Author Topic: Hey I got a question for yall.  (Read 2072 times)

Offline Badnik96

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Hey I got a question for yall.
« on: September 30, 2014, 10:43:25 AM »
I'm making a game for my game design class, and I was wondering:

If you knew a game was a blatant advertisement, what would get you to play it?

Offline HurricaneAndrew

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Re: Hey I got a question for yall.
« Reply #1 on: September 30, 2014, 10:44:07 AM »
 :dance:

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Offline Badnik96

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Re: Hey I got a question for yall.
« Reply #2 on: September 30, 2014, 10:52:16 AM »
best answer 11/10

Offline playzooki

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Re: Hey I got a question for yall.
« Reply #3 on: September 30, 2014, 11:02:13 AM »

the game actually being good.

alternatively good reviews / recommendations

Offline Natef

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Re: Hey I got a question for yall.
« Reply #4 on: September 30, 2014, 11:10:41 AM »
what kind of advertisement?

Offline Badnik96

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Re: Hey I got a question for yall.
« Reply #5 on: September 30, 2014, 11:14:44 AM »
It's supposed to be a game advertising a fictional soda company.

Offline Merrick

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Re: Hey I got a question for yall.
« Reply #6 on: September 30, 2014, 11:19:13 AM »
What kind of advertisment are we talking here? Just a branded game or is there product placement all up in the gameplay?

Last kind of game that springs to mind here was a free Xbox Live game called Doritos Crash Course that came out a couple of years ago. Had bugger all to do with Doritos, except for the logo being plastered everywhere.

I wouldn't have even noticed it normally, but the game mechanics are based heavily on Total Wipeout, a tv show I really like.
Basically, if you want to make the game appealing but still keep the advertising mechanics, base it on an already popular formula that works, like a TV game show.

Offline AlexGRFan97

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Re: Hey I got a question for yall.
« Reply #7 on: September 30, 2014, 11:22:35 AM »
This type of action:

Offline Resetti's Replicas

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Re: Hey I got a question for yall.
« Reply #8 on: September 30, 2014, 11:34:19 AM »
I'm making a game for my game design class, and I was wondering:

If you knew a game was a blatant advertisement, what would get you to play it?
I don't care as long as it's a good game.  I guess I'd want some assurance that the gameplay is on par with normal games, and there aren't any in game commercials masquerading as unskippable cutscenes or long loading times.

I gues the short answer is, really sell the game mechanics, and people will want to play it.

Offline Jonzu95

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Re: Hey I got a question for yall.
« Reply #9 on: September 30, 2014, 11:40:35 AM »
RACING PLS

Offline Naryar

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Re: Hey I got a question for yall.
« Reply #10 on: September 30, 2014, 12:19:31 PM »
I'm making a game for my game design class, and I was wondering:

If you knew a game was a blatant advertisement, what would get you to play it?
I don't care as long as it's a good game.  I guess I'd want some assurance that the gameplay is on par with normal games, and there aren't any in game commercials masquerading as unskippable cutscenes or long loading times.

I gues the short answer is, really sell the game mechanics, and people will want to play it.

Yeah I agree with sonny.

At least as the gameplay is good and interesting and that the game is fun, heavy advertising is odd but can be forgotten in case the gameplay is good.

If it is a forgettable game with heavy advertisment however it's a no.

3 steps:
-Make it so the gameplay and UI is as good as possible
-Make it so the advertisment isn't too obnoxious or goes in the way of the gameplay (like sonny said)
-You have a good game

Offline HurricaneAndrew

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Re: Hey I got a question for yall.
« Reply #11 on: September 30, 2014, 12:37:03 PM »
best answer 11/10

You obviously don't get the joke.

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Offline Badnik96

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Re: Hey I got a question for yall.
« Reply #12 on: September 30, 2014, 12:43:38 PM »
Actually I do, and I realized that after I posted :V

Offline RedAce

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Re: Hey I got a question for yall.
« Reply #13 on: September 30, 2014, 01:05:06 PM »
While on the same boat as Sonny and Naryar, I'd also considering the audience you're trying to attract with your game and the environment they would most likely be. That way, you can get the people you want to buy the game and enjoy it. I'd also try and have people be attracted with how the features of the game. My example would be Sonic 1 for android and iOS. A feature that included was the ability to play as Tails and Knuckles in your game. That attracted me to buy it. However, it all depends on the genre of the game you are trying to sell. I hope I have helped.

Offline Domanating

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Re: Hey I got a question for yall.
« Reply #14 on: September 30, 2014, 04:51:24 PM »
I'm with the color named m8s as well