Author Topic: Wheelosaurus  (Read 3431 times)

Offline SkullKid2000

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Wheelosaurus
« on: September 18, 2009, 02:48:31 AM »
I have finished the robot Wheelosaurus, built by Peter Gibson for Robot Wars. Now, how do I get it into Robot Arena 2?
Wheelosaurus 1.jpg
Wheelosaurus 2.jpg
Wheelosaurus 3.jpg
« Last Edit: September 18, 2009, 10:22:57 AM by SkullKid2000 »
Best Regards,

Skull Kid

Offline roboman2444

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Wheelosaurus
« Reply #1 on: September 18, 2009, 01:58:59 PM »
ummmm
you kida need to create each component(wheel extender wep) and then import those into ra2.
nice cad though.
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Offline SkullKid2000

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Wheelosaurus
« Reply #2 on: September 18, 2009, 03:02:39 PM »
Quote from: roboman2444;66932
ummmm
you kida need to create each component(wheel extender wep) and then import those into ra2.
nice cad though.


Thanks :). I did my best to recreate this robot. I hope somebody could import this robot into Robot Arena 2: Design & Destroy for me :).
Best Regards,

Skull Kid

Offline roboman2444

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Wheelosaurus
« Reply #3 on: September 18, 2009, 03:17:07 PM »
you can try to do it with clicks tutorial, but that will be hard for those wheel things.
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Offline SkullKid2000

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Wheelosaurus
« Reply #4 on: September 18, 2009, 03:20:16 PM »
Quote from: roboman2444;66985
you can try to do it with clicks tutorial, but that will be hard for those wheel things.


Why will the wheels be difficult?
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Skull Kid

Offline roboman2444

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Wheelosaurus
« Reply #5 on: September 18, 2009, 03:20:35 PM »
they are round and complicated.
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Offline SkullKid2000

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Wheelosaurus
« Reply #6 on: September 18, 2009, 03:23:31 PM »
Quote from: roboman2444;66987
they are round and complicated.


I see. Well, I think we need a Robot Arena Veteran to help.
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Skull Kid

Offline roboman2444

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Wheelosaurus
« Reply #7 on: September 18, 2009, 03:26:22 PM »
pm click or try learning his tutorial. he might help
Real life robotics team www.teamrckm.tk
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Offline SkullKid2000

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Wheelosaurus
« Reply #8 on: September 18, 2009, 03:32:31 PM »
Quote from: roboman2444;66993
pm click or try learning his tutorial. he might help


Ok.
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Skull Kid

Offline WhamettNuht

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Wheelosaurus
« Reply #9 on: September 18, 2009, 04:55:42 PM »
But dont be too disapointed if he cant help, what with DSL 3.0 and all...
Damn I should probably put something fancy in this bit huh?

Offline Trovaner

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Wheelosaurus
« Reply #10 on: September 18, 2009, 07:04:47 PM »
No offense but if you want something done (this goes for everyone) spend the time to learn how to do it yourself. Right now, most of RA2's modders are working as fast and hard as they can on other things (while still having a life outside of RA2).

If you are using 3DS Max to make your CADs, you can follow the instructions on the wiki to make each component into GMF files.

If you don't have 3DS Max, you can try to remake similar GMF objects into each of the components of your bot using the tutorial on the beetlebros site. DSL has a variety of components that you can use as your base to make your components. If you need help getting started, feel free to contact me (via whatever).

Offline roboman2444

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Wheelosaurus
« Reply #11 on: September 18, 2009, 08:21:06 PM »
if u really want 3dsmax... i can give it to u.
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Offline SkullKid2000

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Wheelosaurus
« Reply #12 on: September 19, 2009, 10:18:29 AM »
Quote from: Trovaner;67088
No offense but if you want something done (this goes for everyone) spend the time to learn how to do it yourself. Right now, most of RA2's modders are working as fast and hard as they can on other things (while still having a life outside of RA2).

If you are using 3DS Max to make your CADs, you can follow the instructions on the wiki to make each component into GMF files.

If you don't have 3DS Max, you can try to remake similar GMF objects into each of the components of your bot using the tutorial on the beetlebros site. DSL has a variety of components that you can use as your base to make your components. If you need help getting started, feel free to contact me (via whatever).


I have 3ds Max. It's just that I need to learn how to import the robot into the game, with wheels, chassis and everything else.
Best Regards,

Skull Kid

Offline SkullKid2000

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Wheelosaurus
« Reply #13 on: September 19, 2009, 12:29:45 PM »
The only problem is that Dumee's reference model is not available, so I can't do the tutorial.
Best Regards,

Skull Kid

Offline ACAMS

Wheelosaurus
« Reply #14 on: September 19, 2009, 12:54:56 PM »
Dummy's reference bot is just too see the size reference of the part you are making and it does not export when useing the official exporter, BUT is is in the data base under "Tools" https://gametechmods.com/?do=RA2_Downloads
You MUST make and export the parts one at a time. if you have a part that looks like two peices, they must be connected, or put on the bot one at a time as ONLY one part can be exported at a time. Wheels are VERY hard to make and you must make the chassis ingame and maybe add a shell to it that looks like the chassis. AAM is usually needed to make a good replica bot so that the collision will be intact.

Offline SkullKid2000

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Wheelosaurus
« Reply #15 on: September 19, 2009, 01:09:28 PM »
Quote from: ACAMS;67253
Dummy's reference bot is just too see the size reference of the part you are making and it does not export when useing the official exporter, BUT is is in the data base under "Tools" https://gametechmods.com/?do=RA2_Downloads
You MUST make and export the parts one at a time. if you have a part that looks like two peices, they must be connected, or put on the bot one at a time as ONLY one part can be exported at a time. Wheels are VERY hard to make and you must make the chassis ingame and maybe add a shell to it that looks like the chassis. AAM is usually needed to make a good replica bot so that the collision will be intact.


Is it okay if I add you to my messenger?
Best Regards,

Skull Kid

Offline ACAMS

Wheelosaurus
« Reply #16 on: September 19, 2009, 01:22:57 PM »
You can, but I am not on very often. The best thing to do is read all the tutorials and topics about exporting to the game. If you have Max 4.2 or 5.1 you can read all about it in the tutorials section at https://gametechmods.com
The WIKI has a section abot it too, but my internet is so slow here at work I will never find it, so you will have to look your self.

Offline SkullKid2000

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Wheelosaurus
« Reply #17 on: September 19, 2009, 01:31:54 PM »
Ok. But I have 3ds Max 2010, will I still be able to export my robot (Wheelosaurus) to Robot Arena 2?
Best Regards,

Skull Kid

Offline ACAMS

Wheelosaurus
« Reply #18 on: September 19, 2009, 01:51:52 PM »
You will NEVER be able to export your robot.......you can ONLY export components one at a time and you are NOT reading like I told you or you would KNOW that you can't use 2010 to export your components.

Offline SkullKid2000

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Wheelosaurus
« Reply #19 on: September 19, 2009, 02:19:40 PM »
Ok. I mean exporting my components. I need to find an older version of 3ds Max then.
Best Regards,

Skull Kid