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Messages - madman3

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181
Discussion / Re: 7 changes I'd like to see in DSL 2.3!
« on: August 09, 2016, 03:37:40 PM »
I would also recommend adding some form of shorter motor that can fit on the minimum height chassis for drum bots. Something in kind of a horseshoe shape with the motor parallel to the axle, connected by a variable length belt. Something like a perm but shorter height wise and perhaps wider. with a few different optional attachment points (such that from the baseplate the belt can be at 0, 10, 20 and 30 degree angles).

It's very difficult to practically build powerful irl drum bots which don't look stupid/have a load of external motors. Something that'll help with building them would be a big help and quite practical at this point

182
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 03:33:12 PM »
Cat ears don't work in this game do they? The NPC collision prevents the majority of it from leaving the chassis

anyway tried new front armour setups and hey they worked. played around with some extra weight and came up with these two changes

4 microvore disks but i think through sheer bad luck they overlap. also super underweight


4 mechavore disks. some super lazy extender work at the back means the wedges are pretty bad

183
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 02:55:48 PM »
Spam as many mechavore discs as you can, pretty much. Drop the weight of everything else, and fit on 4 discs - double discs, double damage. Steel armour is a massive waste of KG's, at least in terms of armour plating - stick with titanium for now.

Also, use skirt hinges/metal wedges only when they're absolutely nessescary - the two you've used for the ground wedges are fine, but the two for the angled armour... It'd be a lot more weight-efficient to just have them as static wedges.

The steel extenders holding the wedges on are a bad idea. You're best off going with 25x50 DSL bars, or using titanium 40cm skirts.

Techno's aren't as OP as they used to be, pretty much every wheel's balanced now - you're best off using whatever gives you the least ground clearance. You made the right decision now using Twinmags, though - it's only wise to use twinmags if the chassis shape appropriates for them.

Pretty sure you could make that chassis slimmer, also.

I'd need to see insides to give more of a verdict, but that robot should have more than enough battery power with 2 WP836E's - any more than that is overkill, any less is risking the battery power running out too quick.
The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good.

I'll see what I can do in regard to the front armour but normally the angles I can get with baseplate anchors are kinda inflexible. Chassis is kinda fat at the back but it's actually perfect to the pixel or thereabouts to have both the NPCs and the baseplate anchors parallel.

184
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 01:01:12 PM »
NPC fasts are slower than they were but they're the only really practical option and faster than the heavier Twinmag drive equivalent so i went with them. The wedges seem fine I guess? Skirt hinges should be as good as metal hinges the way I've got them set up

I've got 2 long bats and 1 battlepack I think. Will take one long out and buff the armour plates.

185
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 09:39:22 AM »
okay so mechavore disks are good apparently???

am i doing this right? i seriously have no idea what the building conventions are in this new version so i basically just built the same bot from dsl2.1 but with 2 technos and these dank new mechavore disks

186
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 09, 2016, 08:36:45 AM »
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

Nonsense. It's possible to build incredibly efficient in DSL2.2 - it's just the "realism" stigma that's attached to it. I've built some incredibly efficient robots in DSL 2.2 - it's just a matter of adapting to the changes. I agree that some components need balancing, though... Looking at you, Mechavore Discs... You too, Frenzy Hammers...
Yeah but I'm lazy

187
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 05:33:57 PM »
Spinner plates are too large. Impractical to create an invertible irl style drum with such a huge weapon. Alright if I want to made a Redrum sorta thing but even then it'd be a bit ridiculous

Flail rams were this evil invention of ty4er that came around the end of DSL 2.1s glory days after I'd came up with the previous meta breaking bot type, the TRFBD. Basically deweaponed every bot type and was harder for most gutrippers to attack ect. Most people bailed out of DSL if they hadn't already from what I can tell.

DSL 2.1 has some of the same issues as 2.2 but the battery loads are usually smaller and the weapons are better optimised for popups and so on. More than anything it's just that DSL Standard building seems to have steadily declined since 2.2 came out, with all the efficiency guys using IronForge (which I will try at some point). Then in IRL I don't see the point in making things more efficient or running tournaments in that regard, if it looks good that's ultimately what actually matters when doing bots for what is ultimately just rule of cool.

188
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 02:10:11 PM »
Because I'm an efficiency builder and DSL 2.2 is structured towards more realistic styles of building with less opportunities for more compact chassis. It's okay for IRL but still lacks a load of options that I think would help it a lot (smaller chain drive motors for drums, better direct axle motors like a stronger Slimbody motor, a hollow drum component so you can make full body drums, plus some little balancing things).

I enjoyed DSL 2.1 a lot cus building efficiently was very accessible compared to stock and less time consuming, but just as focused on maximizing efficiency. Of course some stuff like flail rams came along and made the meta more unfun but I'd rather try working around it than move onto something more IRL focused since efficiency building in an IRL context defeats the point of IRL building.

189
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 12:08:58 PM »
I've made a Barberous style drum before. I just used NPCFs and axle loaded drums onto them. I agree that long thin motors would be cool.

Liking the second one.
NPCFs aren't great for weapon motors so i dunno if I'd do that.

190
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 08, 2016, 12:07:10 PM »
Next two weeks look pretty good. Here's hoping Eruption (of our own member Vertigo for the uninformed) does as well as it does in the live circuit. Likewise interested in the week after, a couple of cool sounding spinners.

Last week was eh.

191
DSL TC Showcases / Re: Mad-man 3's DSL showcase
« on: August 08, 2016, 09:34:28 AM »
tried dsl2.2 finally and i really don't like it overall except for irl stuff which i find pretty tedious and boring. that said here are some bots in that vein

wanted to make a drum like barberous or something but ended up as just kind of a big pair of disks cus rule of 7/agod/lack of small but powerful motors. one day someone will make a long thin powerful motor and the world will be a better place (pardon any imagery that comes up following that group of adjectives)


I think this one went much better. Al3 unfortunately but i though the axle loaded perms were a nice and practical touch as irl goes

192
Off-Topic Discussion / Re: Music ATM
« on: August 07, 2016, 04:31:35 PM »
grindboiz

193
Off-Topic Discussion / Re: Music ATM
« on: August 07, 2016, 10:27:22 AM »

194
Off-Topic Discussion / Re: Music ATM
« on: August 05, 2016, 04:38:29 PM »

195
Off-Topic Discussion / Re: Music ATM
« on: August 05, 2016, 01:20:33 PM »

196
Existing Games / Re: Overwatch
« on: August 02, 2016, 05:13:11 PM »
it's pretty playable but yeah looks exactly like rocket league

197
Off-Topic Discussion / Re: Music ATM
« on: July 28, 2016, 05:39:29 PM »

198
Existing Games / Re: Overwatch
« on: July 27, 2016, 06:48:51 AM »
i don't think it's even always a matter of team comp in technical terms, sometimes people just never realise that sometimes you need some more people on the backline. i play zenyatta and zarya primarily and I am pretty sick of dickhead genjis and hanzos pratting about in the frontline getting nothing done vs a bunch of tanks and then nobody protecting the backline from tracers and so on.

199
Off-Topic Discussion / Re: The General Chatter Thread.
« on: July 23, 2016, 10:42:24 AM »
He wouldn't come back. There's no one for him to ramble on about meaningless bullsh** at.
Tough As Nails and Spikasaurus are terrific robots, don't you agree?
lol the TAN thing still gets me

200
Off-Topic Discussion / Re: Music ATM
« on: July 09, 2016, 06:12:05 AM »
yeah there's like 1 metal song on this page haha

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