Oh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?
Quote from: RedAce on April 03, 2014, 05:31:12 AMOh man, this looks so cool Click. Nice to see you again. Is this how you made Thunder Cloud 3 with that thunder background in the snapshot?It's kind of embarrassing how little effort it took.
can you attach tings to the wege as well?
i wonder how wedgy they actually are...
Oh I'll be doing some banging.......
I`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quickIn that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece(Image removed from quote.)
Alright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?
Quote from: Thyrus on April 08, 2014, 11:50:02 PMI`m just asking for the attachementpoint on the wedge cause it would make it easier to make new shapes without rule of 7 interrupting so quickIn that quick drawing you can see what I mean. you wouldn`t need the heavy extenders under the sheets but you can make the panels look like one piece(Image removed from quote.)Ah, I get it. You're asking for an angle connector, but for armor plates instead of extenders.I'm not sure about that. I'll think about it, but it would be A LOT of work (6 angles x 3 materials x 5 lengths = 90 components). I also want to keep the armor plates mainly used for armor, and not another extender. However I've already noticed that the rule of 7 is a bigger issue in DSL3 than in DSL2 or stock. If I could change just ONE thing in the exe...
Quote from: helloface199 on April 08, 2014, 11:42:46 PMAlright, question time. I know you said you wanted to run BBEANS7 in DSL3, but DSL3 seems to be mainly centred around IRL building. If you were to run BBEANS7, would it be in DSL-S or IRL format?DSL3 BBEANS will use the standard realistic rule, but no extra IRL rules. My goal with DSL3 is not so much to center around IRL building, but to bring standard building closer to IRL, and IRL closer to standard (in that IRL bots will be more competitive in standard play).