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Messages - Lilleh__

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1
Active Tournaments / Sakura Sunrise 4
« on: December 13, 2025, 11:52:08 AM »
 
ss4 logo.png



Competition format
    • 24 MWs, 48 CWs, 48 HWS, w/ 4, 8 and 8 seeds respectively
    • Robots will be randomly drawn into groups of 3 (two seeds cannot be in the same group)
    • Each group will see three fights, w/ each robot fighting eachother once, at the end of the group, the top two will advance to the bracket and third place will be eliminated
    • The robot w/ the best record will win the group, while the robot w/ the worst will finish bottom
    • If at the end of the group, two or more robots are tied for W/L record there will be a playoff to determine who finishes above the other
    • In the first round of the bracket, each fight will be one group winner against a group runner-up
    • Two seeds 1-4 cannot be placed in the same quadrant of the bracket, same w/ seeds 5-8, two seeds cannot meet until the quarter-finals
    • The bracket will be single elimination
    • All three weightclasses will have a third place playoff, while CW and HW will also have a 5th-8th place playoff

Exhibition matches
    • Up to two exhibition eps will take place, allowing for up to 16 exhibition matches to take place
    • Open for MWs, CWs and HWs
    • Exhibition matches can be 1v1s, rumbles or tag teams
    • Each person can request up to two exhibition matches, must be involving at least one of their robots and at least as many robots from others as their own
    • Robots in exhibition matches do not need to be in the main comps

Battle rules
    • 3 minute fights
    • Custom arena: the temple 2.2
    • I will be willing to take a fight up to 10 times in the event of a havok, crash or pin ending the fight or the entire fight having nothing happen.  If I’m unable to get a clean take within 10 takes, the bot which caused the majority of the invalid finishes will lose the fight by DQ.
    • A havok ending a fight will be counted as one that either KOs a bot directly or causes the bot to be KO’d by its opponent (the opponent scores a KO hit that would not have happened at that exact point if it wasn’t for the havok), a havok or crash that is the result of a KO will not cause a restart
    • A bot will be deemed instantly KOd if OOTAd
    • If a bot loses all of its wheels, batteries or control board, suffers damage that would cause its internals to fall out irl or the weapon is left floating due to damage, a 10 second count out will start
    • A bot will be counted out if it fails to show controlled movement for 30 seconds (i.e. spikeballing, failure to self-right, crabwalking but not closing the distance on its opponent).  Self-righting attempts from a position which the bot can self-right that are clearly interrupted by the opponent will not count towards the 30 seconds.
    • If a fight lasts all the way to the time limit, then a judges decision will take place, splitting 5 points in each of three categories between all remaining bots: damage, aggression, control

Build rules can be found here: https://drive.proton.me/urls/0PDJV0HHPM#XL2pze6b8Dj5

AI rules
    • Providing your own AI is optional, but for each weightclass you send your own AI for both your entries, you’ll be allowed a third entry for that weightclass, although you will be required to send AI for that third entry
    • EternalFlame.py and NeptuniaSys.py are banned
    • To use engage tactic, rammers must have smartzones for pushing their opponent, like what TopPusher.py has
    • If your bot cannot be AId w/ any of the .py files included in the base DSL 2.6 install, you must AI the bot yourself and send me the .py you used.
    • If you use a .py not included in the base DSL 2.6 install to AI your bot, you must send me the .py you used.  The exceptions to this are TopPusher2.py, Overhead.py and my own custom AIs (LilTurret.py, LilFlipper.py and LilMultiWeapon.py), since I already have them downloaded.
Bot types
If you enter two bots into the same weightclass, both of those bots must be of different types.  For example, you can’t enter two verts into the HWs, although seeds will not count towards this.  If you enter a third robot into a weightclass having been allowed to do so for sending AI w/ your first two, it must be a different type from the other two.  Bot types are listed below:
    • Vertical spinners (includes wedged drums), irl examples: Bite Force, Witch Doctor, Aftershock
    • Wedgeless drums (includes eggbeaters), irl examples: Minotaur, Concussion, Yeti
    • Horizontal spinners, irl examples: Tombstone, SOW, Gigabyte
    • Rear-hinged and 4-bar flippers/lifters, irl examples: Apollo, Bronco, Lucky
    • Front-hinged and top-hinged flippers/lifters, irl examples: Firestorm, P1, Push To Exit
    • Axes/hammers, irl examples: Beta, Thor, Shatter
    • Overhead saws/hammer saws, irl examples: Sawblaze, Skorpios, Starchild
    • Crushers/grabbers (clamps in general), irl examples: Razer, Quantum, Kraken
    • Rammers, both wedgebots and wedgeless, irl examples: Original Sin, Tornado, Road Block
    • Pokers, irl examples: Spawn of Scutter
    • Drills, irl examples: Rusty
If a bot has two active weapons that fall into different categories (i.e. Whiplash, Fusion), you will be asked which one is the primary weapon if you don’t state it when you send me the bot.  If a config bot’s configs fall into different categories based on their primary weapon (i.e. Bombshell, Tornado), you will be asked which one is the primary config if you don’t state it when you send me the bot.

Signups list: https://drive.proton.me/urls/NK8MKJ2X1M#fHpja5tYnDE5

Signups open 27th dec.  Two per person per weightclass.  For each weightclass you send your own AI for both entries, you'll be allowed a third entry into that weightclass.  If you ask me to just reuse a robot unchanged from a previous SS, whether you'll be eligible for the third entry in that weightclass depends if it used an AI line sent by you last time it competed.  Seeded robots will not affect your eligibility for this bonus entry regardless whether you send your own AI or not.

2
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL
« on: December 10, 2025, 01:10:42 PM »
Decided I'll give Bodyhammer a spike config to help it combat wedgeless opponents w/ damaging weapons.  Got two different versions; a single heavy spike w/ supporting framework and 3 irons.  I'll give the heavy a run out in a tournament first see how that goes, and if it does poorly I'll give the irons a shot.
 
bodyhammer spike revised.png

 
bodyhammer irons.png

3
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: November 07, 2025, 01:12:32 PM »

4
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: November 01, 2025, 12:01:40 PM »


SPOILERS FOR EP 17: SSB is finished, and all that's left to do is present the champions w/ their trophies, which will be done next friday
 
champions 1.png


5
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL
« on: October 28, 2025, 01:05:58 PM »
They're back!  Slem and Slam have been fused into one single robot, and although its not my best panelwork w/ some noticeable rough edges and the skinning was prolly the least enjoyable skinning work I've done on a robot, I think I've captured how Ram's horn was broken off while Rem's wasn't better in the design features of this new version than in the cluster versions, w/ the Slem side's weapon having one sharp point rather than being a sledgehammer while the Slam side's isn't one point, and the trapping horns at the top of the wedge which the cluster never had, the one on the Slam side is made to look like its been broken off.  Its not 100% what I went for since I had to really penny pinch for weight to get it under 800kg w/ the front drive being dropped from dual mags to single, the bursts being reduced from short to extra short and the weapon heads going from a heavy spike and a meat tenderiser to small teeth.  Prolly gonna at some point down the line see if I can make the panelwork abit more weight efficient and maybe cleaner but for now I'll consider it a finished build.
 
slem and slam conjoined.png

6
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: October 25, 2025, 09:46:10 AM »


SPOILERS FOR EPS 14-16: one ep remains of SSB, the wotw grand final!  Join me on halloween as we crown a champion out of
ep 17.png

7
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: October 18, 2025, 11:45:04 AM »


penultimate ep of SSB up next, w/ not one but two heat of wotw, as the rammers only got 2 entries, Super 8 and Swervedriver, who'll contest heat D, while we have 4 robots fighting in heat E where we have everything else; Krummlauf, Fast Box, Smilodon and Writhing
 
ep 16.png

8
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: October 11, 2025, 09:39:33 AM »


in ep 15 we have the axes and hammers fighting in wotw, w/ a title defence sorta happening as Bullbot is here after winning wotw back in 2021, w/ the challengers looking to knock it off its throne early being Friend Request, Citronella and Emilia
 
ep 15.png

9
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: October 04, 2025, 09:52:32 AM »



the flippers are fighting in ep 14 as we do heat B of war of the weapons, w/ Renegade, Black Pixel, Charcoal Grill and Crescendo contesting this one
 
ep 14.png

10
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: September 20, 2025, 10:45:59 AM »


ep 12 will be the penultimate event of SSB; a CW gauntlet w/ a house robot waiting to fight the winner - the bushido boss!  Okinawa Sunrise and Wellerman kick things off in round 1, then the winner will fight Tokyo's Wrath in round 2, followed by Tanzanite in r3, then Cowbot hoping to finally get its first SS win after failing to do so in each of the last two seasons in r4, the winner of the gauntlet will then fight Rising Sun in the boss battle!
 
ep 12.png

 
rising sun.png

11
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: September 13, 2025, 10:15:09 AM »


in the HWs I did a build challenge, and in ep 11 that build challenge culminates in a trip to the 90s w/ birth of the sport, which of these 1994-1997 styled robots will come out on top?
 
ep 11.png

12
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: September 06, 2025, 10:41:16 AM »
SPOILERS FOR EPS 8 AND 9:

13
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: September 06, 2025, 10:08:18 AM »

14
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL
« on: September 02, 2025, 11:01:05 AM »
First new LW in 3.5yrs here.  I've had an idea for ninja stars as a vert for months, and here's what came out of that, a robot themed after a robot, Lumina!  I had the idea for the overall design, then thought afterwards "that's kinda like Electric Boogaloo!, which it is tbh.  Not really sure rn how I feel about the antenna being yellow, but overall I think its a pretty robot, the wedge I initially had flat sides on but switched to wedge corners to save weight so that I had weight for the bars which I've skinned the eyes onto and decent chassis armour.  The eyes are also the first bit of skinning on a robot that I used my drawing tablet for!
 
lumina.png

15
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 30, 2025, 12:09:31 PM »


two robots have made it through to the grand final of samurai's academy in ep 10, but we've got two more to decide, which we will do in ep 9, where two of Doloris, Metallica, Crying Shame and Slamuel L Jackson will joing
in the final four
 
ep 9.png

16
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 23, 2025, 09:51:30 AM »
ep 8 sees the start of a CW new blood; samurai's academy, and up first in heat A we have Main Offender, Broadside, Bad Liar and Egoist stepping into the temple for the first time
 
ep 8.png

17
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 22, 2025, 04:15:47 PM »

18
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 16, 2025, 10:28:45 AM »
who's up for a MW annihilator?  Ep 7 is survival of the fittest, where Ravnican Justice returns after reaching the quarter-finals of SS3 and Dentist Drill becomes the first drillbot in SS!
 
ep 7.png

19
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 15, 2025, 03:55:18 PM »

20
Tournament Archives / Re: Sakura Sunrise: Bushido
« on: August 09, 2025, 10:28:03 AM »


ep 6 sees us finish samurai elite as a whole w/ heat B of the HWs, where Ulipse tries to take down two champs at once as it fights Rosethorn and Shock Factor, before an all runners-up rumble of HNT, Yalini and Zmiulan, one of these six will fight heat A winner
in the final at the end
 
ep 6.png

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