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Messages - Jaydee99

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1741
Tournament Archives / Re: Undisputed - Signups
« on: June 10, 2014, 12:52:53 PM »
Have you tried putting *2 on the nose:math.pi in the bindings folder? If yes, copy and paste another robot which works the same way (one that has the nose:math.pi info that you're trying to get on the robot) to where that robot is that won't change round. If you've done that, then I can't help you.

1742
Tournament Archives / Re: Undisputed - Signups
« on: June 10, 2014, 10:19:43 AM »
Here's mine. Haven't put a smartzone on it though

1743
Tournament Archives / Re: Undisputed - Signups
« on: June 10, 2014, 02:11:05 AM »
Can we upload our entries on this thread? I've got my entry.

1744
Amazing!!!

1745
Quote from: Clickbeetle link=topic=15064.msg64 :idea:1426#msg641426 date=1402350070
This is way better than I could have done with my old-school GMF Compiler methods.  Bravo.

FYI, HereticBlue's offered his skills to DSL, so don't be surprised if you see some of these replicas in the next beta release.  ;)
NEXT BETA?!?!?!?!?

1746
Tournament Archives / Re: Jaydee Wars
« on: June 08, 2014, 03:16:28 PM »
Double post. Sorry
my tanto rep is on the botexchange, though it is MW
Hope you don't mind but i've put ant batteries in until it's a HW.
lol tons of ant batteries. im fine with it, is it on steel 10?

IDK

1747
Tournament Archives / Re: Jaydee Wars
« on: June 08, 2014, 02:55:03 PM »
Double post. Sorry
my tanto rep is on the botexchange, though it is MW
Hope you don't mind but i've put ant batteries in until it's a HW.

1748
Tournament Archives / Re: RA2 deadly alliance
« on: June 08, 2014, 02:50:57 PM »
AAAAAARRRRRGGGHHHHH!!!!!!! I DIDN'T KNOW THAT! I'll bear that in mind in future. Thanks, Naryar. well that's my entry. download it or copy it to signups if it passes.

1749
Tournament Archives / Re: RA2 deadly alliance
« on: June 08, 2014, 02:45:15 PM »
I haven't put smart-zones on it because I didn't know if MDB smart-zones counted as custom parts and couldn't find the normal ones. And I've named both flippers the same. Please could you put different control names on them so they flip at different times.
And please don't remove the Naryar comment... I found it hilarious.

1750
Tournament Archives / Re: Jaydee Wars
« on: June 08, 2014, 02:59:03 AM »
my tanto rep is on the botexchange, though it is MW
thanks for that.
i have son of smashy which is also a middleweight
and i have original sin but the logo is missing so if you want to do that that would be great
And this.

1751
I was gonna request M2! Looks great!!!
Did you finish Tsunami (and Spawn Again)?

1752
Tournament Archives / Re: RA2 deadly alliance
« on: June 07, 2014, 02:33:35 PM »
well.... fuuuuuuuuuuuuuuuuuuuuu

I'll do a bot tomorrow and enter it.

1753
Tournament Archives / Re: RA2 deadly alliance
« on: June 07, 2014, 02:13:21 PM »
Do you have a flat burst that is a flipping motor?
I'll enter my bot. With custom components.

1754
Custom Components Showcase / Re: HereticBlue's showcase
« on: June 07, 2014, 08:29:39 AM »
are you going to make any more?

1755
Tournament Archives / Re: RA2 deadly alliance
« on: June 06, 2014, 01:38:17 PM »
What is irl?
OH FOR CRYING OUT LOUD
yeah that was pretty much my thoughts

Why don't you guys just tell him? IRL stands for "In Real Life". So it has to be possible to build the bot in real life.

Thank you. This is my thoughts in other place where I ask what something is and they say "oh well done!!!" or "FFS"

1756
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 06, 2014, 06:17:01 AM »
I tried to replicate Jonzu's as much as possible.
Yeah, and it doesn't look too bad. Looks quite similar to mine actually.
Thanks, I tried to make it look like yours

1757
Tournament Archives / Re: RA2 deadly alliance
« on: June 06, 2014, 06:00:01 AM »
more irl, no thanks
What is irl?
and
-no multibots   (Q: are multibots clusterbots?)
- Realistic Rule applies (Q: Does this mean they have to look realistic?)
-Jokebots are not allowed (Q: what are Jokebots?)
- No NARmour (Q: what's NARmour?)
- No AAM, NCR glitch, or any other glitch that makes the bot unrealistic (Q: what is AAM, the NCR Glitch?)
- Robots must look as close to IRL designs as possible. (Q: what is an IRL design?)
- Moving weapons may not touch the ground initially. It is OK if a robot is flipped over but not if weapons hit the ground when the match starts. (Q: are you talking about axes? does this rule apply for flippers?)
- No armor attached directly to the chassis of the robot (Q: what does this even mean?)

Please answer

1758
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 05, 2014, 05:19:45 PM »
I tried to replicate Jonzu's as much as possible.

1759
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 05, 2014, 01:55:09 PM »
Last Stock rep, TSUNAMI!!!!!!!!!!

I'm currently doing gyrobot (series 7). Skinned the sides and insides are done. I'll finish it tomorrow. In the UK it's 22:34 so I'm in bed.

1760
Stock Showcases / Re: My RR Replicas
« on: June 04, 2014, 03:05:00 PM »
The link is fine, just GTM's coding took the space in the link as the end of the link. Copy the link into your bar instead of clicking.

Thanks, just downloaded it! :D :D :D :D

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