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Messages - Probably Rob

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1381
Real Robotics Discussion / Re: Guess the Bot
« on: May 21, 2013, 10:02:00 PM »
To post one?


1382
Existing Games / Re: Xbox One
« on: May 21, 2013, 07:14:34 PM »
Apparently, they have 15 exclusives. Don't know where that info came from, though.

1383
Tournament Archives / Re: Battlebots 6 SBV
« on: May 21, 2013, 06:35:16 PM »
I first thought it was Tawmy Vercetti.

1384
Real Robotics Discussion / Re: Guess the Bot
« on: May 21, 2013, 05:56:27 PM »
Zhe robot iz Thing.

Thanks to the Google image drop, it will probably ruin this: http://www.teamsolorobotics.com/THING.html

What about posting a specific part of the robot?

1385
Existing Games / Re: Xbox One
« on: May 21, 2013, 03:42:06 PM »
Uhh... yes... because it's a brick.

1386
Tournament Archives / Re: Battlebots 6 SBV
« on: May 21, 2013, 02:03:49 PM »

1387
Existing Games / Re: xbox infinity/720/nextbox
« on: May 21, 2013, 12:47:56 PM »
I still have no reason to buy a next gen console on launch, or in the future. By the time PS6 is released, I'll still be using my PS3 probably.

1388
DSL TC Showcases / Re: The Collins DSL Showcase
« on: May 21, 2013, 12:28:58 PM »
Unfortunately, I suck at ElectricHammer.py'ing, thus, won't be able to enter this lovely, li'l thing into Wham's Robot Wars: C.W.A. 2.


1389
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: May 21, 2013, 11:44:03 AM »
I don't think that amount of ants is necessary... surely!?

1390
Tournament Archives / Re: Battlebots 6 SBV
« on: May 21, 2013, 07:02:51 AM »
You can have them for a double flipper and axe, double axe and flipper, axe and flipper and srimech, axe and two srimechs, etc.

On second thought... yeah, you don't need more than 2.

1391
Tournament Archives / Re: Battlebots 6 SBV
« on: May 20, 2013, 08:32:52 PM »

1392
Tournament Archives / Re: Robot MPire: Series 2
« on: May 20, 2013, 07:53:39 PM »
HEAT B: Coming this saturday.




Notes:
Sir Beta the Knight was made by Chrisbeta.
Call of the Champion was made by Champion Gamer.

1393
General Support / Re: Frenzy.py (and THZ.py) Help
« on: May 20, 2013, 07:15:16 PM »
ElectricHammer is the binding you want.

Ah, cheers man!


Quote
Bots AI'd with THz and FrenZy use a special motor that goes in a 180-arc, I don't recommend it, it comes with quite a lot of havok issues.

Oh, Jesus, don't I know it! The amount of recording issues I have with freakin' Terrorhurtz, hah.

1394
General Support / Re: Frenzy.py (and THZ.py) Help
« on: May 20, 2013, 06:50:07 PM »
Repost:

Should mention that I'm doing this in DSL 3.



    list.append( ("[name]", "Frenzy", { 'nose' : math.pi, 'radius' : 1.4, 'topspeed' : 12.0, 'throttle' : 120, 'turn' : 20, 'turnspeed' : 1.0, 'weapons' : (15, 39) }) )


Update:

After some testing, THZ seems to work when it's AI vs AI, but still flies (firing, not havoking) when self-righting.


Is it because it's specifically made for something, like a Hammer motor, and that Overkill motor?

1395
General Support / Re: Frenzy.py (and THZ.py) Help
« on: May 20, 2013, 06:30:27 PM »
Nah, no havoks, but yes, keeps firing/swinging. That's what I meant by flying, hah.

1396
Tournament Archives / Re: Battlebots 6 SBV
« on: May 20, 2013, 06:23:54 PM »

1397
General Support / Frenzy.py (and THZ.py) Help
« on: May 20, 2013, 06:16:03 PM »
After trying to do a Frenzy.py AI'd robot for the first time, it seems to fly around randomly.

The robot has an axe, on a motor, and I've done 'whipzone' along with 'Hammer', yet in-game when you drive slightly up to it, it decides to fly around without stopping.

Can I possibly have any help, in trying to make it work correctly?


Thank you.

1398
General Support / Re: AI won't spin their weapons.
« on: May 20, 2013, 02:45:20 PM »
It's DirectionalSpinner.

1399
Tournament Archives / Re: RNP: The HoriZon - SBV
« on: May 20, 2013, 02:37:25 PM »
I did ask/suggest one last, possible update before I record the matches.

1400
Tournament Archives / Re: RNP: The HoriZon - SBV
« on: May 20, 2013, 02:09:42 PM »
Splash updated. Badnik accepted for rumble.

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