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Messages - cephalopod
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1481
« on: August 07, 2015, 07:55:07 AM »
Not a fan of drinking either. Had it once and was sickening. I'll stick to my energy drinks instead.
Because energy drinks are not sickening in the slightest. I feel ill taking a sip of that pure sugar. I don't get drunk anymore after several incidents several years ago, but I'll have a singular drink every few nights if I feel like it. A good cider is very preferable, but some beers and most wines are also nice. Spirits and stuff aren't my thing whatsoever. My thoughts if you say alcohol tastes like piss 1) you've tasted piss? 2) you've obviously not tried any alcohol that doesn't taste like piss.
1482
« on: August 07, 2015, 07:49:10 AM »
A picture showing off your entry. See last months voting page to see examples of splashes :)
1483
« on: August 07, 2015, 07:47:49 AM »
He's being fair. Your weapon is a bit of a mess - I would recommend using just 1 type of weapon, and not having crushing teeth mounted sideways as they won't cause damage like that. You could potentially think about reducing your betas down to just 1 and making the srimech more discrete, with maybe a flip up panel over the top.
1484
« on: August 05, 2015, 04:08:31 PM »
Avalanche, if you could explain to the guy without being so amazingly condescending that'd be great. Ecolusian, I've said before that the Ironforge weight limits aren't the same as the ones the game gives you. You are then allowed 4 ballasts on top of the Ironforge weight limit. LW: 125kg MW: 200kg HW: 400kg SHW: 600kg Basically half the in game weight limits is the Ironforge weight limit. :)
1485
« on: August 05, 2015, 12:32:31 PM »
Still looks cool but will be way more effective. Of course the other one looks cooler, it's IRL :P
1486
« on: August 05, 2015, 07:17:51 AM »
I don't see either as plausible in any sense. Would've been more interesting and plausible if there was an antagonist controlling them for some reason of their own. Then there would've been an actual story.
1487
« on: August 05, 2015, 05:09:08 AM »
I'd be tempted to replace all those horizontal ones behind hammers with a single vertical extender coming from the top horizontal thing. You'd probably get enough weight saved to upgrade to dark extenders.
1488
« on: August 05, 2015, 03:40:04 AM »
Make sure you're running in fullscreen. Also RA2 works fine in 10 when you decide to join.
1489
« on: August 04, 2015, 12:10:21 PM »
  Edited those 2, both should be slightly better I hope. Da Dog is a difficult one to weapon well with the drive I've put on it as that takes so much of the weight allowance.
1490
« on: August 04, 2015, 10:11:10 AM »
I'd say ripblade or whatever you called it is a bit too glass cannon, even if you go with that design. Seems like you're wasting weight using the high hp dsl disc over the dark disc when everything else is so low hp.
1491
« on: August 04, 2015, 09:59:04 AM »
That is cooler, I was just going for the original aesthetic. I'll send you those 2 I made anyway and you can choose to use them if you desire :)
1492
« on: August 04, 2015, 05:34:09 AM »
Yeah, I very much focused on the ramming over the weapons :P A more faithful Roly Poly though
1493
« on: August 04, 2015, 05:16:32 AM »
 A perhaps too distant take on Da Dog, because treads. Still, crazy fast, which is fun.
1494
« on: August 03, 2015, 05:13:59 AM »
Are these robots supposed to be Standard flavoured, rather than true IRL like the Stock AI then?
So assuming 123STW is okay with this, I think I/we can make a Standard Style AI pack (sorry, no irl) that resembles the original Stock AI.
...
1. It must be built using like a Standard bot. (Standard is pretty much competitive DSL or Ironforge where it's competitive but it must be realistic.)
...
4. IRL bots will also be accepted, but they will not be part of the main AI and count as one of the extra robots. More specifically, they will be in the 4th, 5th, or 6th slot (or be in Bot3, Bot4, or Bot5) But any attempt of jokebots will be instantly rejected.
I think so :P
1495
« on: August 03, 2015, 04:30:31 AM »
I'd perhaps think about curving the hammer? Just for dat standard feel, you'll hit the shaft on less stuff.
1496
« on: August 02, 2015, 06:23:47 PM »
So I was decorating my mediocre un-noteworthy Bite Force rip off when I realised MY NOT-HEX-PLATES STILL HAVE THE PECK EYES THIS MADE THINGS MORE EXCITING
1497
« on: August 02, 2015, 05:43:07 PM »
Well, naturally, I got The Boxer sorted if you should want it :P Love the idea.
1498
« on: August 02, 2015, 03:51:45 PM »
I didn't nerf burst pistons last patch, but I can do it if it's too unstable.
The pistons are fine, it's the burst motors themselves I have issues with - it's just a matter of myself using too little weight on the burst so it havoks when fired (eg heater skirts on snapper plus' and betas) Also I'd love to see some form of Ironforge Stock AI pack if that's what is being alluded to :P
1499
« on: August 02, 2015, 03:27:21 PM »
Thanks :) The tank should be okay honestly with 5000 units, and each piston fire taking 30 of that, so it should get around 80 dual-fires - bearing in mind in testing the weapons flew off after about 5 hits, I don't think that's an issue :P
Name wise... my wit fails me. Currently have it down as NOT THE BOXER.
1500
« on: August 02, 2015, 03:06:09 PM »
I think the bursts in IF (or at least the snapper plus and beta) are too powerful to run with just a skirt on, Havoks everywhere. Wanted to play around with pistons, and this is not the most efficient thing ever, as you'd expect with 2 pistons, but I've basically ended up with an Ironforge 'The Boxer', MW and all (and skinned appropriately after realising the connection)
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