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Messages - cephalopod

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1201
Chatterbox / Re: GTM Skype
« on: November 15, 2015, 09:13:19 AM »
GTM Skype remains probably the best way some of us show we are a community. <3

1202
Tournament Archives / Re: Dedicated Annual (Or something) RA2 League
« on: November 15, 2015, 07:27:09 AM »
Compress it into a 6 month schedule? Assuming a month is ~4 weeks, therefore 6 months is 24 weeks...

Weeks 1-2 - Preparations
Weeks 3-6 - LW Season
Weeks 7-8 - Break
Weeks 9-12 - MW Season
Weeks 13-14 - Break
Weeks 15-18 - HW Season
Weeks 19-24 - Off-season (room for other weightclasses or IRL mini-seasons?)

Or if you wanted a true half year you could add another 2 weeks onto the off-season to get 2 full rotations a year.
Also I'd like to see all main mods run simultaneously, I don't build Stock at all and I'm 0% interested in getting good at it (sorry AS) so it'd be nice to see at least Ironforge included (DSL is a difficult one with the massive endgame it has reached in Standard building).
Team-wise, shuffling would probably make sense, but may mean some people just don't do anything because they don't want to/don't care. If it's friend based, people will get shouty at each other so they don't drop out. Maybe.

1203
DSL TC Showcases / Re: Scorpions Totally EEEEVIL Showcase
« on: November 15, 2015, 03:21:57 AM »
It's nice, and you can tell, because it already has more comments than whenever I built one.

How punty is it with 132s rather than dual perms? I mean I know it's impossible to upgrade and keep it a HW but just wondering.

1204
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: November 14, 2015, 04:43:35 PM »
My top tip, assuming you have extracted the game successfully, is to run it in full screen fr the options menu. Crashes will be less common (but may still happen because ra2 is a 12 year old game that was rushed shovelware even at the time)

1205
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: November 14, 2015, 01:28:21 PM »
In that case it'll be fixed in the Xmas Expansion. ;)

1206
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: November 14, 2015, 01:01:55 PM »
I imagine that would be because it's a chassis component, and they usually disappear in-match. No real fix that I know of, but we can potentially have a look into changes if we have time.

1207
Tournament Archives / Re: Throwback Throwdown - Signups
« on: November 14, 2015, 11:43:33 AM »
(Image removed from quote.)

Credit to Silver and Firebeetle for making T-One and Blue Moon respectively

I've been thinking it through, and I notice that many people have classified DSL-S as a dying race and it's now an endangered species (Okay maybe not so much that last part).  Every DSL-S tourney that comes around these days, are just looking bland, uninteresting, or just containing IRL bots.  It's not DSL's fault, but it's what we classify what is considered good nowadays.  So this is what I plan on doing, if this will be one of (if not) the last competitive DSL tournaments in ever, let's end it where it began.  Shall we?   :mrgreen:

GENERAL RULES:
- DSL 2.1 HW
- Unlimited Entrants (But I'd like 12 Entrants Minimum).
- I'm willing to AI if you are not able to, but don't complain what I AI'd your bot
- A full IRL bot can be allowed, but I severely insist you don't if you don't want to be at an unfair advantage.
- You cannot enter unless your bot are received and accepted.


BUILDING RULES:
- Bots must obey the Realistic Rules
- Heavyweight bots only (Minimum: 399.1 - Maximum: 800.0 kg)
- You cannot use BFE, AAM, Hax, txt file editing, etc.
- No cheatbot2 or custom components at all.
- Smart Zones will not count toward weight, but you cannot use them to act as a ballast
- Crawlers and One Wheel Drive bots are banned.
- Interchangeable weapons and forms are allowed, but you MUST PM me what form you want to use in the match. (or I will select it depending on the match up.)
- I will only allow bots that are the best of your ability.  While Jokebots, replicas, IRL style bots, etc. are allowed I wouldn't recommend it.  (Please make it clear.)
- Once your bot is accepted, you can only send an update once and only once.  Whether it is minor or major.

Multibot Rules:
There will be some special portion for multibots if you wish to enter them.  Here's how it works:
  • The maximum number of multibots allowed is 2.
  • Both bots must stay within 800.0.
  • Bots can weigh differently as long it does not go over the weight limit.  For example, you could send a MW multibot at 250.0 and 550.0 kg.
  • Both bots must defeated by KO, TKO, WBP, or a Forfeit to move on.

BOT RESTRICTIONS:

You may have noticed that I haven't mentioned anything about the Standard ruleset for DSL.  This is the main attraction for this tourney.  Remember those times where DSL wasn't bombarded with Flail HS's and Razors?
I plan on avoiding those types of bots here since that's what DSL-S is relying on nowadays.  Here is a list of what can be used and what can't be used:

Chassis:
- The Dimensions of your chassis must have at least 16 full baseplate grid squares contained.  Multibots can have less, but ONLY if they're combined to equal 16 squares total.
- The Trov Glitch is banned.

Power:
- Ant Batteries are banned.
- You can use the Intercooled battery packs, but only a maximum of 2.

Extenders:
- Axle Mounts for Flails are banned.  Yep, Axle Mounts will have more uses than just weapons this time.
- Baseplate Multi-Extenders are banned.
- The CarbonFiber and Polycarbonate Extenders are allowed as long as you only use 40CM of each, other than that, they're banned.
- Metal Hinge Wedges are banned.  You can use the Metal Hinges, but not for wedges.
- Skirt Hinge Wedges are allowed as long as you use a minimum two of the three attachment points.
- You cannot use the DSL discs as armor.
- Narmour is banned.

Mechanics:
- Motors with long Axles are banned.
- You cannot use the Angled Attachment points on the Perm motors Example
- No attaching Baseplate NPC motors outside the chassis, or in other words: This.  E-teks are fine though.
- In pure flippers and popups only, BSG Motors are banned.

Wheels:
- Ant Wheels are banned.
- Casters are not allowed for armor.
- You can have a minimum of two wheels and a maximum of four wheels.

Weapons:
- The BFFF Flamethrower is banned.
- You can only use a maximum of eight of each component that's 14 kgs or less.  (Steel Shark teeth don't count in this category.)
- If you are entering a popup, you can use ONLY six of components that's 14 kgs or less.

Extras:
- Attaching Half-Plates directly to the baseplate of your chassis is prohibited.
- Small & Emergency wedges can only be used for pure flippers or as armor.  Any other use is banned.


BATTLE RULES:
- 1 vs 1 match format
- 2 minute length matches
- Best 2 out of 3
- Double Elimination Bracket
- BBEANS V2 Tournament Arena (Reskinned)
- Judging will determined by the damage points at the end of the match
- The Top 4 ranked bots that isn't the Champion or Runner up will participate in a 4-way Rumble.

Restart Rules:
The rules about restarting the match will be a little more clear this time. More than one of the below criteria can happen and not penalize you. If once, that bot gets a Free Restart. If Twice, that bot will forfeit the match if any of the following criteria occurs:

-Havok Restart: The bot does a Havok Explosion which costs the match for it's opponent.
-Second Chance Restart: If the loss was from being pinned, (i.e. getting stuck for a reason) But I will only restart if:
  • A)It still has controlled movement.
  • B)It has enough battery life for it to actually matter.
  • C)The control board warning is not is on yellow or below.
If none of the above is met, then the first match will be the final result of the match.

My Entry

Hopefully, I've covered everything.  Please post any of your thoughts that you think I should change in the rules.  This is supposed to be going back to the good ol' days of BBEANS2.  Where the choices of today in the DSL-S metagame wasn't even popular.  I will need to be critiqued on this one.  The restrictions aren't perfect.  Other than that, I think it's good.  I'll post my provisional entry once everything is good to go.  Let me know if I do need to change the main rules though.

This is now a signups topic and the rules above must not change. You have 9 months. :)

1208
Ironforge TC Showcases / Re: TRB does ironforge (The other TRB)
« on: November 13, 2015, 12:42:17 PM »
Just a few quick and very uncomprehensive words before I go to bed

IF weapons have normal where they should have normal, so for sickles that's on the brighter edge. I'd recommend crushing teeth.

1209
Ironforge TC Showcases / Re: Red's terrible robot showcase
« on: November 12, 2015, 01:59:16 PM »
Yes, I know.
And I don't build unrealistically so I'm not gonna give advice on stuff I'm less informed about, despite seeing things which I think would be very beneficial.
Also hardly anyone has built IF Unrealistic.

1210
Ironforge TC Showcases / Re: Red's terrible robot showcase
« on: November 12, 2015, 01:23:37 PM »
Yeah not even gonna talk about the first one seem as though it's so unrealistic.
The second one could use a lot of chassis shrinking and probably a switch to lighter wheels rather than tracks.
Also why are the weapon motors on extenders? you could save a lot of weight just by putting them on the anchors.
Really not enough weaponry for a middleweight, I'll be honest with you. Shrink the chassis and concentrate on 1 weapon system rather than going for weird hybrids with meh synergy.

1211
Ironforge TC Showcases / Re: Hercules "How do i ironforge"
« on: November 12, 2015, 10:29:55 AM »
Plus versions are a little larger in size, weight and stats. Basically they're more powerful than the regular versions, but still aimed at the speed unlike the Beta.

1212
Ironforge TC Showcases / Re: Hercules "How do i ironforge"
« on: November 12, 2015, 08:20:16 AM »
Okay let's expand on that.

Size regardless, Snappers/DDTs and Betas have different aims in Ironforge.
Snappers/DDTs and their 'plus' versions are identical in stats and (pretty much) size, they just have different axis of rotation.
They are designed to be very fast, and so are very good for popups where damage is calculated partially on the speed of the weapon.
Betas on the other hand are designed to be a little slower, but a lot more powerful. With flippers it's the power you want, so Betas are perfect for flippers and even some axes.

Different components for different usages. That's basically, from what I can tell, the entire Ironforge ethos.

1213
Real Robotics Discussion / Re: BattleBots 2015 Discussion
« on: November 11, 2015, 03:30:41 PM »
Move 2016 discussion to here please everyone :)

1214
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: November 11, 2015, 03:33:44 AM »
Indeed. Crazy impressed with that spreadsheet. Nice work.

1215
Existing Games / Re: Garry's Wars - Series 2 BEING EDITED
« on: November 10, 2015, 06:02:56 AM »
I am using the wheel tool, yeah. I'll make some changes in a bit.

1216
Existing Games / Re: Garry's Wars - Series 2 BEING EDITED
« on: November 10, 2015, 05:48:05 AM »


I'm so proud.

1217
Existing Games / Re: Garry's Wars - Series 2 BEING EDITED
« on: November 10, 2015, 05:21:23 AM »
I'm on it now. I managed to put actual rotating wheels on a cube but it wasn't very fond of moving :P

1218
Existing Games / Re: Garry's Wars - Series 2 BEING EDITED
« on: November 10, 2015, 04:41:20 AM »
Looks great. I really need to learn how to make bots in this thing :)

1219
DSL TC Showcases / Re: Qwertythe300th/Team Texbots Robotic Showcase
« on: November 10, 2015, 04:13:54 AM »
I'm mildly impressed at how long you've been here but yet haven't got the basics.
General DSL rules of thumb
1) Never use Piglets for drive in any weightclass ever (as JW says)
2) For batteries, 1 ant battery per spin motor. So 'BIG TEX' only needs 3 ants (add an extra if you have weight, for good luck). Burst motors still need their amp ratings fulfilled but all spin motors only need 1 ant each.
3) Realism. In DSL-S and IRL no moving part can cut through anything else. This is likely the actual reason Textanic never got accepted, as the blade goes straight through those batteries.
4) Don't use different drive motors in the bot. It just doesn't help. Dallas would likely run great on 4 NPC Fasts.

And now some more IRL directed advice

5) Wow your supports. I'd be cautious of ever accepting BIG TEX or Midland Monster into any IRL tournament because there's so little support for the massive motors and, generally, the huge amount of weight. You'd never see a real bot with 8 mags and 2 big spinning discs supported by only 1 thin pole into the chassis. It only needs to be aesthetic supports. Also, nobody would ever leave 8 mags so very exposed. ;)

Hope this helps.

1220
General Support / Re: Custom Bots
« on: November 08, 2015, 06:03:29 PM »
Honestly I'm a little confused by your question. Do you mean opening the bot in RA2 or a different software?
Assuming a different software (eg Paint to do your own skin), you need to export the skin from the paint shop (or whatever it's called) area of the robot workshop, and you can then open the output file that'll be in the Custom Textures folder of your RA2 directory. You can then import back from the same area of the workshop. :)

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