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Messages - JoeBlo

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1081
annnd Battle 16 is up


1082
Battle 15 is now up

1083
Battle 14 is now up

1084
Tournament Archives / Re: Ironbot Signups
« on: July 31, 2011, 11:00:51 AM »
your a smart cookie..

1085
Tournament Archives / Re: Ironbot Signups
« on: July 31, 2011, 10:54:23 AM »
 :rage I cant find the robot I wanted to enter

Sage do you have a copy? if so please pm it to me..

1086
Battle 13 is now up

1087
Battle 12 is now up

1088
Battle 11 is now up

1089
Battle 10 is up

1090
Sorry about this being pushed back (at least you got a Backlash update out of it)

Battle 9 is now up

1091
Discussion / Re: RA2 Achievements
« on: July 31, 2011, 09:19:01 AM »
FINALLY!!!! - Release a mod called RA2:Backlash

:P

1092
Contests / Re: Vote BOTM Aug 2011
« on: July 31, 2011, 09:05:38 AM »
I know who made 6.

oh you, stop trying to get an Advanced Veteran title too.. :P

1093
Contests / Re: Vote BOTM Aug 2011
« on: July 31, 2011, 08:40:25 AM »
Im sorry I was unaware you were the expert on Ra2

Quickly someone get this man an "Advanced Veteran" title

1094
I did some of my own testing.. with approx equal weight



Approached the robot at approx the same location and approx the same speed.. (I tested and speed does very the flip, something that others may have neglected)

My guess at this point in time is that pinks fail alone but a mix can be beneficial

1095
General Support / Re: GMF Queries
« on: July 31, 2011, 06:35:37 AM »
if it works then yep

Indenting is the biggest pain with GMF's..

1096
General Support / Re: GMF Queries
« on: July 31, 2011, 06:09:12 AM »
did you give it a unique texture number like I mention the my first post ?

1097
General Support / Re: GMF Queries
« on: July 31, 2011, 05:52:36 AM »
You have done the Ridgidbody section all wrong..

Make sure it fits within all the same indentations as other single objects

Is the node name the same in every occurrence too?

1098
General Support / Re: GMF Queries
« on: July 31, 2011, 05:44:19 AM »
yes essentially you place all of the indented section for that object in the objects list and raise the count by 1

Then you have to put the texture stuff in, you will likely have to change the texture numbers so it doesn't conflict

Then rigidbody stuff if you want (thats optional)

1099
More efficient for elect totals and basic power needs but have a look at the power loading up pinks creates.. from screenshots in the BOTM thread..

1100
Stock Showcases / Re: The Dark Lord Rises: INF 2.0
« on: July 31, 2011, 12:58:09 AM »
use NC's tool that you were insulting a few pages back :P

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