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Messages - Gauche Suede
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161
« on: March 24, 2016, 10:00:40 PM »
The former would be acceptable if this was call of battlefield 3: modern black-ops, but it isn't. It's our charming little bargain bin game given another shot at life. The modding scene should override any free DLC in any case. That should be the selling point.
Come on man free DLC is literally just update patches, there's nothing wrong with that, in fact paid DLC as long as it's worth it is fine too and won't damage modding at all as long as it's done correctly (See Bethesda games and Cities : Skylines)
162
« on: March 24, 2016, 05:31:55 AM »
For v1.1 are you going to accept bots from other people ? Because i'd be more than glad to make a team for this pack.
163
« on: March 24, 2016, 12:11:36 AM »
I think the second one looks cooler but idk efficiency-wise if it's superior. do the rubbers work good when the zteks are at an angle like that?
The z-teks aren't actually angled, the way the extender's set up makes the z-tek perfectly perpendicular to the chassis.
164
« on: March 23, 2016, 11:23:28 PM »
 Changing the bot to a true popup was a straight upgrade as the timing is way less strict now, but i'm still torn between 4 DDTs and 2, 4 DDTs can score OHKOs on bots with small chassis but 2 DDTs make the bot more durable against everything else
165
« on: March 23, 2016, 09:08:42 PM »
Looks pretty cool, do the DDTs reach anything when AI'd?
Haven't AIed it yet but pretty sure it would, the timing' really strict tho plastic scares me
N00bbots never get hit so it doesn't really matter what armor they have
166
« on: March 23, 2016, 08:46:17 PM »
On Tiberium you have enough weight to switch to HP-Zteks, and instead of using anchors just use the SnapperII to attach the weapons, you can get more and wider irons that way.
167
« on: March 23, 2016, 08:18:23 PM »
 And here's the insides :
168
« on: March 23, 2016, 11:16:23 AM »
The game seems really slippery though, wonder if they have their wheel physics on point ?
169
« on: March 23, 2016, 11:13:53 AM »
so are 2 tribars enough then?
Well it's a N00bbot and the tribars are just armor (that do more damage the more you hit it) so it's totally fine
170
« on: March 23, 2016, 11:09:39 AM »
i cant really see anything but it looks cool i assume it has a popup arm in the middle?
Yep, it has 4 DDTs with 10 razors (2 onthe edge DDTs and 3 on the middle DDTs)
171
« on: March 23, 2016, 11:00:35 AM »
Take 2 on the whole reactive armor thing :  3 blacks and Plastic.
172
« on: March 23, 2016, 03:38:09 AM »
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating it
Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
I don't think we'll ever be able to build standard stock style ever again considering thay Unity would never ever let stacking or snapper loading happen.
173
« on: March 22, 2016, 08:34:22 PM »
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat. Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.
For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example. ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer. If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight) between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.
An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the meta
Wouldn't the devs be the one who doles out the buffs/nerfs ?
174
« on: March 21, 2016, 08:41:12 AM »
Since it's based off stock components, give it a name that descends from stock.
like RA2 : Stock Evolved ? RA2SE ?
Maybe split this thread into a modifications and designs thread as well ? This is no longer a custom component robot showcase.
What about RA2 Omega ? Revelation sounds pretentious imho
that sounds about as pretentious as revelation because omega is symbolism for "the end"
Oh i'm sorry then, what about RA2 : Parting Stock ?
175
« on: March 21, 2016, 06:05:09 AM »
What about RA2 Omega ? Revelation sounds pretentious imho
176
« on: March 19, 2016, 07:17:13 PM »
I think a working online mulitplayer will be the most appealing feature to new players with this game... Especially with the new Robot Wars, there will be a lot of people that will want to battle their own robots! Could be a massive boost to the series, especially if some big YouTubers play it.
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
177
« on: March 19, 2016, 10:38:58 AM »
sent my entry, time to see other people send non-irl bots to an irl tourney
178
« on: March 19, 2016, 10:37:40 AM »
Can steam games be installed multible times? I'm asking cause if there are mods like dsl available you want to have a seperate version you run it on right?
Since the game's running on Unity I bet TC mods would be able to make their own .exe that only loads their files.
179
« on: March 19, 2016, 09:07:24 AM »
and it seems like they actively lurk here.
180
« on: March 19, 2016, 08:44:24 AM »
http://steamcommunity.com/games/363530/announcements/detail/870691318013091202
Here's an announcement which was posted to the steam page yesterday. Basically clearing up some of the worries we had about modding and the graphics engine. Good to know they're listening to the community closely.
Well good to know that Havok explosions are completely vanquished in this game.
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