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Messages - cephalopod

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1441
General Support / Re: Windows 10 Crashing RA2
« on: August 21, 2015, 02:15:35 PM »
I've had no problems with it. Are you running in windowed mode?

1442
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 21, 2015, 02:14:32 PM »
^
We have indeed confirmed our bot list and are working hard on what we already have permission to use. The initial release will feature over 100 bots (not including the planned expansion pack!) so I hope you can appreciate the pure scale of the project.

1443
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 20, 2015, 01:57:33 PM »
^ What 09 said.
We currently don't have a Facebook page but if we do it'll be shared to all our usual outposts :)

1444
Ironforge TC Showcases / Re: Tashic's Ironforge robots
« on: August 19, 2015, 07:11:31 AM »
Except of course the real version won't have wheels :P

1445
Ironforge TC Showcases / Re: Red's terrible robot showcase
« on: August 18, 2015, 05:22:57 AM »
First off, you should be picking a weightclass to aim for. Without ballasts, that bot should weigh somewhere just below 200 or 400kg to be a MW or HW.
I would also very much recommend getting rid of the extenders on your pistons and just moving the pistons forward - You're wasting weight there which could be used on more weaponry on the piston itself. Speaking of, consider using a weapon array on each piston to attach up to 5 weapons to each piston, which will really enhance your damage potential and weapon durability.

1446
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 17, 2015, 07:03:03 AM »
Dude I basically just told him that.

1447
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 17, 2015, 06:32:27 AM »
Yeah, you can win fights with good control. But the AI doesn't know tactics, so if you entered into a tournament...

1448
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 17, 2015, 06:13:57 AM »
...you're joking right?
In most cases, flipping in RA2 means nothing aside from the opponent losing control very briefly. It's all about the damage output, which a popup has in spades.

1449
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 17, 2015, 05:55:02 AM »
So many batteries. That bot needs 70 amps, you've given it 100.
Also, Betas aren't suited to popups especially due to their slower speed, and you need more than 1 burst for a heavy really.
Try making the chassis a bit smaller, going for the drive Conraaa suggested, and using 2 Snapper/DDT's or Pluses.
If you went for that setup, your bot would need 80 amps, so that's 4 DieHards.

1450
Real Robotics Discussion / Re: Battery power question
« on: August 16, 2015, 04:41:45 PM »
You can overvolt some components safely, but some stuff needs pretty much exact voltage (see: many receivers blowing if they receive anything above 5v). Motors aren't so precise with requirements. I'll be running 12v motors at 15v in my new beetle.

1451
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 16, 2015, 12:14:47 PM »
Much more efficient and less dangerous to use an array. That method Avalanche suggests will mean if the bot loses one of the middle knives, you lose all the ones connected on from that.

1452
Off-Topic Discussion / Re: Music ATM
« on: August 16, 2015, 08:34:13 AM »
You... post what music you're listening to at the moment...
eg

1453
Off-Topic Discussion / Re: The General Chatter Thread.
« on: August 16, 2015, 08:15:04 AM »


Casual realism skin of my heater plows

1454
Ironforge TC Showcases / Re: Ecolusian's Ironforge Showcase
« on: August 15, 2015, 02:12:11 PM »
Nowhere near enough weaponry. Consider shrinking the chassis somewhat and removing a DieHard (that bot only needs 50 amps I believe, you've given it 75). Also consider maybe using a weapon array component rather than the 40cm extender you have now.

1455


If it's not there, PM me with the poll name/choices/when you want it to close and I can edit it in for you :)

1456
Should be an Add Poll button at the bottom of this page

1457
General Support / Re: fullscreen promblem
« on: August 14, 2015, 06:43:30 PM »
Try using some resolution combinations in the cfg that have the same aspect ratio but are smaller, you should get stuff looking bigger.

1458
General Support / Re: fullscreen promblem
« on: August 14, 2015, 06:20:52 PM »
I'm sure if you force the game to run at your native resolution the bars should disappear.
Open up ra2.cfg and change the display width/height to your native res. :)

1459
General Support / Re: fullscreen promblem
« on: August 14, 2015, 06:18:43 PM »
Is the computer with the issue running Windows 10? I've noticed 10 doesn't stretch the game and has those bars running down the side to keep the aspect ratio.

1460
Robots Showcase / Re: Team Riptide
« on: August 14, 2015, 05:02:33 PM »
The new Kan Opener, built by the guy who built Thor, is really damn powerful. Think Tough as Nails but with crushing power not holding power.

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