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Messages - cephalopod

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1381
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 19, 2015, 10:08:01 AM »
Any reason why multiplayer is disabled? I'd like to be able to play this with people...

The old 'non-standard components' error plagued my multilayer tests to an extent it just wasn't worth it. I'll look into what we can do to improve that in future releases.

1382
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 19, 2015, 05:13:33 AM »
Fun challenge: win anything with Plunderbird or Snappy Senior.

1383
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 19, 2015, 04:33:01 AM »
I honestly can't believe the amount of effort put into this. I been playing it for around 3 hours now. Only problem I have found is that if you manage to rip off a flipper, it will still be able to flip even without out. Honestly though I can't believe the amount of work put into this, good job guys!

Yeah, the AI isn't all the loo complicated in this build. I may fix that up so flippers don't fire when they're not there for a future release.

Also, Trihunter, the site is basically dead :P we're going to be migrating from it just to the Facebook page and an upcoming page on robotwars.tv

Sorry about you guys having download issues, may I recommend trying a different browser?

1384
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 18, 2015, 03:39:24 PM »
The file uploaded isn't good for your purposes (it's really bad with big files) and Dropbox has a small bandwidth limit so hardly anyone can download. This is why we went the route we did, after also having a few teething issues with Mega.

1385
Custom Components Showcase / Re: Mazakari's RWRA2 Showcase
« on: September 18, 2015, 08:26:18 AM »
<3 beautiful. Something I haven't actually got round to doing yet :P

1386
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 18, 2015, 07:46:37 AM »
It's big because we're not using awful 128x128 or 256x256 skins on everything :P plus the sheer amount of content :)

1387
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 18, 2015, 01:45:49 AM »
I forgot to add, <3 thank you all for the positivity.
Also yeah, some little bonuses in the RD folder :)

1388
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 18, 2015, 01:41:34 AM »
Q&A

Q: Why have you changed the orbit camera?
A: Simple. We didn't. :P

Q: WHERE IS -insert robot here-?!? YOU MADE A MODEL AND IT IS NOT HERE.
A: We either couldn't get permission or the model wasn't up to standard, and the modellers were too busy working on the literal truckload of other reps. ;)

Q: Axebots havok occasionally. Why?
A: RA2. Hahah, sorry about that. There are some things we just can't mod.

Q: The retro bots seem a little weak. How come?
A: Because they are weak. Fun fact for you, wanna know why everyone was SO SCARED of Hypnodisc? Eric (recently under ownership of our team member Riptide) has a total armour thickness of... 1/2mm titanium. I'm putting at least 6x that on the front of my BEETLEWEIGHT.

Q: Is this mod just for IRL?
A: Primarily, yes.

Q: House robots?
A: Soon.

Q: I AM PLAYZOOKI AND-
A: Stop.

1389
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 17, 2015, 05:53:40 PM »
Few issues. Should be with you within an hour. The others will keep you updated on their progress.

1390
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 17, 2015, 10:00:04 AM »
Countdown Signal lost. Transmission will resume in 8 hours.

1391
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 16, 2015, 03:30:24 PM »
Installer is a 1gb download, and the game itself is 3gb, so my 4gb estimate was spot on ;)

1392
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 16, 2015, 02:06:40 PM »
Haha, that list is hilariously outdated as you can probably imagine. Gone now. :)

1393
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 16, 2015, 01:43:17 PM »
It's a full, standalone game.

1394
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 16, 2015, 01:03:08 PM »




As for size, big. Can confirm download size later on as I'm working on compiling the installer now, but you'll need enough room to download it and then install it too. If you have north of 4gb free, you should be fine.

1395
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 15, 2015, 03:51:01 PM »
My entire last post was a link ;)

1396
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 15, 2015, 03:48:30 PM »

1397
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 15, 2015, 02:39:26 PM »



This is very exciting, even for us. Thank you for the support.

1398
Off-Topic Discussion / Re: a fallen hero
« on: September 15, 2015, 01:35:52 PM »
why can't roboteers rep anymore i would totally do this
Why can't everyone rep once a day, it's not like people take rep seriously anyways.
why do we even have rep at all
BECUZ IT'S SO AWESUM THING TO HAVE IN DIS FORUM!!!1!

I don't think anyone has ever said words to that effect.

1399
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 14, 2015, 04:35:46 PM »
Since this has realistic robots, I will definately try making a replica of my feather that I'm working on currently.

If your feather is done before we release the expansion, get in touch. There's always the possibility we'll have a slot somewhere :)

Thank you everyone for your kind words. We all appreciate it.

1400
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 14, 2015, 04:09:53 PM »
i guess i shall just piss off then, again sorry, there are probs gonna be my other faves in the mod, but if ive screwed things over for myself ill go
Nah it's cool man, Craaig is just on his period.
are you done posting sh** to make the whole situation worse?

^ this. All I was saying is we've been working hard and it sucks for people to write it off so soon.

In other news, 4 days to go! :)

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