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Messages - Naryar

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1621
something for father and son



Jousting Knight, which is exactly how it fights: ram the other bot and toss him out of the arena either with momentum or either with the inertia flipper.

it has 5mm steel (plate armor!), 4WD NPCF, is an hybrid and design has maximum manliness.

It has issues with being inverted though. And I'm gonna replace that bsg self righter with a judge burst. It also needs to be to the weight limit. It looks pretty badass right now, I think, but it also obviously needs a skin.

I am thinking than I could replace the inertia rammer with a judge burst flipper... but I still prefer the design like that.

1622
Tournament Archives / Re: Father and Son Tournament 3 - Signups
« on: August 08, 2015, 03:55:25 AM »
oh right i need to build something for that

1623
Ironforge TC Showcases / Re: RedAce's Ironforge Filter
« on: August 08, 2015, 03:53:56 AM »
All the hammers are gonna look the same :P

literally grog is deadbeat WITH BATTLEAXES

1624
Stock Showcases / Re: NWChen's stock crap
« on: August 08, 2015, 03:50:44 AM »
not bad for a new guy.

Anyways the weapons are too low.

1625
Discussion / Re: Ironforge UHW Weight Limit: 800kg or 2500kg?
« on: August 08, 2015, 03:44:57 AM »
LW:125
MW:200
HW:400
SHW:600
UHW:800
GHW:1200

it breaks the "stock = ironforge x2" weight limit rule at higher classes, but anyways the 5000/10000 weight classes are a bit dumb in stock. there should be a 2500 kg weight class because everytime I build a DSL UHW I stop at 2500 and then you only try to add random components to go up to 5000. Ever wonder why half of the Clash of the Titans entries were multibots ?

1626
Ironforge TC Showcases / Re: Mr AS Ironforge showcase
« on: August 08, 2015, 03:39:12 AM »
actually 090901's is better

and you guys keep trying making popups out of weaponed flippers

1627
Ironforge TC Showcases / Re: Hero Of War's IronForge Showcase!
« on: August 08, 2015, 03:37:24 AM »
That does look kickass, even if that extender skeleton seems overkill to me...

1628
Ironforge TC Showcases / Re: Helloface's Ironforge Showcase
« on: August 08, 2015, 03:33:39 AM »
dementia doesn't look too much like dementia, it was a weaponed flipper not a straight popup
I tried not to make it too popup-ish but it's difficult to make a weaponed flipper that functions and looks good.

...i just did that in my ironforge showcase ?


1629
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 08, 2015, 03:31:17 AM »
You need less armor and more weapons

1630
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 07, 2015, 02:30:21 PM »
lol i did one and it's not hard

nor is SnS/wammer really

1631
Discussion / Re: Ironforge UHW Weight Limit: 800kg or 2500kg?
« on: August 07, 2015, 02:28:41 PM »
We should have a new weightclass at 800 kg, yes. As for the name, I have no idea.

And maybe UHW at 1200 ?

1632
Ironforge TC Showcases / Re: Hero Of War's IronForge Showcase!
« on: August 07, 2015, 12:23:28 PM »
actually, ironforge UHW would be 2500 kg.

Or maybe we should set ironforge UHW to 800 ? or new 800kg ironforge weightclass ?

1633
Ironforge TC Showcases / Re: Hero Of War's IronForge Showcase!
« on: August 07, 2015, 11:44:37 AM »
It still has that problem with the static blades blocking other wide wedges

1634
why do people even worry about making IRL combat effective? The entire point is looks.

because there are only IRL tournaments now and people want to win IRL tournaments.

Also to define what is IRL and what is not IRL, so people stop entering tryhard bots in tournaments.

me i don't want to win, I want to enter something cool looking/something that gives a good show in the arena. But I also want to put up a decent fight and not lose to the first HS/drum in the corner.

But 13 Black, [I think] Ruiner, and Ghost Raptor are angled spinners... or are they a different genre?

by angled spinners i meant angled FS and gutrippers. those are more HS so they are entirely fine.



1635
Excessive spikes or teeth?

define excessive in a way that people all agree with the definition ?
the problem is its really subjective
that is exactly what i am saying

three spikes jutting out in a single direction

you just made rammers useless.

Max of two sharp edges on a spinner assembly

so spinners can't use tribars... why ?

We should use something as in putting a maximum of weapon components and a maximum of weapon weight

LW- maximum: 5 weapon components, max 50kg of weapons total
MW- maximum: 10 weapon components, max 100kg of weapons total
HW- maximum: 20 weapon components, max 200kg of weapons total

your opinion ?

1636
Excessive spikes or teeth?

define excessive in a way that people all agree with the definition ?

1637
added that. Also added a part about banning caster armor and the likes.

Also I'm not sure about this weapon spam rule. How do we do that for rammers ? rammers need a lot of weapon weight in their weapons, unlike IRL where they don't need a weapon other than armor and chassis.

1638
Trying to come with an accurate ruleset on how bots are IRL or not. So people can use it, and tournament users as well, and it will make a clear difference between IRL and DSL-S, and there will be no more tryhard bots cause IRL will be well-defined.

-IRL Realism rule : IRL bots must follow the realism rule at all times, that is they must follow these rules at all times : https://gametechmods.com/forums/index.php?topic=12002.0. Also, IRL bots must look like real-life designs.

-External Support rule : All motors whose axles are outside the chassis must have additional support in order to be IRL. As in, build sufficiently durable-looking supports so the axle does not appear to float in space.

-Several bot types are banned from IRL. They are : popups and true popups, jugglers, gut-ripping FS, any gut-rippers (with the exception of VS, wammers, drums and sawbots), as well as Trinity bots, rupters, or all bots relying on glitches to be more effective.

-You may use any building technique (BFE, snapper loading, eFFe, and others) as long as the result is IRL and there is no foul play involved (cheat armor, invulnerable components, etc)

-Caster armor, halfsheets directly attached to the baseplate, Narmour and other invulnerable armors are banned.

-Toughness rule: IRL bots must look durable. They may not have any component who is too thin (main culprit: poly/metal sheets) All poly/metal sheets are banned if used as stabilizers or extenders. They are allowed for aesthetics, defensive skirts or wedges.

-Weapon Spam rule: IRL bots may not have an excessive number of weapons. "Stock rammer" style weapon racks are banned. (Small weapon racks are fine). (This rule needs some more fine tuning)

-Coolness rule: IRL bots must look cool, above everything else. IRL is all about cool looks, and looks goes a long way for people to accept your bot.

Here, that's everything I have. I must work on the weapon spam rule which is very unclear and probably can be abused.

Any ideas ? I'd like to make a good IRL ruleset so people stop arguing over what is IRL or not.

1639
Ironforge TC Showcases / Re: Hero Of War's IronForge Showcase!
« on: August 07, 2015, 08:22:41 AM »
? my post disappeared ?

1640
Off-Topic Discussion / Re: The General Chatter Thread.
« on: August 07, 2015, 08:02:32 AM »
Not a fan of drinking either. Had it once and was sickening. I'll stick to my energy drinks instead.

Because energy drinks are not sickening in the slightest. I feel ill taking a sip of that pure sugar.

yup yup

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