Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bobyasianboy

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 ... 19
121
Discussion / Re: Robot Arena 3!
« on: March 26, 2016, 08:53:53 PM »
Devs... don't do DLC. Please.

122
Off-Topic Discussion / Re: Movie Thread
« on: March 26, 2016, 07:10:23 PM »
Can't imagine why jonzu would like a movie about personified animals...

The last new movie I saw was Deadpool which I thoroughly enjoyed. It was everything I'd ever wanted from a Deadpool movie. It was absolutely hilarious but there were enough serious moments to keep me actually invested in it without the dick jokes getting grating. The action scenes were well choreographed and it was a nice change of pace from all the boring samey superhero movies. I'd give that like a 4.5/5 or something.

123
Existing Games / Re: Bamzooki
« on: March 26, 2016, 06:57:18 PM »
On another note, I've made a competent thing that moves but I can't access the online things that move, is it possible someone could send me some things that move so I have something to compare it to?
Make more and test yourself. If you wanna know how they fair against others, be sure to send your zooks into the tournament ;)
Fair play. When's the tournament going to be?

124
Tournament Archives / Re: The Forge - SBV
« on: March 26, 2016, 06:48:10 PM »

125
Existing Games / Re: Bamzooki
« on: March 26, 2016, 06:43:50 PM »
Am I doing it right?

That's insane...

On another note, I've made a competent thing that moves but I can't access the online things that move, is it possible someone could send me some things that move so I have something to compare it to?

126
Existing Games / Re: Bamzooki
« on: March 26, 2016, 05:12:12 PM »
Help

127
Discussion / Re: Robot Arena 3!
« on: March 26, 2016, 04:11:49 PM »
Am I the only one who is really annoyed that this is steam only?
I'd rather they focused on making the actual game rather than porting. I can't imagine building would work well on a controller either since that requires a certain amount of precision that would probably just get frustrating on a controller.

128
Discussion / Re: Robot Arena 3!
« on: March 26, 2016, 03:56:54 PM »
The mentioned update: http://steamcommunity.com/games/363530/announcements/detail/870691953112851844

I appreciate the honesty from the devs, there's no bullsh** or vagueness. The price seems pretty fair as well.

Quote
Like most folks who create games we would like to have enough financial success so we can continue to add new features and make more significant improvements beyond our launch.
I'm hoping the the new features don't come from DLC and don't just consist of components and such. Their reluctance to make the game open to mods at the beginning worries because that means they can just put components in DLC without mods affecting the meta.

129
Tournament Archives / Re: The Forge - SBV
« on: March 26, 2016, 03:04:33 PM »
Kamikaze Attack looks like the worst bot I could go against.Damn angles.

130
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: March 24, 2016, 04:05:48 PM »
Made one, just needs a mod to accept it.

131
Challenge Board / Bobyasianboy vs Badger (Bobyasianboy Wins)
« on: March 24, 2016, 02:15:23 PM »
Ironforge HW
BBEANS arena
Best 2 of 3
3 minute matches
No popups or SnS
Yugitom is host

132
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: March 24, 2016, 01:19:06 PM »
Anyone wanna do a DSL or Ironforge heavyweight match?
IF, you're on. Ring or BBEANS? No popups/SnS?
BBEANS arena it is.

Anyone up to host?

133
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: March 24, 2016, 11:30:49 AM »
Anyone wanna do a DSL or Ironforge heavyweight match?

134
Ironforge TC Showcases / Re: Boby's Ironforge Showcase
« on: March 24, 2016, 11:29:42 AM »
They're pretty solid, nothing special. About the best I can do with a VS.

135
Ironforge TC Showcases / Re: Boby's Ironforge Showcase
« on: March 24, 2016, 10:58:50 AM »
Oh man that last bot I posted was awful, what was I thinking

Gutripper-esque/wammer hybrid with no name because names require creativity

Titanium 10, 396.8kg

136
Uh... what's the point of the box on the front? The back hammer is pretty pointless since it's rarely going to actually hit anything. You should probably put the weight down to a middleweight as well instead of an anorexic heavyweight

137
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 10:41:39 AM »
Nice find. Robot Arena III section starts at around 3:40 to people who don't want to sit through some other dumb games.

138
I like the design of civil uproar but I don't really get it being wammer hybrid. I can't see it being that effective since most bots are just going to get knocked out of the way.

Really dig the new Devil though, looks great.

139
Discussion / Re: Robot Arena 3!
« on: March 22, 2016, 03:56:46 PM »
You'd probably need a very advanced softbody engine to make crushers actually work. I don't think it's too much of a loss honestly.
Yeah, agreed. Unity is actually pretty good for a game like this and I can see it working well. It's one of the easier game engines to use as well so hopefully they can get a lot done in the time constraint and have a decent amount of content.

140
Discussion / Re: Robot Arena 3!
« on: March 22, 2016, 03:13:13 PM »
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 ... 19