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Messages - madman3
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181
« on: August 09, 2016, 09:39:22 AM »
okay so mechavore disks are good apparently???  am i doing this right? i seriously have no idea what the building conventions are in this new version so i basically just built the same bot from dsl2.1 but with 2 technos and these dank new mechavore disks
182
« on: August 09, 2016, 08:36:45 AM »
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).
Nonsense. It's possible to build incredibly efficient in DSL2.2 - it's just the "realism" stigma that's attached to it. I've built some incredibly efficient robots in DSL 2.2 - it's just a matter of adapting to the changes. I agree that some components need balancing, though... Looking at you, Mechavore Discs... You too, Frenzy Hammers...
Yeah but I'm lazy
183
« on: August 08, 2016, 05:33:57 PM »
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculous
Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.
DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.
184
« on: August 08, 2016, 02:10:11 PM »
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).
I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.
185
« on: August 08, 2016, 12:08:58 PM »
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.
Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.
186
« on: August 08, 2016, 12:07:10 PM »
Next two weeks look pretty good. Here's hoping Eruption (of our own member Vertigo for the uninformed) does as well as it does in the live circuit. Likewise interested in the week after, a couple of cool sounding spinners. Last week was eh. Hoped that Supernova would get through, and I was someone disappointed with how DTK beat Big Nipper. I think the corner patrol zones are perhaps too big given how hard it was for Big Nipper to escape. If it wasn't repeatedly held there for long periods I think it would have beaten DTK.
187
« on: August 08, 2016, 09:34:28 AM »
tried dsl2.2 finally and i really don't like it overall except for irl stuff which i find pretty tedious and boring. that said here are some bots in that vein  wanted to make a drum like barberous or something but ended up as just kind of a big pair of disks cus rule of 7/agod/lack of small but powerful motors. one day someone will make a long thin powerful motor and the world will be a better place (pardon any imagery that comes up following that group of adjectives)  I think this one went much better. Al3 unfortunately but i though the axle loaded perms were a nice and practical touch as irl goes
188
« on: August 07, 2016, 04:31:35 PM »
grindboiz
189
« on: August 07, 2016, 10:27:22 AM »
190
« on: August 05, 2016, 04:38:29 PM »
191
« on: August 05, 2016, 01:20:33 PM »
192
« on: August 02, 2016, 05:13:11 PM »
it's pretty playable but yeah looks exactly like rocket league
193
« on: July 28, 2016, 05:39:29 PM »
194
« on: July 27, 2016, 06:48:51 AM »
i don't think it's even always a matter of team comp in technical terms, sometimes people just never realise that sometimes you need some more people on the backline. i play zenyatta and zarya primarily and I am pretty sick of dickhead genjis and hanzos pratting about in the frontline getting nothing done vs a bunch of tanks and then nobody protecting the backline from tracers and so on.
195
« on: July 23, 2016, 10:42:24 AM »
He wouldn't come back. There's no one for him to ramble on about meaningless bullsh** at.
Tough As Nails and Spikasaurus are terrific robots, don't you agree?
lol the TAN thing still gets me
196
« on: July 09, 2016, 06:12:05 AM »
yeah there's like 1 metal song on this page haha
197
« on: July 07, 2016, 02:03:24 PM »
198
« on: July 06, 2016, 06:37:33 AM »
199
« on: June 19, 2016, 04:19:07 PM »
200
« on: June 13, 2016, 04:51:04 PM »
probably my favourite meshuggah album now, nice mix of intensity and the usual weird grooves
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