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Messages - madman3
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161
« on: August 24, 2016, 09:12:39 AM »
 Double Torque Reaction Hammer. Firing the weapon sends the heavy spike forwards and the sledges back, and then the swing back brings the sledges back forwards. Sadly AGOD as always restricts the use of this one
162
« on: August 18, 2016, 04:41:08 PM »
a metallica song under 8 minutes long in 2016 Kreygasm song is pretty basic but nicely written regardless
163
« on: August 17, 2016, 06:11:28 PM »
this song riff more than it really has any right to
164
« on: August 17, 2016, 10:31:45 AM »
 was watching some of Robot Wars series 4 and after watching Dominator 2's heat decided to make a generic axebot. Plastic 5, very unstable when firing the axe but can do horizontal somersaults if rotating whilst doing it so it's all good
165
« on: August 14, 2016, 04:35:19 PM »
well idk if you had to go down the red chord hole it's a good way to go. animosity also good
166
« on: August 14, 2016, 11:33:10 AM »
Burnt By The Sun, Norma Jean, Every Time I Die, Converge, Drowningman, Kiss It Goodbye, Deadguy
167
« on: August 14, 2016, 09:29:41 AM »
lol i can't stand the early kate bush stuff. hounds of love is dank tho yeah i get what you mean tbh. it's obviously not as good as your norma jean/every time i die/burnt by the sun ect but it's still better than 90% of no name metalcore basically by default
168
« on: August 14, 2016, 06:19:18 AM »
yeah that metalcore song sounded like it should have come about 10 years before it was actually released haha, pretty nice hearing something a little more 2nd wave ish
169
« on: August 13, 2016, 05:45:25 AM »
i'm too old now to feud with nary in all caps so yeah this forum is boring
now i can vaguely play dsl2.2 i'm up for enterring tournaments (probably only HW ones cus sub HWs are boring for me personally)
170
« on: August 12, 2016, 01:52:18 PM »
japan is great, their bassist is super weird and dave sylvian is amazing
171
« on: August 10, 2016, 08:10:23 AM »
depends what album tbh. x&y is dire and every track is generic boring radio pop rock but Viva La Vida has surprising variety for a single oriented pop album. haven't listened to the new ones because i don't want to taint my poor virgin ears
172
« on: August 10, 2016, 07:13:11 AM »
coldplay are okay radio alt-pop. alternate between being boring and decent
certainly not my thing these days though
173
« on: August 09, 2016, 06:31:48 PM »
Eteks are again too tall. Something like an NPC sized motor (perhaps wider or longer but not taller) with a belt drive.
174
« on: August 09, 2016, 04:59:09 PM »
Did you patch 2.1 to 2.2 or directly DL 2.2? From what I've heard Razors and Irons are almost useless now, just get them on a similar level or maybe with just a little less damage so people will use them once in a while/for their non normal use. Guess making it 1.5 would be good then. Right, the E-Teks exist(having something like that as drive motor would be interesting through), but what about drums?
The NPC attachment point is legacy from 2.1 so Click didn't change it.
Oh I see, thought that it would create a problem while updating it. Maybe two points could be added to each?
For drums, that's where the unbelted variants of the Perm motors would come in. Just have them directly power your drum, rather than a belt.
Nah perms are super bulky. If I wanted to build a Minotaur-lite bot it'd be basically impossible without making it weirdly big and cumbersome.
175
« on: August 09, 2016, 04:56:36 PM »
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
Mechavore disks are the new Razors at this point, can't have enough of them :P
Actually, you can - The ceiling seems to be 2 for LW's, 4 for MW's, 8 for HW's & 12 for SHW's, and even then, that's with extreme weight reduction. 6 is the most you can practically have on a HW (as demonstrated in my showcase) without having to make serious compromises.
yeh i'm trying to keep the same overall setup at the front  newest version, same 4 mechavore disks but they overlap again  (( Rest of the bot is pretty mean and it's heavily simplified in most regards. Back is much thinner than before as well.
176
« on: August 09, 2016, 04:14:26 PM »
that looks vile but doesn't seem like a practical change. if i change the front wedge setup to extenders i'll probably just waste more weight/have much too fragile a setup
I'll play around with the back though to see what I can get out of it.
also at this point I don't think there is any point digging up more weight except for chassis armour. adding any more mechavore disks is basically impossible/stupid
177
« on: August 09, 2016, 03:37:40 PM »
I would also recommend adding some form of shorter motor that can fit on the minimum height chassis for drum bots. Something in kind of a horseshoe shape with the motor parallel to the axle, connected by a variable length belt. Something like a perm but shorter height wise and perhaps wider. with a few different optional attachment points (such that from the baseplate the belt can be at 0, 10, 20 and 30 degree angles).
It's very difficult to practically build powerful irl drum bots which don't look stupid/have a load of external motors. Something that'll help with building them would be a big help and quite practical at this point
178
« on: August 09, 2016, 03:33:12 PM »
Cat ears don't work in this game do they? The NPC collision prevents the majority of it from leaving the chassis anyway tried new front armour setups and hey they worked. played around with some extra weight and came up with these two changes  4 microvore disks but i think through sheer bad luck they overlap. also super underweight  4 mechavore disks. some super lazy extender work at the back means the wedges are pretty bad
179
« on: August 09, 2016, 02:55:48 PM »
Spam as many mechavore discs as you can, pretty much. Drop the weight of everything else, and fit on 4 discs - double discs, double damage. Steel armour is a massive waste of KG's, at least in terms of armour plating - stick with titanium for now.
Also, use skirt hinges/metal wedges only when they're absolutely nessescary - the two you've used for the ground wedges are fine, but the two for the angled armour... It'd be a lot more weight-efficient to just have them as static wedges.
The steel extenders holding the wedges on are a bad idea. You're best off going with 25x50 DSL bars, or using titanium 40cm skirts.
Techno's aren't as OP as they used to be, pretty much every wheel's balanced now - you're best off using whatever gives you the least ground clearance. You made the right decision now using Twinmags, though - it's only wise to use twinmags if the chassis shape appropriates for them.
Pretty sure you could make that chassis slimmer, also.
I'd need to see insides to give more of a verdict, but that robot should have more than enough battery power with 2 WP836E's - any more than that is overkill, any less is risking the battery power running out too quick.
The extenders for the wedge are actually large beaters. Always used to last ages cus of the high fracture, dunno if they're still good. I'll see what I can do in regard to the front armour but normally the angles I can get with baseplate anchors are kinda inflexible. Chassis is kinda fat at the back but it's actually perfect to the pixel or thereabouts to have both the NPCs and the baseplate anchors parallel.
180
« on: August 09, 2016, 01:01:12 PM »
NPC fasts are slower than they were but they're the only really practical option and faster than the heavier Twinmag drive equivalent so i went with them. The wedges seem fine I guess? Skirt hinges should be as good as metal hinges the way I've got them set up
I've got 2 long bats and 1 battlepack I think. Will take one long out and buff the armour plates.
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