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Messages - J

Pages: 1 ... 49 50 51 52 53 54 55 [56] 57 58 59 60 61 62 63 ... 157
1101
Existing Games / Re: Team Fortress 2
« on: November 20, 2011, 09:49:33 PM »
And no, you can't restore its crafting capability. :P
Actually, I was under the impression "Dirty" meant it had the name of who crafted it.

1102
Existing Games / Re: Team Fortress 2
« on: November 20, 2011, 08:40:46 PM »
No idea why anyone would try to buy a clean taunt, though.
Considering you can just clean it yourself >__>

Jonzu could now re-sell it for 7, and turn profit.

1103
Existing Games / Re: Team Fortress 2
« on: November 20, 2011, 10:27:36 AM »
I wish I was a member, Then I could trade all my S**t.
UPGRADE, DOOD!

Don't question it, Nate. Just embrace the fact the game gives you free hats!
Fix'd*
Even though I have never gotten a free hat...
Actually, I was just making typical hat jokes about the game.
Considering there like over nine thousand(literally) videos like this:
http://www.youtube.com/watch?v=5pZrK-1_X2U&feature=related#ws

1104
Existing Games / Re: Team Fortress 2
« on: November 20, 2011, 12:48:33 AM »

1105
Existing Games / Re: Team Fortress 2
« on: November 19, 2011, 07:40:03 PM »
Don't question it, Nate. Just embrace the fact the game gives you free hats!
Fix'd*

1106
Existing Games / Re: Team Fortress 2
« on: November 19, 2011, 04:33:18 PM »
@Jonzu: 2 Ref, and 3 Rec? No.

I have a crate series #32 and #29 are they worth anything?
Create #30 is the one everyone wants.

1107
Existing Games / Re: Team Fortress 2
« on: November 19, 2011, 01:06:30 PM »

1108
Existing Games / Re: Team Fortress 2
« on: November 19, 2011, 10:22:47 AM »
J, buy Decal tool and Objector from me. 4 refs. ;)
Objector would be useless to me.
Decal Tool is like, what, 2 Ref? I'll buy THAT off you.

1109
Existing Games / Re: Team Fortress 2
« on: November 19, 2011, 12:19:52 AM »
Not that anyone might care, but I'm up to 6 or 7 Refineds.

1110
Off-Topic Discussion / Re: General Chatter Thread
« on: November 16, 2011, 04:06:59 PM »
Oh I miss that game.

Considering how glitchy it was, someone could easily make a creepypasta would of it.
No idea how that would go, but it would be possible.

1111
Existing Games / Re: Team Fortress 2
« on: November 16, 2011, 04:03:39 PM »
If were talking about those Professor Specs....
You only get those if you were recommended by someone who used the TF2 shop, to upgrade from free to "premium".
Oh, and you would now get 300 backpack slots, instead of 50.

1112
Stock Showcases / Re: R0B0SH4RK Stock Showcase
« on: November 15, 2011, 10:45:23 PM »
Because I have a morbid sense of humour, Glue Factory!
I admit, I did LOL.

Now if you skinned the wedges....

1113
Off-Topic Discussion / Re: Le smiley suggestion:
« on: November 15, 2011, 10:40:13 PM »
If were suggesting smileys....
Red Extender, ACAMS "U mad?", and make Sage's avi a smily.

1114
Existing Games / Re: Team Fortress 2
« on: November 15, 2011, 10:38:33 PM »
Who wants to start a GTM server?
Didn't we already start a GTM club?

1115
Existing Games / Re: Team Fortress 2
« on: November 15, 2011, 10:52:43 AM »
distract the whole team-
Go to a Trade server -> Shoot a few Cow Mangler shots into the Blu's door -> Rocket jump yourself away from your door and behind a soccer goal -> Watch as at least 3 Blu Sniper dots hover around that goal, while the rest of your team escapes the your door and proceeds to camp at Blu base.

#Winning.

1116
Existing Games / Re: Syobon Action (cat mario)
« on: November 15, 2011, 10:41:09 AM »
I. LOVE. THIS. GAME.

On any normal casual run, I get like -8, to around -12. It depends on if I remember everything or not.
The best I ever got, was -2.

1117
Existing Games / Re: Team Fortress 2
« on: November 13, 2011, 11:22:55 PM »
Has anyone else been to that Megaman 6 Saxton Hale map?
Fun as heck, especially at Blizzardman and Windman's stages.

1118
Existing Games / Re: Team Fortress 2
« on: November 12, 2011, 08:25:39 PM »
'Grats :gawe:
We were at Nucleus, and my team was actually full of good players.
So I either did like 300-ish damage, and survived the whole round(Saxton would get insta-death'd by all the Sentry + Heavy boolets).
Or did about around 1800 to 3600 damage, outlasted my team, and end up being being one of the remaining players. Of course, the player who got 1st would be a Spy who got his obligatory 9000+ damage back-stab, but thats beside the point.

Nucleus is such a broken map for battling Saxton.
Engineers, Pyros, and Spies are god-tier at it.

1119
Existing Games / Re: Team Fortress 2
« on: November 12, 2011, 04:39:54 PM »
Hey Jonzu, you ever played as the Medic in a Saxton Hale server?

Our team was down to 1 Medic and 1 Brutal Sniper with like 55 HP.
Medic uses the Amputater, and wins.
Evereyone is like: "THE MEDIC WON!? OMG."
Medic had gotten 1st, and did like 3400-ish damage.

.....I was that Medic.

1120
Existing Games / Re: Team Fortress 2
« on: November 12, 2011, 12:55:36 PM »
Actually, I can work with that just fine.

Someone find some images of people's custom decals n' junk.
I wanna get an idea of exactly how many colors one would be limited to.

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