceUplink. I did a lot of underhanded sh**, some of it I'd completely forgotten about until it was brought up by Carp, AW, or Mad Scientist. I know there's probably something unsavory that I did to/toward you that I've long since forgotten, and I am sorry.
Yeah you devoted years towards cultivating a community that hates someone that couldn't care less about anything you have done, or will do. There's probably a few times I should have been effected in some way by something, but you're that insignificant that I never found out, or if I did, it didn't burn its way into my memory. So, go you for wasted effort I guess. I stopped by to see if you guys had heard anything more than I had.
192
« on: June 30, 2015, 02:59:11 PM »
I assume TDS means Michael Root, the founder of GI. Not MikeNCR or anyone :P
GI hasn't existed for the better part of a decade so it'll be interesting if he pulls together a team for this or just outsources development to india.
193
« on: June 30, 2015, 02:02:23 PM »
I can confirm that Mike has sort of secured funding for this but it is being marketed as a quick and easy money grab based on riding the popularity of BB being restarted not as a good title that can stand on its own merits.
Still, good physics engines are pretty much preboxed products at this point so it could be pretty good.
//edit: mike not mark, ugh
194
« on: July 24, 2012, 10:23:50 AM »
He wanted to make a pack for realism and you know me!
It was mostly designed to reign in the stupidity of having 4+ spinners on one chasis and stacking as much nonsense on one tiny chasis as possible. To do it right you had to crank up the power and electricity draw of motors, turn the power/draw way down on drive motors (and wheel traction way up to compensate) DSL seems to be sort of the direction i was going in, with two annoyances. 1. tiny weapon heads do more damage than big ones, which brings you back to spamming tiny parts. I see how he tried to balance it with bigger weapons doing less damage (im guessing because they cover a bigger area so they are easier to hit with) and have more HP per point of weight. I just dont like it, losing one big weaponhead wrecks your life, little ones don't, do more damage (and even more since they are small and light you can have many of them 2. They were lazy and didn't combine similiar part types into submenu's, pretty much the only ones in menu's are the ones that I did, lol. IIRC though if you put them into menu's they go into single component files which means you'd have to redo ALL The ai bots, so I guess that is allright.
195
« on: July 23, 2012, 01:20:57 PM »
Im sorry, but who is TDS?
aka dastompa, that guy who spammed the forum (au) full of goatse way back, but hopefully hes not going to do that to gtm..... (right ?)
Yeah actually someone replaced my signature with that after I had left the forums for the most part and the new owner dude was too stupid to just remove the signature. Anyways fast npc's seem to do the job but are still a little uncontrolable explodey with techno wheels, meeeeh.
196
« on: July 23, 2012, 10:49:34 AM »
Alright, running DSL
What is the trick to pushing power, I cant seem to get the 6 ztek +fatty tire sweet spot, everything either physics explodes or pretty much stalls out when the other bot gets up top.
197
« on: July 23, 2012, 08:42:16 AM »
Yes, that does happen, but there are some good balanced mods and several good AI packs out since you disappeared.
Nobody does online multiplayer any more .... we do AI tournaments.
Well thats no fun, What do you suggest as mod+ai pack then
198
« on: July 23, 2012, 07:39:02 AM »
So, what mods (or lack thereof) do people use for multiplayer these days? I just nabbed a big mod torrent of some sort and its like someone dumped every mod anyone ever made into one folder and never bothered to balance anything.
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