Author Topic: Omni Modding?  (Read 3233 times)

Offline thurston_studios

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Omni Modding?
« on: July 19, 2013, 06:23:10 PM »
Developing a multi-compatable Robot Arena build.

Help give constructive criticism, help give appropriate name connections, etc.

www.jimsra3mod.com
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Offline Resetti's Replicas

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Re: Omni Modding?
« Reply #1 on: July 19, 2013, 07:30:12 PM »
Can you talk a little more about what exactly this is?  I like to know as much as possible before downloading a zip.

Offline Naryar

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Re: Omni Modding?
« Reply #2 on: July 19, 2013, 11:31:32 PM »
Why such a sudden release by someone who has no name in the community ? This may be a joke or a great thing.

at least the folder's big enough for a game. Heck, I'll download it and report.
« Last Edit: July 20, 2013, 12:05:27 AM by Trovaner »

Offline Naryar

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Re: Omni Modding?
« Reply #3 on: July 19, 2013, 11:54:35 PM »
Well, this sounds like a heavily modded stock ra2 with a lot of duplicata in components folder. So... yeah ?

although... what is that botlab folder making in the main directory ?

Offline AlexGRFan97

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Re: Omni Modding?
« Reply #4 on: July 20, 2013, 07:07:03 AM »
Well I played it, and it contains the combined inventory of AUBB, DSL2, DSL3 Beta, NAR AI and 123AI. It's an ok-ish mod because atleast this guy knows how to add teams to an AI separately but I wouldn't call it RA3 by any stretch of the imagination.

Offline Naryar

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Re: Omni Modding?
« Reply #5 on: July 20, 2013, 01:00:32 PM »
Well I played it, and it contains the combined inventory of AUBB, DSL2, DSL3 Beta, NAR AI and 123AI

It's an ok-ish mod

what

obviously this guy has no idea what he is doing

Offline AlexGRFan97

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Re: Omni Modding?
« Reply #6 on: July 20, 2013, 01:11:58 PM »
Hence the "ish" part. ;)

Offline thurston_studios

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Re: Omni Modding?
« Reply #7 on: July 26, 2013, 12:22:39 PM »
Hello, hello, and thanks for downloading this version of the game to help the build process along.

I do want to take a moment to say that while I can appreciate constructive criticism, comments such as
obviously this guy has no idea what he is doing
are not going to be very productive (no disrespect at all).

Right now this Omni pack that we are working on is very much in an alpha build, so getting people to check it out is an important part of the development process.
I must take a moment to say that this is not RA3, I do not claim to be developing RA3, nor will I change this standpoint. Having said this, and having had a download or two so far, I will go ahead and give a breakdown of what Jim's Mod is intended to provide.

Jim's Mod, currently in pre-beta development, is intended to allow players of several of the mod editions for RA to play their builds regardless of version - and to test the effective changes between editions.
The duplicates are version of items where there have been changes made between releases so as to allow players to use any release.

Future changes will include
- Proper edition stamps for all item duplicates
- Weeded out redundancy items
- New textures for many items for purely aesthetic reasons

I have been having a lot of fun helping my client develop this project, and I would like to make sure that all the people who have been involved in the editions included in this version to receive the proper credit. Thanks again.
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Offline playzooki

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Re: Omni Modding?
« Reply #8 on: July 26, 2013, 12:39:38 PM »
Oh, now i see what this is! I understand this is in alpha. Despite all the criticism, keep going with this ;)

Offline thurston_studios

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Re: Omni Modding?
« Reply #9 on: July 27, 2013, 11:05:25 PM »
Was wondering if any of you guys would happen to know where to get copies of all the dsl version changelogs
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Offline playzooki

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Re: Omni Modding?
« Reply #10 on: July 28, 2013, 10:42:01 AM »
Click will know.

Offline thurston_studios

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Re: Omni Modding?
« Reply #11 on: July 28, 2013, 11:21:20 AM »
thanks I will ask. Need to get the full parts lists for each version so I can label the duplicate items properly.
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Offline JamesAvery

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Re: Omni Modding?
« Reply #12 on: April 07, 2014, 08:46:47 PM »
When this mod was released it was met with a lukewarm response but no mention of copywrites or stealing someone Else's ideas.  But when I released an upgraded version as RobotArena2014, I was called a thief.  Why was that?  It is the same mod with the same pictures and music.
::destroy all hvs

Offline cephalopod

Re: Omni Modding?
« Reply #13 on: April 08, 2014, 04:19:56 AM »
When this mod was released it was met with a lukewarm response but no mention of copywrites or stealing someone Else's ideas.  But when I released an upgraded version as RobotArena2014, I was called a thief.  Why was that?  It is the same mod with the same pictures and music.

By the sounds of it, only Alex played it (and no offence to him but... Yeah). If more people had downloaded and played I expect the response would be similar.
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Offline JamesAvery

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Re: Omni Modding?
« Reply #14 on: April 09, 2014, 01:38:32 PM »
crushing...jim
::destroy all hvs

Offline JamesAvery

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Re: Omni Modding?
« Reply #15 on: April 09, 2014, 04:09:52 PM »
guess working on a 1000 house bot game was just a wast of time.
::destroy all hvs

Offline Badnik96

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Re: Omni Modding?
« Reply #16 on: April 09, 2014, 09:05:55 PM »
what do you even mean by that

Offline JamesAvery

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Re: Omni Modding?
« Reply #17 on: April 10, 2014, 09:41:55 AM »
The mod Has 1000 Working house bots and 170 teams...all this was only to showcase DSL3 Beta so every body could use it. jim
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Offline MassimoV

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Re: Omni Modding?
« Reply #18 on: April 10, 2014, 08:11:46 PM »
house bots
What? Were they themed like old Moby songs or something?

Offline JamesAvery

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Re: Omni Modding?
« Reply #19 on: April 11, 2014, 09:41:00 AM »
...journey  sammy hagar
::destroy all hvs