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Modifications / Re: Jonzu's Texture pack
« on: July 27, 2011, 10:02:06 PM »
Make decals and surface-layers. It adds variety to your pack

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Modifications / Re: Jonzu's Texture pack« on: July 27, 2011, 10:02:06 PM »
Make decals and surface-layers. It adds variety to your pack
![]() 1662
Stock Showcases / Re: doublestrand's Showcase« on: July 27, 2011, 09:47:23 PM »
TC's latest bot reminds me a lot of this other robot I made, but never showcased.
Basically I called it "Triceratops", and just made the whole thing covered in razors, pole-spikes, etc... ALSO, I spy Fluttershy on that robot. Making your own decals, TC? 1663
Contests / Re: BOTM Ideas and Discussion« on: July 27, 2011, 01:18:13 PM »we wouldnt see Nary online for a whole month :PJoe, your so funny... I proposed making a fill in splash (so a generic splash for everyone that they just fill out)Interesting idea, since a lot of members tend to base there opinions on the splash. (I don't, of course) We could just say that this "Stock splash" would be just to screenshot the robot while its in the bot-lab, and leave it at that. 1664
Existing Games / Re: Team Fortress 2« on: July 27, 2011, 12:11:34 PM »
I can beat that:
http://www.youtube.com/watch?v=L7NDrXJGISw&feature=related#ws 1665
Off-Topic Discussion / Re: Show your Desktop!« on: July 27, 2011, 10:58:40 AM »
Powerrave has LDD
![]() Oh, and I'm thinking about re-doing my Desktop. Hearts of Steel Shockwave is badass and all, but I'm thinking about swapping him for Animated Shockwave or Animated Soundwave. 1666
Modifications / Re: RA2 Promod« on: July 27, 2011, 10:52:16 AM »
*Has "OF COURSE!" as a decal*
I think I stated that already... but yesWould that mean the very last bot is made with BFE? Though it seems a little unfair, it would also be the hardest bot to defeat. 1667
Stock Showcases / Re: Bubbleman's Stock bots« on: July 27, 2011, 10:29:29 AM »At this point I would be somewhat afraid to use up the weight as that might screw up the weight distro. D:Since the ramplates are mounted on Snappers and extenders, he could just swap the 40cm ones with like 60cm ones, and it would make the ramplates cover more of the front. 1668
Existing Games / Re: Audiosurf« on: July 27, 2011, 10:21:55 AM »
I've seen a lot of videos of this game. It looks interesting.
I got my record broken on Giggle at the Ghostie by some damn Double Vision guy. XDI c wut u did thar I do hold about 20 world records though.Just upload songs nobody else has, and be the first to play/get high scores on them =D 1669
Existing Games / Re: Team Fortress 2« on: July 26, 2011, 08:39:01 PM »So is the Soldier's taunt with The Equalizer.Oh, and Pwn, the Volcano Fragment is godly in melee-only servers. If you do it right, you can get like 1-2 kills with it per use. (Of course, it kills you, but that's beside the point) 1670
Existing Games / Re: Team Fortress 2« on: July 26, 2011, 10:23:00 AM »
Guys, I just need to do another 500,000 Fire damage(or so) and I will have completed all of the Pyro's Achievements.
Oh, and Pwn, the Volcano Fragment is godly in melee-only servers. MATHEW (AKA TEAMXTREEMER) IS A FREAKIN' STEALERYou let him take your junk.... Why? 1671
Modifications / Re: RA2 Promod« on: July 25, 2011, 08:30:39 PM »I'm going at what goldfox is saying. Like a basic single spiked heavy weight, or a hammer bot...The bots still have to seem legit, though. Like a level 1 HW bot would pretty much be another DEADBEAT. Large exposed wheels, weak drive motors, basic hammer weapon, etc, etc... 1672
Modifications / Re: RA2 Promod« on: July 25, 2011, 08:22:57 PM »You do realize that a lot of newbies and/or people who get suckered into building a bot will usually build something like that, though.lol you know that was a jokebot, right?So then it is a real legitimate n00b botUMMMMM....... 1673
Modifications / Re: RA2 Promod« on: July 25, 2011, 08:00:50 PM »So then it is a real legitimate n00b botUMMMMM....... I dont think it would be a good idea to include a bot like this: ![]() Into your mod. 1674
Off-Topic Discussion / Re: Favorite TV Shows« on: July 25, 2011, 07:58:14 PM »
We need a Takashi's Castle thread.
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Existing Games / Re: Team Fortress 2« on: July 25, 2011, 07:55:51 PM »
Jonzu has those "Specks"-shades.
FFFFFFFFFFFF- 1676
Modifications / Re: RA2 Promod« on: July 25, 2011, 04:16:23 PM »
@Duck: You might want to restrict specific bot types to cretin levels, as I don't think a pop-up would be a good candidate for a level 1 bot.
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Existing Games / Re: Pokemon Black and White« on: July 25, 2011, 04:03:44 PM »
I just realized that a Technician Scizor with Bug-Bite would tear down Cick's move-set.
..... Damn it, why did it have to be Scizor? >__> 1678
Existing Games / Re: Pokemon Black and White« on: July 25, 2011, 01:19:35 PM »LOL the Harvest abilityGot that off Dream World, right? 1679
Off-Topic Discussion / Re: General Chatter Thread« on: July 25, 2011, 09:39:53 AM »Please tell me you took a video and posted it on Youtu- wait...The video would be called "Hydro snores while I play unfitting music". 1680
Off-Topic Discussion / Re: General Chatter Thread« on: July 24, 2011, 11:32:17 PM »Force your path all the way and do it all yourself! THAT'S THE WAY TEAM DAI-GURREN ROLLS!Because victory only goes to THOSE WITH COURAGE! |