OK here's what I was planning. Just to stop this debate here.- There will be at most 15 teams of replica bots. As many as possible will be existing replicas revamped to be more competitive. The rest will be new. Some previous replicas may not reappear in DSL3.Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia. Well, that's not quite true. They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful. An example is the new axle extender I made. I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well. Expect a bunch of new replica parts in DSL3.Also, the stock DSL AI is not supposed to be super difficult. That's what AI packs are for. Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty. The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts. Obviously this can't be done until everything else is finished, however.- There will not be very many new arenas. Maybe 1 or 2.- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals. This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed. I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor). It also eliminates the need for trying to balance normal weapons with non-normal weapons.Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP. 123 will probably point out some major flaw with that plan though...- There will be new components, but some old components will also disappear. In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge. Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that. But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently. The end result should be wedges are just as good, but there's less AGOD and everyone is happy.- The race mode may be postponed and released as a later addon, to save time.
is this bot don't lost all razors in a fight before do a damage thought
Quote from: powerrave on May 11, 2012, 10:53:57 AMYes. Click once said that all weapons will have normals in DSL3.Normals ? In our razors ?
Yes. Click once said that all weapons will have normals in DSL3.
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
Quote from: Trovaner on May 12, 2012, 01:32:32 PMAs powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.That kinda defeats the point on having normals on razors if you angle your razors well.
Quote from: Naryar on May 18, 2012, 04:10:46 AMQuote from: Trovaner on May 12, 2012, 01:32:32 PMAs powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.That kinda defeats the point on having normals on razors if you angle your razors well.Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.
ALERT- Another WS coming up...
I'm fine with hugging reier
bump@Clickwith you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
Jesus god stop posting in this thread. It gets us all excited for nothing.