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Messages - Clickbeetle
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1261
« on: January 25, 2011, 11:03:08 PM »
Updates to OnLive -Invertible -Better Protected Components -Plastic 1 Armor -Protected Bottom (Image removed from quote.) (Image removed from quote.)
Muhahaha... the top is exposed, and there's no more random extender in front. Bisector will have its revenge! Yeah, but other than that, definitely a major improvement over RA3. That's some impressive bottom armor there, though you might still need to worry about popups hitting those carbon fiber extenders.
1262
« on: January 25, 2011, 10:45:12 PM »
Look out, treasure trove of bots here! First of all, I was looking through the beginning of Naryar's showcase for weirdly-named bots I could use in my latest GTM land comic, and I stumbled across this: https://gametechmods.com/forums/index.php/topic,702.msg34157.html#msg34157And I thought, why hasn't anyone built more of these types of bots? It's brilliant! So I had to modernize the design and see if it's as good as I expected. The result:  Yes, it's as good as I expected. Absolutely wrecks any sort of gut ripper, though shell spinners and other bots with tons of weapons can easily outweapon it. Kind of an anti-gut-ripper specialist bot. Also, it's not so good in low wall arenas because it relies quite heavy on bumbling around to beat wedges. 1mm Ti armor. Sometimes self rights quickly and sometimes rolls on its side for a while. Oh, and Anathema 2 was basically the same bot but with a 2 mag weapon motor. In testing it wasn't powerful enough to spin the chassis when the weapon jams so I upgraded to a Perm 132. Remember this? ????
(Image removed from quote.)
And this is probably my entry. That's all you're seeing of it for now.
It's a great counter to both flippers and VS's, so I'm confident it can do well. And that's all I'm saying about it for now.
It's Thwack 3!  I've made a few changes since I posted that teaser though. I also changed the name to Whipscorpion because I realized how much this bot looks like one, and it's also a 'whipper'... get it? Har har...  The tail is designed to flex up when it hits the sloped walls of the arena, rather than fling the whole bot up and destabilize it. In testing it works reasonably well... but I still expect to go OOTA a few times. (Certainly more often than the tail extenders break. They look fragile but actually rarely get hit.) NPC fasts, 3 ants, 3mm Ti, 3 light beaters + 3 light teeth on the tail. Oh, and that tail does huge damage when it connects. And one last bot... an upgrade to Irony:  Basically just made it look cooler and more Nightmare-esque. Plus I saved a couple kgs so I could protect the motor a bit better, and as an extra bonus, it self rights better too! It will need a custom .py to AI it though because all it does is troll dance with VertSpinner.py.
1263
« on: January 25, 2011, 10:05:17 PM »
I didn't start playing this game until August 18, 2009. By then metal hinge being better was already a well known fact.
I mean, nobody seemed to pay attention to component HP either until after I joined. People were still talking about protecting the motors and all that. You will think people will notice the difference between 400 HP and 12000 HP. Chassis were HUGE back then too, most of the time filled with empty space. I guess DSL gotten more competitive since then.
When a community expected things to work a certain way, and nobody looks, then conventional wisdom takes over. Everybody will try to fit their observation into the existing paradigm. Only until the old fails hard or by accident do new ideas come up, the latter being much more common than the former.
^ This. No one used to care much about how good their wedge was, they'd just slap on a skirt hinge and some skirts and call it good. The lack of AI packs was probably also a factor. None of the stock DSL AI bots have really good wedges, so it wasn't hard to make a good bot without a good wedge. BUT... The skirt hinge may not be as useless as people think. Look at Flux from BBEANS6--skirt hinge wedge and it outwedged Terrible Sight and Hredder. That got me thinking, and I did some testing and I think it's possible to make a good wedge with the skirt hinge. The magic is all in the actual wedge, not the hinge, or so it seems...
1264
« on: January 25, 2011, 09:46:12 PM »
Already!? The BTTB3 Awards haven't even been decided! At this rate, you'll surpass BBEANS for number of tournaments in a series!
Oh, and how would it work if I entered this? Since I have like 20 bots on the first post of my stock showcase.
1265
« on: January 25, 2011, 09:28:29 PM »
WHY SO MANY FLIPPERS AND POPUPS The way people were talking it sounded like it would be mostly rammers and VS's. One of these days I'm going to learn not to try counter-building against the expected common bot types... Hahaha I couldn't have asked for a better opponent! (Image removed from quote.) Click prepare to be walloped!
Actually you could still have asked for a better opponent (one of the wedgeless, hammerless rammers would be even easier to throw OOTA) but I agree The Remover is in your top 5 best opponents. But... um... that's not my real bot in that screenshot. It's just a from-scratch clone--I can tell because the chassis shape is different. So my real bot... will have... an awesome wedge... and get under you and hit your flipper's weak spot and break it. Yeah. That's definitely what will happen. :P
1266
« on: January 24, 2011, 02:37:02 AM »
Even if you can't stack the control board in the Nifty (it's one of the more difficult stacks to do), you can at least put the control board under or over the baseplate anchors and then scoot the battery forward and trim the chassis--it will be almost as good as a stack but much easier. Or you can get rid of one of the rows of spikes and just make the other row wider. Save weight on baseplate anchors and T connectors.
1267
« on: January 24, 2011, 02:32:57 AM »
I was gonna suggest a backwards Hell's Sawmill but Joe beat me to it. The chained angle motor + HPZ still packs pretty impressive power and will save a lot of weight and chassis space. Also, don't forget about samurai swords for stabilizers.
1268
« on: January 24, 2011, 02:23:40 AM »
Hahaha I like the paradoxical names.
1269
« on: January 24, 2011, 02:18:49 AM »
Irons are fine. It just depends on whether you want to have more reach or protection. Also, with the current damage theory apparently debunked, it may turn out that irons are technically better than maces due to piercing/concussion differences. Are you sure you can't replace those two angle connectors with two 20 cm extenders and save 4 kgs? That would get you enough weight to add a random razor somewhere. Also, a Nifty is actually just barely enough power for that. All spin motors drain 100 power and the Nifty supplies 400. It won't last long but it will be at full power for a while.
1270
« on: January 24, 2011, 02:05:03 AM »
1. I'd flip the setup on the poker and have the piston at the top with the razors pointing down. As it is, it looks like wedges can slide right underneath with little to no damage.
But on the other hand, it would be quite an effective HS-killer as it is now. HS's are probably a bigger threat than wedges in the LW division. Oh, and also obligatory HW FS is awesome comment.
1271
« on: January 24, 2011, 01:06:30 AM »
All these fun new spin motors... and you build a flipper and a hammer first??? Way to be different and original. I just went straight for the shiny brand new stuff right away. I wonder if such a design as Skyrocket would work in DSL with BSGs. Has anyone ever done that? All the DSL MW flippers I can think of have 2 JX's.
1272
« on: January 24, 2011, 12:42:20 AM »
Hmm that reminds me... it seems that no one has found the easter eggs yet. Mission to make them more difficult to find than the SFTW easter egg: accomplished. Unless no one has simply bothered to search.
1273
« on: January 24, 2011, 12:34:13 AM »
Favorite match: GoldenFox93 vs. Scrap Daddy. Best Design: Los Lobos BTRSHDBBDDTBL: Complement or Complicate? Favorite Bot: Stealth DESTROYA BTDBTEPDTGL: Circle of Flaming Irons (8 irons on exposed motors and it never lost its weapons? Nothing short of amazing.) Best Rebuild: Errrrrrrm it would help to see pics of the original bots... but Imma tentatively say Canadian Warlord.
1274
« on: January 24, 2011, 12:21:32 AM »
I'm pretty sure STC's bot was spazzing because one of its motors got hit, thus unbalancing its drive. All Or Nothing was the same way in BBEANS--worked like a charm at first, but couldn't drive worth crap once a motor got hit.
Also, NPC fast drive with hypnos is utterly insane on a BW.
1275
« on: January 23, 2011, 09:56:29 PM »
BUMP  When in doubt... use the silent penultimate panel. Now come on, let's see some other people get back in on this!
1276
« on: January 23, 2011, 01:18:07 AM »
So clearly there is something else going on here, because stock razor rammers will do damage to the chassis. *thinks* Something to do with wheels then? Must fiddle around with some test bots.
1277
« on: January 23, 2011, 12:59:02 AM »
You've been practicing haven't you? Those drawings have much more lifelike and expressive poses than your earlier work. Probably the hardest part in drawing living things is getting the pose and expression right.
1278
« on: January 23, 2011, 12:54:38 AM »
Make sure to make the top armor piece overhang the wedge a little bit so it can't flex up into the blade. We don't want a repeat of Hazard vs. T-Minus happening here.
1279
« on: January 23, 2011, 12:48:48 AM »
Razor has 0.2 concussion.
Not in stock... they have 1 piercing and 0 concussion. Yet you can still KO bots with a razor rammer or pole spike rammer. Or... maybe it's the metal(0.1) doing the damage? Still, that low a value should deal pathetic damage.
1280
« on: January 23, 2011, 12:38:28 AM »
Everything I make that's not stock or DSL will go in here, unless and until there are more official showcase sections. For starters here's my second Space Arena bot and my first semiserious one (the first was pretty sloppy, just putting stuff on 'cause it looks pretty and shiny). Meet Dr. Device. (Named after the Molecular Decomposition Device (M.D. Device) from Ender's Game) 799.8 kgs, 3 ants... er I mean power cells, 1mm titanium, 14 stacked fury blades (or whatever the harpoons were called... can't remember exactly). As you can probably guess, it's stupidly powerful, and also stupidly unstable. I wish I had more AI opponents to test against because Flail VS is too fast and doesn't let me spin up.  (Although Dr. Device can still beat it, it just doesn't get any full-force hits in.) Mission to make ridiculously overpowered bar HS: success.
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