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Chatterbox / Re: Gore thread
« on: March 18, 2016, 11:41:23 PM »
what
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1583
Discussion / Re: Robot Arena 3!« on: March 18, 2016, 01:35:45 PM »
its not like you have to choose between ra2 and ra3 guys
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Discussion / Re: Robot Arena 3!« on: March 18, 2016, 12:21:37 AM »really cheap DLCdont give them ideas 1585
Discussion / Re: Robot Arena 3!« on: March 17, 2016, 03:47:46 PM »
pumped to actually be able to drive a bot in a tournament, that's like half the fun for me
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DSL TC Showcases / Re: Battle Shots« on: March 17, 2016, 03:04:51 PM »
its mainly an issue in 2.2 because of how the batteries work
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Discussion / Re: Robot Arena 3!« on: March 17, 2016, 01:32:15 AM »
don't forget unlike RA2 they can always update it easily after release with steam.
also I highly suspect this is many of the dev's first game, i'd give them some slack 1588
Off-Topic Discussion / Re: Doctor Who« on: March 16, 2016, 07:21:59 PM »
bump
more like dr who cares am i right ![]() 1589
Tournament Archives / Re: The Forge - Discussion« on: March 16, 2016, 08:12:49 AM »
wouldnt mind it, they dont really add anything
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Discussion / Re: Robot Arena 3!« on: March 15, 2016, 09:34:32 PM »I do plan on getting it day one, but I just hope it is good. That's it. it almost certainly won't be. but that's actually not necessarily a big deal. RA2 sucks bud, honestly. but RA2 is fun despite its flaws. and it's one of the most easily moddable games I've ever seen. I just hope that RA3 is a fun game. 1591
Discussion / Re: Robot Arena 3!« on: March 15, 2016, 08:13:29 PM »
im just bummed out I'll be on a trip when this game comes out and I won't get back till mid-june
also i'll miss overwatch basically because of that guhhhhhhhhhh ![]() but the first bot I will make when I get this is emergency if the devs don't make him already haha. also forkie if servos actually work now. 1592
Discussion / Re: Robot Arena 3!« on: March 15, 2016, 08:01:51 PM »I still hope the community can persevere if this happens, tho. Can't let an amazingly long-lasting forum like this to go to waste. honestly i doubt that ra3 will outlast ra2. I wouldn't worry too much tbh. I'm sure we'll have our own RA3 subsection added anyway. 1593
Discussion / Re: Found this on official Robot Arena 3 website!!!« on: March 15, 2016, 07:46:24 PM »
makes me wonder if they'll just remake the stock ai at this rate
also i didn't notice any batteries yet. 1594
Discussion / Re: Robot Arena 3!« on: March 15, 2016, 07:43:48 PM »
please merge the other thread with this one already
![]() http://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=ReierI# steam video released today. 1595
Discussion / Re: Found this on official Robot Arena 3 website!!!« on: March 15, 2016, 07:22:24 PM »Can someone reup the video to yt, I can't watch steam vids on my phonehttp://www.youtube.com/watch?v=pPoVzmYhUkI&feature=youtu.be&ab_channel=ReierI# huh. wonder how much it'll change by the time it's done. It looks cheap which is to be expected, I just hope it's a lot of fun. I'm actually surprised how much of just RA2: HD it is. It's got like the same stock components and everything. I wonder how different the physics engine is too, like how it handles damage and if components can still pass through each other. some things i noticed: components such as motors can now pass through the chassis apparently unless they change it later. you can also move components once you've placed them now, thank heavens almighty that needed to be in the game from the beginning. It looks like you can also edit the chassis without removing components too, and seems like components are locked to a grid, but at least the grid looks like it could let you be fairly precise. the component rotation on the other hand looks like it is too precise, it was nice to have set angles on that just to line things up right. its pretty hilarious how the axles rotate after attaching a motor just like in ra2. Also the flextop arena remake has animated textures for the crowd. I wonder how painting will be in here, it would be nice if you could export textures like before. didn't see a weight or weightclass class anywhere, even component weights other than that "mass-power-pneumatic-dps" thing on the upper right which doesn't look coded yet. I really hope they clean up the HUD before release, it seems pretty amateur. I'm also worried on how close the game is to release and how the botlab seems like it has some pretty iffy coding. cross your fingers for easy modding either way. also no word on how much it'll be. since it's a BB/RW cash grab I bet it'll be pretty cheap. I wouldn't be too hard on the devs either, I bet for many of them it's their first real game. 1597
Creativity Showcase / Re: reier makes pictures« on: March 15, 2016, 01:30:08 AM »
well its an "alien" and its kind of vague on purpose but they're closer to reptiles than mammals
they're warm blooded though some of the older ones looked a bit more lizardlike and it varies a bit I imagine them as having quasi-scales, more like whale or shark skin than mammal, they dont have hair either. they look more like this now, a bit more cartoony/stylized ![]() ![]() also unlike furries they're not dumb. tl:dr not really 1598
Tournament Archives / Re: Rival Rumble« on: March 14, 2016, 02:15:39 PM »
im just worried this will turn into everyone's rival telling them to build a terrible bot and the whole thing will be filled with tfsrsbds and flippers and stuff
also the first guy who is told what bot to build will basically come out on top cause then he'll tell his rival to build a bot type that's weak against his 1599
Modifications / Re: Re: Mr. AS's Mod (yet to be named)« on: March 13, 2016, 10:59:47 PM »
sick
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