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Messages - JoeBlo
11522
« on: July 09, 2009, 01:58:00 AM »
those are all great.... HA its like you poulling the ideas right out of my head haha....Doomkiller that picture is also great.. likly use all of them
on the whipping time is was originally a pun as all the bots were going to be whippers but I like whoopin' time better
I like trumpet guys idea for lost world too :-)
11523
« on: July 08, 2009, 07:47:28 PM »
first off why did you post it here ?
second go into the DSL file, go to robot design and copy and paste all those files and your done (you should always export your best robots for safe keeping)
11524
« on: July 08, 2009, 07:45:47 PM »
o boy another huge comment on the LiNcK vs Urjak the first match was Urjak 46453 - LiNcK 45245 I was just thinking about the huge bracket you were gonna run for CC3... Why not, instead, keep the current size bracket, and like make the Qualifying actually mean something - so only the top 24 get in - or something? Only a suggestion though.
I'm still in awe about how close Shini was though... lol I was going to keep the details quiet but im thinking 2 separate brackets of 24 with the winner of each facing PLEASE POST THE MATCH SCORES, ETC AT THE END OF THE MATCH SO I DON'T HAVE TO READ THE WHITE TEXT AT THE END OF THE DESCRIPTIONS. DURING THE URJAK/LINCK MATCH I HAD NO IDEA WHO WAS WINNING BECAUSE I COULDN'T SEE THE POINTS. I DIDN'T KNOW WHO WON UNTIL I READ THE DESCRIPTIONS. IT'S NOT THAT HARD, JUST LEAVE A FEW MORE SECONDS ON THE END FOR THE SCORES TO POP UP. OK ROBO I WILL DO THAT lol I could put up the scores as an easy thing for future videos to only thing is I just stuck the bots over the regular AI so its all random teams... if you dont mind about that then I will do it that way.
11525
« on: July 08, 2009, 09:11:23 AM »
they idea was to cause more interesting fights... and yes Mikes bot was defiantly on a mission still fighting with no wheels and half a chassis
ps: yay super heavyweight :P
11526
« on: July 08, 2009, 08:58:18 AM »
I think I have enough for team filling and for CC3 .... also cube with tracks ??? like Cube Tank from cc1 ? anyone noticed team Clash Cubes yet ? basically I was a team short for the minimum amount of 15 so I dug up my flipper cluster bot that I had prepared encase the CC2 brackets didn't fill up and finished them off... there most likely complete garbage but I like the look of them, they are now in my DSL showcase also a little teaser of what the UI will look like (still needs some tweaking) Link
11527
« on: July 08, 2009, 07:01:51 AM »
ok sorry for the delay 60mb of video on a slow youtube uploader XD The best clash cubes match seen so far... the shock endings are really what makes this video
11528
« on: July 08, 2009, 06:06:59 AM »
that's fantastic HA defiantly the one I will use, Thanks
11529
« on: July 08, 2009, 05:55:07 AM »
the logo I made or the UI files ?
11530
« on: July 08, 2009, 05:29:21 AM »
I see lol no problem... if you want to help with the AI pack the main thing im chasing is team logos 128x128 bmp images
11531
« on: July 08, 2009, 05:21:44 AM »
hunh I never knew about that lol I normally use omni.py with smartzone "weapon"
11532
« on: July 08, 2009, 05:17:43 AM »
you know the AI pack ??? the thing I started a thread about ? you posted in it ? that's why its getting built lol feel free to help out with the stuff I need and it will come quicker
I might think about it but now I have a losers bracket to contend with, I have a feeling your bot may fall pray to one of the SnS/SS like scrap, haz or somebody
speaking of which I have an idea in mind for CC3 that may potentially stop SnS dominance in Clash Cubes :icon_twisted:
11533
« on: July 08, 2009, 05:04:35 AM »
wait ... I take it this is human controlled not AI'd
11534
« on: July 08, 2009, 04:30:53 AM »
another new one, Wrecking Cube  unsure how many this gives me but one thing I found out is that there is only 13 teams is not enough for the AI (I think 14 is needed) so might have to think something else up
11535
« on: July 08, 2009, 04:17:01 AM »
you should add the date to the updated current events page I did on the wiki... also did you want the UI mod for the next release? or this one ?
11536
« on: July 08, 2009, 03:23:06 AM »
pit is normally elimination
as for CC2 OOTA and Pitting is Knock out on the rankings as it cant be count out or time out (and it will take forever to redo the whole rankings thing)
11537
« on: July 08, 2009, 02:37:45 AM »
Just filmed Craaig vs MikeNCR and this one is far from the last 2 maybe a possible 5 star match .. a real nail biter to say the least .. its big so it will take sometime but I want this one in full quality :-D
11538
« on: July 08, 2009, 02:09:16 AM »
the nail biting LiNcK vs Urjak is up, sorry I had to reduce the quality a bit as it was 60mb (long match) and would have taken a long time to upload and yes the winners are in white on page one
11539
« on: July 08, 2009, 12:59:49 AM »
another new one that may be fun to fight  Astro Cube
11540
« on: July 07, 2009, 10:55:54 PM »
I guess your wondering about there being more teams then little cube bots ? well there are some more coming for CC3 annnnd are included as a bonus for the CC AI pack.. here are the first 2  Lumber Cube - fire axes perfectly balance it meaning it won tip over by itself Nitro Cube - the flame thrower is there for show it fires when the robot goes forwards, backwards, left or right.
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