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Messages - J

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1061
Existing Games / Re: Team Fortress 2
« on: December 03, 2011, 10:04:22 PM »
I love you too :3
No, I mean actually playing the same as idling, except you won't be as bored.

I came across a friendly Saxton Hale earlier
Those exist all over the place.

Found a decal tool.
Rei, why is it you keep finding those?

1062
Existing Games / Re: Team Fortress 2
« on: December 03, 2011, 01:26:10 PM »
I hate how Name Tags are expensive now-a-days.

Oh, and I found a hilarious Saxton Hale server, which contains the following:
Soldier has guided rockets, and a faster loading+shooting Cow Mangler.
Heavy automatically gets the Gloves of Running Urgently which make him faster then Saxton.
Engineer builds things faster(PONYSPENCERS, DOOD)
Sniper apparently re-loads faster.
Everyone has an HP regeneration-thing, which only really helps if you accidentally damage yourself(it doesn't matter, as Saxton still auto-kills)
And everyone can double jump.

It has other stuff, but I thought I would just highlight the stuff I like.

1063
Existing Games / Re: Team Fortress 2
« on: December 03, 2011, 01:17:17 PM »
The only skial server I encountered that's full of bots is the Medieval one. The Dustbowl one is full of actual players. Bot's can't level up their stranges, you know. :P
Bots are the ones without avis, right?
(Not even the question mark, btw...)
Cuz' I tend to find players without avis, but they have mics, and also tend to actually chat with people

I tried idling first time...

AND I GOT 12 ITEMS WOO!!! :gawe:
LAZY.

1064
Existing Games / Re: Team Fortress 2
« on: December 02, 2011, 10:02:56 AM »
I always join a skial server because there's always at least 8 people playing in Dustbowl. :P
Skial servers are always loaded with players.
Gotta' love it.

1065
Tournament Archives / Re: My Little Pwnies
« on: December 01, 2011, 09:56:59 PM »
Ahhh, holiday break....

Maybe we all should have had christmas-themed MLP bots?

1066
Existing Games / Re: Team Fortress 2
« on: December 01, 2011, 04:50:12 PM »
J already said, all melee weapons have same range.
I never said they have the same.
I said the range on melee weapons tend to be random, on how sometimes you die from 5 inches away, and other times you don't.

Like how Saxton can kill a mid-air scout because he punched his shoe.

1067
Site News and Feedback / Re: Merry Christmas Gtm
« on: December 01, 2011, 12:28:48 PM »
If I remember correctly, they used to use this theme for the old RA2 site as well.

1068
Existing Games / Re: Team Fortress 2
« on: December 01, 2011, 12:27:44 PM »
Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.
Valve thought giving a support class a "useful" melee weapon was a good idea.

it's overpowered.
>>Equalizer
>>Overpowered

I LOL'd

All melee weapons in the game have janky ranges.
That's why Saxton Hale tends to kill people that are like 5 inches away from him.
The one main thing I hate in Tf2 is the giant amount of imbalanced weapons (it's like they just close their eyes and hit the numpad to create the values), and the fact they constantly churn out more.
You know, that might have been on purpose.
Just to ensure everyone has a life-span of at least 5 seconds.

1069
Existing Games / Re: Team Fortress 2
« on: December 01, 2011, 12:08:25 PM »
Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.
Valve thought giving a support class a "useful" melee weapon was a good idea.

it's overpowered.
>>Equalizer
>>Overpowered

I LOL'd

All melee weapons in the game have janky ranges.
That's why Saxton Hale tends to kill people that are like 5 inches away from him.

1070
Existing Games / Re: Team Fortress 2
« on: November 30, 2011, 11:20:50 PM »
WHY ARE PEOPLE DESTROYING SAXXY AWARDS!?

1071
Existing Games / Re: Team Fortress 2
« on: November 30, 2011, 04:10:41 PM »
FINALLY got that friggin' Director's Vision taunt.
The replay manager cooperated long enough for me to get that achievement + taunt.

Using the Taunt with Hale, hes like "COME AT ME, BRO!"

1072
Contests / Re: BOTM Ideas and Discussion
« on: November 30, 2011, 02:40:23 PM »
MLP themed one.
i second this
ACAMS jokingly had an MLP BOTM.
It was funny as heck, and annoyed everyone except Nerdbomb(and myself, of course) but after about 2-3 days he put it back to normal.

.....I think that was the vehicle BOTM, if I remember correctly.

1073
Contests / Re: Vote BOTM December 2011
« on: November 28, 2011, 08:31:53 PM »
lol@people being so desperate for ideas so as to take some from the pre-discussion thread.
If the Wreath wins, then I also win.

1074
Contests / Re: Vote BOTM December 2011
« on: November 28, 2011, 03:29:14 PM »
Multibot idea-
The splash says its 3 instances of the same robot.

1075
Contests / Re: Vote BOTM December 2011
« on: November 28, 2011, 11:23:59 AM »
Also, 7 is a waste of an entry IMO.
It doesn't even show insides, nor was it actually made by anyone.

1076
Contests / Re: Vote BOTM December 2011
« on: November 28, 2011, 11:16:01 AM »
....Why did Entry 2 have to note it has Comic Sans font?

I voted 4, btw...

1077
Existing Games / Re: Team Fortress 2
« on: November 27, 2011, 05:15:12 PM »
You can't trade Saxxy awards anyway, so why would he destroy it?
It turns people into statues, if you kill them with it.

1078
Contests / Re: BOTM Dec 2011
« on: November 27, 2011, 12:01:23 AM »
ALWAYS
Screw it I'm not fixing it, as Its a little late now.
(My clock says 12:53, so I missed the deadline)
In central time it's 11:58 you got two minutes GOGOGO
I waited an hour to reply.


EDIT: 12:01
Hurr hurr.

1079
Contests / Re: BOTM Dec 2011
« on: November 26, 2011, 11:52:59 PM »
ALWAYS
Screw it I'm not fixing it, as Its a little late now.
(My clock says 12:53, so I missed the deadline)

1080
Existing Games / Re: Megaman X2
« on: November 26, 2011, 08:47:00 PM »
I forget, how did "Hooligan" become famous?

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