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Messages - JoeBlo

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10061
Chatterbox / Happy Halloween
« on: November 01, 2009, 09:32:25 PM »
I want the speed channel at my house :P

10062
Chatterbox / Happy Halloween
« on: November 01, 2009, 08:43:06 PM »
I wish I was spending Halloween the same way Dennis Anderson did :P


10063
Modifications / Powerplant Tabletop Arena
« on: November 01, 2009, 08:32:47 PM »


out of the recent arenas I made most likely the one I spent the most time on the GMF with so lets break it apart for you :-D

Starting off with FB's Small Arena

starting with the GMF..

first working out the objects, FB made it really easy compaired to some stock arenas, so we have

each wall N, S, E, W
each bumper N, S, E, W
the floor
the surrounding scenery (which is a large box)
the top plexi
and the crusher

starting off by getting rid of the crusher ... I wanted to test it as I went rather then doing it all in one hit so for the time being I just set the crushers mesh vertex's to 0

next I worked out a basic plan for this arena I wanted 2 levels, 2 curbs and four walls

so next I deleted the North Bumper Object as it wasn't needed

changing the Y-Axis of the floor the rise it up higher and make the floor a little flatter then the X-Axis to make it skinnier,

next I took the south bumper and gave it the Dimensions of the original floor so it would act as the replace since the original was strung up in the air (the Vertex's were different to the floor but the size was the same so a bit of number crunching there)

next I reduced each side of the East and West Walls by 1/4 (quarter each side means it would be half the size while still being in the middle)

made the height just a bit more then the top floor

doing the same with the N and S walls with the X-Axis only the lower Y value was changed to the height of top platform so it appeared to be attached to the top

finally the E and W bumpers were risen a small amount to make walls and the top plexi removed

then came skinning....

to explain above everything easier here is a labeled diagram



next on the agenda is to make the upper platform disappear or descend once a robot is knocked off so the other can join to action

10064
Discussion / DSL LW: Most created bot type?
« on: November 01, 2009, 08:23:31 PM »
I have built many yet only 1 lol

I built a flipper and just keep making rebuilds of it with different names havent built any other type yet

10065
Discussion / N00b Warz final vote
« on: November 01, 2009, 07:09:32 PM »
I just broke the tie :-D

10066
Tournament Archives / R.I.P Tournament Idea?
« on: November 01, 2009, 07:03:31 PM »
I thought it was the multi extenders

but what the strange thing is that it still retained MW status ? changing text files of components changes the weight class to doesn't it ?

10067
DSL TC Showcases / Jonzu95's DSL Showcase
« on: November 01, 2009, 08:15:03 AM »
sorry i wasn't really clear, generally you put it as win to loss

so 0-1

10068
Discussion / Arena Ideas - Post 'Em Here!
« on: November 01, 2009, 07:42:52 AM »
its a fairly simple TGA edit GoldenFox93 take a look in the UI folder some time you would be surprised how much the game loads from images

10069
Tournament Archives / Rust In Pieces - Splash/Brackets/Videos
« on: November 01, 2009, 07:02:56 AM »
Predictions for round 1

1) Badnik could do well here but I think both bots are capable of giving it grief, I think Reier will take out this round

2) things could backfire for urjak with 2 VS's, overturning them and they could take out the bursts but if its lucky I think it will win via double oota

3) my fight :P its almost like rock paper scissors, Pwnator will find it hard to be Thyrus, Thyrus will find it hard to beat me, and I will find it hard to beat Pwnator, I may win if a get a couple of good shots to the top... it only takes a few

4) hard to really say, I would say DK but ounce is awkward to be hit for that design but DK chassis is hard to be hit also... I think I will just wait and watch this one :-D

5) On the basis of the last time I saw a DSL Rammer vs Flail SS fight.. the flail bot lost via havok

6) Triton doesnt have the best weapon set up to fight Sheck Spinners, I have faith (no pun intended) in Click :-D

7) rusty will have a quick death in this match :P the speed of naryar will be the deciding factor here

8) I will say Man Manu here, if Jonzu gets under MM the extenders block any real damage

:-D

10070
Chatterbox / HAPPY BIRTHDAY.....somestrangeguy
« on: November 01, 2009, 06:43:06 AM »
happy birthday SSG

here is your present



its a new minesweeper for you to enter in another tournament :P

10071
Tournament Archives / Rust In Pieces - Splash/Brackets/Videos
« on: November 01, 2009, 06:40:49 AM »
interesting ...

Thyrus and Pwn

good news is neither has top armour :-D

give thumbs up to Thyrus for something nice and visually different

pwnator may give me problems.. lucky Codebreaker has a smartzone under the wedges so if a robot goes under its not coming out the other side in one piece :P

good showing from everyone I think the Sheck Spinners will give me the most trouble in this tournament, including clicks work of art lol, there just wasnt a whole lot I could do to codebreaker to combat them

10072
DSL TC Showcases / Jonzu95's DSL Showcase
« on: November 01, 2009, 06:09:57 AM »
for the HS (I cant remember) but the hollow black disc may weigh less then the DSL one so you could get better armour

also with your sig it says lost to Natef followed by 1-0 ?

10073
Tournament Archives / R.I.P Tournament Idea?
« on: November 01, 2009, 05:14:29 AM »
but dont the irons cut it ?

the extenders are 6kg each ? so removing them would take off 12kg

10074
Tournament Archives / R.I.P Tournament Idea?
« on: November 01, 2009, 04:26:54 AM »
one issue I have seen before was multi extenders weighting only 2kg regardless of size (happened to SSG's Clash Cube Entry) but since it still says MW I think BFE is a possibility

on a side note one disc actually cuts the perms axle (form this angle), the one coming out the motor itself, not the one on the end of the belt

10075
Off-Topic Discussion / Finnish Got Talent!
« on: November 01, 2009, 04:21:26 AM »
actually on the original topic

are you talking about a television show called Finnish Got Talent ?

because there is loads of them, Australia's got talent aired over here followed by Americas got talent haha

10076
Off-Topic Discussion / Finnish Got Talent!
« on: November 01, 2009, 01:22:49 AM »

10077
Stock Showcases / Kill343gs's Comeback Tour
« on: November 01, 2009, 01:08:10 AM »
definitely keep the plows or those motors will be way to exposed

its a nice unique VS though, good work

10078
Discussion / Is this possible? (Difficulty button idea)
« on: November 01, 2009, 01:05:31 AM »
I was building a program that would have been capable of changing the AI prior to starting the game but it was to strict with file directories and such so I abandoned the idea

10079
General Support / Adding music to arenas
« on: November 01, 2009, 01:02:14 AM »
you need a .wav format sound file and add it into the RA2 sounds/intro_music folder

open the .py and find

def Introduction(self):

then find the line like this

self.intro_music = plus.createSound("Sounds/intro_music/thefilenamehere.wav", False, (0,0,0))

:-D

10080
Tournament Archives / CombatAnts
« on: October 31, 2009, 10:30:59 PM »
sorry I was away for the weekend .. but the good news is

Im Back!!!1!!11

so I will try and finish that AI as soon as I have finished pulling apart the roof XD damn isolation replacement :P

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