Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Reier

Pages: 1 2 3 [4] 5 6 7 8 9
61
Existing Games / Overwatch
« on: November 30, 2015, 12:40:21 PM »
really excited about this one
may fill the void now that TF2 is going further and further down the tubes

one of my friends at school who got the weekend beta let me play it and it's a lot of fun I have to say. needs a lot of teamwork and competent play to do well, which is a good thing.

http://www.youtube.com/watch?v=UEYp1RTvllM&ab_channel=PlayOverwatch#

it's a class based FPS similar to TF2 but with some good moba elements.
it's in beta right now (an actual good beta) and should come out sometime next spring.

62
Modifications / ReiAI pack
« on: October 03, 2015, 09:20:06 PM »


Hey guys.
I've been working on this little project for a while but kept it under wraps until it was ready.
AND NOW IT IS READY more or less

Lots of thanks to Thrackerzod for beta testing.

This is a small AI pack for Ironforge 1.1 made to go directly on top of the default teams. It will add 7 more teams for you to fight against and it won't replace the default teams that come with Ironforge.
The goal here is to make some harder robots to fight than what comes with the mod. Many of them are IRL, which is fine, but these are intended to test your mettle in standard, basically like ReForged (but my own designs, and it won't need a different copy to install on). I've tried to make them effective but not too generic either. Most of them aren't like the "Undercutter/FS"-like teams where there is one basic design on each weightclass, but each team is trying to have their own personality in this pack so hopefully there won't be too many clones. A few of them aren't really made for efficiency however, and are more just for fun.

Note: This WILL conflict with any custom teams you may have added just after the regular teams, and installing this will override them. You can avoid this by changing the folder names and teams.txt to something after the last team name I have on this pack (Team 22), and don't forget to edit the bindings also if you do this. There's 7 teams in total which isn't a lot, but I will likely add more in the future. If I do add more teams, be aware you will have to do this again.

Currently the teams include:
Quasi-Sentience (Misc.)
Hot Diggity (VS/Jugglers)
Imaginary Fun (Misc.)
Sad Days (HS/Popups)
DRUG TESTING (Pokers)
La Midgettes (AWs/BWs)
Dalton Lowe's School of Tecnology (Misc.)

FEB 27 2016 - 1.01 UPDATE:
Added a 7th team containing some good bots I had on the table. Also improved a few of the previous robots and moved a few to different teams to make more sense.

Have fun guys. Probably expect more teams in the future.

Reier

63
Off-Topic Discussion / hey what happened to team9 again
« on: September 27, 2015, 05:16:47 PM »
I remember him being some kinda whiny dude but did he get banned or something? I guess it was gone when it happened

64
Challenge Board / Reier vs G.K. (DQ: G.K.)
« on: September 24, 2015, 03:54:26 PM »
WHOEVER WINS THIS GETS TO HAVE THE LOSER MAKE THEM LUNCH FOR 15 YEARS

Ironforge 1.1 HW in combat zone best 2 out of 3
cheats banned duh, no bot types banned (honor code)

WHO WANTS TO HOST THIS CLASH OF TITANS
we will AI and I'll give them a splash for the video

65
Off-Topic Discussion / Attack of the Pon2n Part one
« on: September 21, 2015, 12:49:09 PM »

66
Discussion / Making RA2 AI smarter
« on: September 19, 2015, 01:42:19 AM »
ok so i have some questions regarding the ra2 AI cause it pisses me off.

I claim right here that I have no idea about AI or programming in general for the most part. I know how to basic AI with bindings, but I have never made a py or anything.
Anyway, everyone knows the ai in ra2 is ridiculously bad. But when i was watching meltybrain SnSs the other day I realized it wasn't so much the bot type that is so dominant - its the AI. Its homing ability exploits its opponent's lack of intelligence. Meltybrain can move and turn at the same time, but when fighting an ai opponent like omni, the omni bot tries to turn and face its opponent before charging, which it can't. Meltybrain removes its opponent's ability to advance.

Which got me thinking. When I fight a meltybrain or any kind of ai for that matter, I can obviously do much better than the ai can. So I made a list of things I do that I would assume that may be possible to replicate in programming.

1. NEVER STOP MOVING
anyone noticed how when 2 omni bots get on top of each other they just sit there? its like it thinks it occupies the same space so it just chills until the timer kicks in. humans would never do that. It can even get robots killed if they are being gut ripped to death but too stupid to move off their opponent. Is it possible to "override" the bindings or make a new py or something that prohibits this stupidity? and if it can't move forwards, go friggin backwards? is it possible to make the robot attempt to change its X-Z position as often as possible or something to force this? I really have no idea. 

2. Moving forward > aiming
aka the reason meltybrain is op. It happens on all pys, but is especially noticable vs meltybrain. Robots that are being flanked will 100% of the time try to face their opponent and THEN move forwards. Do both! not moving leaves you a sitting duck and will get you killed. Humans can move forwards and turn at the same time, can AI not?
2b. variable turn speed?
I know the in bindings you can change the bots turn speed from snail to warpspeed but it seems like it is LOCKED in that speed for all turns no matter what. is there a way to make it turn fast when it has to quickly 180 and slow when it just has to angle a few degrees? It seems like this would solve a lot of oversteering problems fast robots like rammers have.

3. Only reverse as far as is necessary
aka why KOTH arena is dumb. I feel like this wouldn't be necessary if #1 was implemented but just in case here it is. Ai getting out of immobility timer is laughably poor. once the timer starts it tries to back up at max speed for several seconds. If it can't move, it goes forward at max speed. Then it repeats. First, is there a way to set it so the robot judges its "get out of immobility" by its coordinates and not on a timer? This will help prevent many low-power immobilities. second, is there a way to make it move only as far as is required? I can't stand playing on the koth arena with ais because they just suicide off the edge at max speed as soon as the timer starts. Surely there is a way to fix this.

Like I said, I do not know much about AIing and everything I said may be impossible to do. I just thought this discussion could be helpful. I feel like if it is possible to change at least some of these problems ra2 could only be better off, especially in the tournament scene.


Anyway, I'll add more if I think of anything.
Please discuss.

67
Off-Topic Discussion / a fallen hero
« on: September 14, 2015, 11:59:14 AM »
a fallen hero
racecarlock
is no longer with us.
we now have one goal
to rep this random guy as high as possible for no reason.
Our goal is 100.
it is high
but it is not impossible.
show the world the power of rep

GOGOGO

68
Off-Topic Discussion / why i stopped playing ra2
« on: September 05, 2015, 08:19:59 PM »
i didnt actually stop i just wanted people to pay attention to me

plssssssssssss

69
Modifications / Reier's file dump
« on: August 03, 2015, 11:51:55 AM »
I've linked people files I use on occasion but never really had a dedicated thread. I'll update it if I ever put something new up on the first post.
Feel free to use any of these, I don't need credit. Just don't claim them as your own.


Reier skins pack 1
I use them on most robots because I'm lazy. They're all the same pattern with different hues but are aesthetically pleasing and work better as a 'fill all' instead of each panel imo.


Colorful metal chassis textures
21 real metal textures I've found. For the person who wants a colorful bot with a more realistic look to the paint job. I did not take the photos myself, I only converted them to work in RA2, therefore I claim no credit.


Bionicle Heroes Music>>>WARNING: 448 MB! <<<
I claim no ownership on this but it's really catchy music and several people already use it on tournaments (looking at you GK). Don't resale blah blah use common sense. Several tracks are really good for finals and stuff. I've used it several times myself and it's solid music. Most tracks also loop.
The file size is enormous because its 31 .wav files which are pretty big. The files in the game were .wav and I likely won't make them .mp3 because they will lose quality and it would take forever to convert them.
Example track 1 / 2


if i add something else i'll let you know  :dance:

70
Online Battles / yo gameranger ironforge 1.1 fight tomorrow
« on: July 26, 2015, 09:03:37 PM »
who's up for it tomorrow I got time and havent played ra2 online in like 1000 years

would kinda like to know in advance so im not just sitting around all day waiting

71
General Support / ironforge friggin crashes 24/7
« on: July 23, 2015, 12:57:08 AM »
i know RA2 isn't the most stable game but I can't play 2 matches in a row in ironforge without it CTDing. Doesn't happen as much in the bot lab, but does occasionally, especially on wiring.
tried messing with resolution and quality with no effect. I can't think of anything else.

i have no idea what's specifically causing this. It mainly seems to crash when i select AI bots to fight against. Any help?

this is my bs crash message



72
i was gonna do like a hilarious intro video for this but like I'll ever make the whole thing.
but if i can't do that then by SWEET MAMA JALAPENOS THIS POST IS GONNA BE AN EVENT.
its time for

REIER'S FORAY INTO STUFF HE HAS NO GRASP OF WHATSOEVER

formalities aside I seriously have finished an entire one bot in ironforge thus far. I've made like crappy test bots but surprisingly they're crappy.
But here's my first """""""winner""""""" and honestly I'm pretty content with it.

HI I MADE A NEW BOT ITS CALLED ANEURYSM BECAUSE I HAVE NO NAME IDEAS WHAT IS ACAMS


ohhhh bustin out the ol "reier skin"

balls reach but the thing's friggin durable as mrhalitosis's reputation and it just seems to outlast things mainly. as i said before, i booted this up and found out this aint no dsl. i looked at the weapons available and was like uhhhhhhhhhhhhhhhhhhh so i closed my eyes and NOW IT HAS CRUSHING TEETH. and as luck would have it they do 2 dmg but have a billion HP so it actually works out well.



empty spaaaaaaaace honestly i think this is less important in ironforge. all the armors are friggin tough and i could always use the "oh it's irl" excuse if I'm really lazy durr
pretty slow but it has steel friggin 5 and like armor everywhere (even top and bottom) so it can pull of crap like this



and despite the weapon's low reach the updraft is huge from the big zteks so i think it evens out.
i bet it's weak mainly against good hammers/popups and bots with a trillion HP weapons (ie. that HW-FS bot) but there aren't many like that in the pack so far so i have no clue tbh. I have beaten that one dorky hammer with the huge chassis without much of a hitch though by climbing all over it like some demented edmund hillary and chewing its hammers off though so i honestly have no idea.
if I changed anything I may downgrade the motors 1 size and add EVEN MORE ARMOR but hnggggggggggwhatever. ironforge bots slam all over the arena so I think armor is more important here than in stock and DSL.

also: this is my ra2 trials bot and ten bucks its gonna get gangbanged from behind so i need all the durability i can get. i don't have any armor on the very back but i need that for the wheels' mesh and that's why turning was invented anyway.


thoughts chaps

73
Creativity Showcase / pimp my gun THE RESURRECTION
« on: July 21, 2015, 12:14:23 AM »
http://pimpmygun.doctornoob.com/app.php

fun program



disclaimer: i dont really know anything about guns

post yours

74
Discussion / Who made the DSL soundtrack?
« on: June 15, 2015, 10:59:31 PM »
Seriously I have no idea. I know the file names are "DiE oXide" something but I can't really find any information on it. Was it made specifically for the mod or is it from something else?

75
General Support / hey that movepixel tool
« on: June 10, 2015, 02:48:34 PM »
I never installed it which may tie into me not having played stock seriously for like 6 years
I found the thread after searching for ages https://gametechmods.com/forums/index.php?topic=6845.0
but WHOAH its down. I also can't find it in the download section anywhere.

Anyone be willing to upload it or something? thanks

76
General Support / hey that cheaty square extender
« on: June 09, 2015, 04:21:57 PM »
i can't find it anywhere

you know that 140 cm stock one

any help?

78
Off-Topic Discussion / the hug thread
« on: May 05, 2015, 02:01:49 AM »
its time to spread the love

first hug target: Naryar !



we'll move on after five hugs

who will we hug next? I'm thinking ACAMS

79
Off-Topic Discussion / international bathroom habits
« on: May 05, 2015, 01:22:22 AM »
i've heard the first step to overcoming PTSD is to share it


so i went to Jordan last summer through my college and it was pretty dandy except GOOD NIGHT THE TOILETS.

i know i may be a bit ingrained in my heathen US habits of anal expulsion but that was six weeks that will be permanently ingrained in my memory. Bear with me.

----
I walked out of the airport with a fresh outlook on life. Six weeks in a new country. What would lay before me? I breathed in the fresh dry air of the middle east and hopped on the bus to the hotel. We spent the night. All was well and good. The next morning our group gathered to have a meeting, briefing us on the customs of the Arabs. Then we got to the toilets.

(almost as nasty as what naryar uses on a daily basis)

This ground-level porcelain satanic altar is at the pinnacle of Jordanian toilet innovation. take note of the fine, luxurious, perfectly sculpted foot grips. Gaze in awestruck wonder at the complete lack of all plumbing whatsoever. Truly minimalistic. Malevich would be proud.

who am i kidding THESE THINGS SUCKED BALLS

okay so for starters I am American and thus am used to cans like this


The first thing you need to get used to is you don't get the luxury of sitting. OH NO YOU HAVE TO BE HARDCORE. IF YOU DON'T HAVE LEG MUSCLES COMPARABLE TO A WILDEBEAST YOU BETTER SUFFER IN SILENCE BECAUSE BUDDY, THIS AIN'T NO KIDDY RIDE. and you BETTER have friggin GOOD AIM TOO because this is a first shot thing. You don't wanna be goin for round two with this boxer if you miss your right hook (if you get my drift).
so just the thought of this neolithic display may have you in a catatonic state but oh no we aren't done yet. notice the complete lack of any plumbing for a roughly square mile radius. just kidding I lied. you get a hose with a bucket to perform the exorcism with. and this is a super arid country so water isn't plentiful so you use the BARE MINIMUM. and these things overflowed more than my heart upon escape from the stall of horrors.
oh, but Reier, you forgot the joys of wiping! FOOOOOOL YOU DON'T REALIZE HOW GOOD YOU HAVE IT WITHOUT THIS MENTAL IMAGE
you don't have one bucket in the stall. you have two. jordanian toilets don't have effective plumbing. take a shot in the dark what the second bucket is for.
oh and by the way jordanian restrooms dont have TP either. you need to have a veritable fort knox of paper bullion on you AT ALL TIMES
factor in this flawless experience with dietary issues relating to your body adjusting to the new food and lemme tell you i was in this room way more than any human has the right to be.


COUNT YOUR BLESSINGS MY BRETHREN. By the way, you are not allowed to wipe with your right hand in Muslim countries. apparently it's unclean. YOU KNOW, UNLIKE


dang the Jordanians have strong legs.


80
Existing Games / Steam now allowing paid mods
« on: April 27, 2015, 10:27:30 AM »
http://steamcommunity.com/app/72850/workshop/

I rarely rarely get on board with these kind of movements but it needs to be spread.

You guys can google to find out your position on the issue but personally I think it's pretty dumb. It sounds like valve is helping the modders get cash doing what they love, but the modders only gets 25% of the cut. I can also see this creating a less friendly environment for modding if it becomes about the monetary value instead of the passion. There's also zero quality control and modders can put up parts or entire free mods on the paid section to make a quick buck at potentially no compensation to the original author. This just has bad idea written all over it and I hate to see people like EA follow suit.
If you guys also feel this way, there's a petition: https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

NPC-T64 dlc only $0.99 coming this june

Pages: 1 2 3 [4] 5 6 7 8 9