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Messages - Bobyasianboy

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101
Stock Showcases / Re: Boby's I Hate Stock Showcase
« on: April 07, 2016, 04:13:50 PM »
I still hate stock. This took hours.


790kg DSA
12 razors
2 blacks

How do I spend more hours on it to improve it.

102
Ironforge TC Showcases / Re: Hero Of War's IronForge Showcase!
« on: April 05, 2016, 11:11:45 PM »
Helicopter is cool as an artbot, you could try giving it a custom skin to make it look cooler if you want. The IRL bot is fine, if generic, the skin is a little plain and boring though, you could make that look a lot nicer.

103
Stock Showcases / Re: A Fractured Stock Showcase
« on: April 05, 2016, 04:39:38 PM »
bw looks dope, it's a shame chewblades are trash. how's the wedge on the aw? it looks kinda steep

104
Off-Topic Discussion / Re: Music ATM
« on: April 05, 2016, 12:31:57 PM »


not at all what I expected.
Yeah I was pretty shocked when I heard that on their new album. They've done something similar in the past though if you like that track

105
Challenge Board / Re: Boby vs Badger 4
« on: April 03, 2016, 05:35:34 PM »

106
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: April 03, 2016, 05:20:32 PM »
Yeah I'm not really sure how to make it self right. I don't really know what else to use the weight on, hence the 6 wheel drive.

107
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: April 03, 2016, 03:54:55 PM »
Retried the upward poker, it went better. Still not great though.


108
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: March 31, 2016, 01:57:40 PM »
Damn man, looks amazing

109
Tournament Archives / Re: Trios of Terror II - Discussion
« on: March 30, 2016, 08:59:40 PM »
can 3 bots for a team
I think you meant "can send 3 bots"
another bot in a different weightclass
I think you meant mod/version of the game

Nitpicking aside, it's a cool idea, I'd probably enter something for ironforge and dsl, stock isn't really my forte

110
Creativity Showcase / Re: reier makes pictures
« on: March 30, 2016, 05:14:35 PM »
Cool to see you doing some different styles. Looks good man.

111
Tournament Archives / Re: General Tournament Discussion
« on: March 30, 2016, 04:57:43 PM »
I think editing just goes unappreciated most of the time, I don't think anyone really minds having just the video, although you should probably edit things out or fast forward it if there's a wedge lock or something. I didn't cut anything out of my tournament and it was boring as sh** because of it.

112
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: March 30, 2016, 01:59:48 PM »
i'm not sure if that's legal in standard though

113
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: March 30, 2016, 12:15:52 PM »
what even is an upward poker
(Image removed from quote.)
probably just as effective

seriously though does anyone have advice? i'm lost on what to do for this

114
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: March 29, 2016, 04:36:50 PM »

what even is an upward poker

115
Tournament Archives / Re: The Forge - SBV
« on: March 29, 2016, 09:19:48 AM »

116
Tournament Archives / Re: Rival Rumble - Signups
« on: March 29, 2016, 09:10:03 AM »
what even is an upward poker

117
Discussion / Re: Robot Arena 3!
« on: March 28, 2016, 05:34:16 AM »
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
That's a good point, forgot about that. It's not going to be a a resourceful game though, I guess you can run it through the integrated graphics card?
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I'm pretty it just straight up doesn't work with AMD cards.
From what I've read it straight up doesn't, and AMD users need to use a CPU-only version which has a ton of features stripped from it. If it means a better physics engine it's great for nVidia users but really sucks for everyone else, and I imagine a significant playerbase of this game will be people without a dedicated gaming rig (more likely to have AMD/no GFX card)
In that case, I don't think there'll be that advanced physics calculations in a game like this, the CPU version will probably be fine.

118
Discussion / Re: Robot Arena 3!
« on: March 28, 2016, 05:14:02 AM »
Why would you want this?  and wouldn't it be called unityexplosion
Uhh it should be Physxplosion since the game's using the Physx physics engine.
Really? Looking forward to it not working on AMD.
That's a good point, forgot about that. It's not going to be a resourceful game though, I guess you can run it through the integrated graphics card?
Don't worry, this game's requirements are so low that you"ll be able to get 120 FPS maxed out even if Physx physically makes AMD cards explode.
I'm pretty sure it just straight up doesn't work with AMD cards.

119
Tournament Archives / Re: The Forge - SBV
« on: March 27, 2016, 05:03:37 PM »

120
Discussion / Re: Robot Arena 3!
« on: March 27, 2016, 03:37:39 AM »
I actually don't mind DLC, but in this case if there is DLC, it means the devs won't want to support mods early on in the game's life because as soon as people start making mods, it'll make the DLC pretty much redundant. They even said in the original Q&A that mod support won't be in the initial game and they're essentially using the steam workshop as a bot exchange.

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