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Contests / Re: BOTM June 2016
« on: May 12, 2016, 04:16:22 AM »
I don't think anyone's expecting Absolute Chaos out of the gate, but I would support RA3 being the next BOTM since it really isn't much time at all
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Contests / Re: BOTM June 2016« on: May 12, 2016, 04:16:22 AM »
I don't think anyone's expecting Absolute Chaos out of the gate, but I would support RA3 being the next BOTM since it really isn't much time at all
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Existing Games / Re: Robot Wars Advanced Destruction (GBA)« on: May 10, 2016, 12:28:47 PM »
All non-house robots can be flipped, just robots had hidden ground clearance values or something along those lines. Chaos 2 and the custom wedge flipper I know can flip everyone, while flippers like Onslaught can only flip a few of the roster.
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Discussion / Re: Robot Arena 3!« on: May 05, 2016, 03:46:14 AM »
Well good thing still is we know modding should be easier/accessible, and as long as the physics are on point, we can work with this. I might actually be able to pitch in off the bat since I've been using Unity and all. Should help me be a better modeller too
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Discussion / Re: Robot Arena 3!« on: May 04, 2016, 03:18:08 PM »We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced Yeah, I'm disappointed just how much footage they reused but I guess we're the ones watching the development like hawks Still concerned with where the bot lab really is and chassis texturing at the moment too 127
Discussion / Re: Robot Arena 3!« on: May 04, 2016, 03:02:00 PM »Am I missing here something? Is there newer footage somewhere else? We're talking about this trailer posted in the mess of the Unity/Steam comments, uploaded but not yet announced 128
Discussion / Re: Robot Arena 3!« on: May 04, 2016, 01:28:49 PM »Oh, and I love how they let have motors/etc sticking out of the bot, and they actually appear that way when you fight with them. It's a small level of realism, but I really like it. That's possible in RA2, but it's a setting you've got to add in the component declaration. Having it by default's cool. Great to see some fighting at last, most clips are a bit fast to get an idea of what's going on but I'm looking into it... - Still using the footage with the half-functional botlab UI, odd call at this stage - The chainsaw and tungsten spike walls return from RA1 as weapons, I think I see a sawblade rack too - It appears motors are not invincible and can be knocked off the baseplate, assuming a robot doesn't have a odd setup - There's that battery looking red box thing on top of robots (???), some kind of spring component, and flexing decorative flags - Not sure I like the point scoring text, seems to get in the way more then the smaller RA2 text, especially with that saw - I can't tell what's going on in that one high flying scene in the Parking Lot arena - That bot that flies after touching the scorpion does have two flipping forks, but I don't understand what happened to make it launch into a forward roll - What is that red thing ontop of the robot in the subway arena? 129
Discussion / Re: 1.4 Patch« on: May 03, 2016, 06:23:36 PM »
I don't remember it ever being not tedious when making CFLs and I must have ran that thing on XP, 7 and now 10
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Existing Games / Re: Tony Hawk's Pro Skater/Underground/THAW/THUGPRO« on: April 29, 2016, 07:30:39 PM »
So that's the reason behind it? Christ
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Existing Games / Re: Tony Hawk's Pro Skater/Underground/THAW/THUGPRO« on: April 29, 2016, 05:32:08 PM »
2/2 Advance/3/4/4 Advance/Underground/Project 8/Proving Grounds here. Should nooooot have got PG on the Wii. Body checking requiring thrusting the remote/nunchuck forward with a required mission and very poor detection. Only game I got I never completed.
But yeah, Underground was sweet. 132
Discussion / Re: Robot Arena 3!« on: April 28, 2016, 11:19:11 AM »
Remake Flying Squirrel with a rounded back, taking advantage of the chassis layers
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Discussion / Re: Robot Arena 3!« on: April 26, 2016, 04:29:42 AM »
Make it with Disector type side hammers using car steering, with car steering conjoint by the axles as the hammers.
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Discussion / Re: Robot Arena 3!« on: April 26, 2016, 04:17:10 AM »
I don't think many of us thought about using car steering at all. I guess the Wide unit wasn't wide enough? They still have a chance to merge all of these different lengths into one and just have the size be adjustable before the Workshop gets flooded with bots and it'll get a lot more awkward. Would be a better practice.
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Discussion / Re: Robot Arena 3!« on: April 26, 2016, 04:00:09 AM »
Had to go looking for that 'new bot' ... and assuming you mean this <see edit> I think that might be leftover footage for the previous trailer, but it's certainly new to us. Or at least it is to me.
- The DDT swing with the sledgehammer is pretty slow, and from the speed of the hammer/saw/plow bot it seems the original trailer might have been sped up, lent to by the fact in the spilt second we see the hammer return it's much faster raising then lowering in this trailer - Burst pistons aren't nearly as punchy and linger longer, unless that's a servo piston - The 'new' double plow saw bot either demonstrates more trickery we can do with the new chassis system, or shows a hiccup - the right side of the top is sloped as you'd expect, but one of the points on the left side is different, resulting in a sort of humpback effect with the top center panel sticking out (best seen while the clip fades out). Looks fully supported though. EDIT: Well, the link's ****y and I'm not signing up to Facebook to 'share' it. Find the "Join us this weekend at PAX East, booth 10229!" post on their FB if you wanna see the video I'm looking at 136
Discussion / Re: Robot Arena 3!« on: April 24, 2016, 02:02:18 PM »
Unity has some ridiculous cross-platform support. Would still have to figure out if it's worth it, but it wouldn't be hopeless.
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Discussion / Re: Robot Arena 3!« on: April 23, 2016, 08:53:04 PM »
Slow framerate? Not sure what to say about that. The trailer seems smooth enough (no frame drops like that RCTW trailer). Did they not have as strong a PC for demonstrations? Graphics set too high?
... What does that say when the requirements are low? 138
Discussion / Re: Robot Arena 3!« on: April 22, 2016, 02:42:42 PM »
PAX East, 22nd to 24th... yep. I don't think they're on the actual schedule or something, but they probably have some type of booth.
Quote You can check out the game at the Octopus Tree booth, number 10229. 139
Discussion / Re: Robot Arena 3!« on: April 19, 2016, 09:24:40 AM »
I'm not checking now but I swear someone pointed out in the earlier Q&As it looked like it was snapping to grid and they confirmed it, but will allow it to be disabled
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Discussion / Re: Robot Arena 3!« on: April 18, 2016, 02:56:50 PM »
To be fair it's not like there aren't stores and free resources for 3D models in general
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