Author Topic: The DSL 2.2 preview and news thread  (Read 322332 times)

Offline powerrave

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Re: The DSL 3.0 preview thread
« Reply #1200 on: May 11, 2012, 03:58:37 PM »
Here is an older post from Click where he first mentioned it. Needed to do some digging trough the thread to find it.
And yes Nar... The Razors will have normals.


OK here's what I was planning.  Just to stop this debate here.


- There will be at most 15 teams of replica bots.  As many as possible will be existing replicas revamped to be more competitive.  The rest will be new.  Some previous replicas may not reappear in DSL3.


Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia.  Well, that's not quite true.  They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful.  An example is the new axle extender I made.  I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well.  Expect a bunch of new replica parts in DSL3.


Also, the stock DSL AI is not supposed to be super difficult.  That's what AI packs are for.  Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty.  The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.


And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.


- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts.  Obviously this can't be done until everything else is finished, however.


- There will not be very many new arenas.  Maybe 1 or 2.


- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.


My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals.  This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed.  I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor).  It also eliminates the need for trying to balance normal weapons with non-normal weapons.


Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP.  123 will probably point out some major flaw with that plan though...


- There will be new components, but some old components will also disappear.  In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge.  Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that.  But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently.  The end result should be wedges are just as good, but there's less AGOD and everyone is happy.


- The race mode may be postponed and released as a later addon, to save time.
"Always be yourself, unless you're a loser"


Offline Gauche Suede

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Re: The DSL 3.0 preview thread
« Reply #1201 on: May 11, 2012, 10:24:44 PM »
@Click
WEAPONS THAT CAN BE GIVEN NORMALS(IF THEY DON'T HAVE THEM IN DSL 2.1):
Irons
all rep discs
chewblades
VTI and PA forks
Typhoon Spike
Tornado Spike
Tornado Drum
Spiked Club
Ninja Star
Overkill Blade
El Diablo tri bar

WEAPONS THAT SHOULD NOT HAVE NORMALS(cause of their shape)OR UN-NORMALIZED:
all hammers except the normal 25kg(not the meat tenderizer)
Maces
Razors
light and heavy DS Tooth
all beater bars
DSL Bars
Vlad Spike
Killdozer plows
tazbot weapon
Lightning Spike




« Last Edit: May 14, 2012, 02:57:59 AM by Gauche Suede »

Offline ty4er

Re: The DSL 3.0 preview thread
« Reply #1202 on: May 12, 2012, 02:12:17 AM »
dont give lightning and typhoon spikes normals if there are weapons like the tazbot weapon without normals
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is this bot don't lost all razors in a fight before do a damage thought

Offline powerrave

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Re: The DSL 3.0 preview thread
« Reply #1203 on: May 12, 2012, 07:51:20 AM »
Giving everything normal does have it's use in balancing, which is something Click is doing with whole DSL3, amongst other things. So I'd say just let him do what he feels is best.
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Offline Gauche Suede

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Re: The DSL 3.0 preview thread
« Reply #1204 on: May 12, 2012, 08:44:44 AM »
Yes. Click once said that all weapons will have normals in DSL3.

Normals ? In our razors ?  :FFFUUU
fixed.

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #1205 on: May 12, 2012, 01:32:32 PM »
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

Offline madman3

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Re: The DSL 3.0 preview thread
« Reply #1206 on: May 12, 2012, 05:15:39 PM »
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.
Seems like a good system, and that would prevent razors from being redundant.
I'm personally gonna stick to old school DSL; I dunno, I like it unbalanced and stuff.

Offline 12yearOldPwner

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Re: The DSL 3.0 preview thread
« Reply #1207 on: May 17, 2012, 10:12:25 PM »
I would love if there will be the "Alcoholicc Stepfather" wheels.
aint that possible? o.O
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Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #1208 on: May 18, 2012, 03:53:28 AM »
Mecanum Wheels? Not with the current game mechanics, unfortunately. Click managed to simulate Alcoholic Stepfather's movement in some way, though, we seem to think it's rotating the drivetrain and body panels around the actual chassis.
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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #1209 on: May 18, 2012, 04:10:46 AM »
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.

Offline Celestial Panda

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Re: The DSL 3.0 preview thread
« Reply #1210 on: May 18, 2012, 06:03:25 AM »
But it does require a little more thought and effort into angling them correctly. Not much, but seems fair.

Offline HurricaneAndrew

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Re: The DSL 3.0 preview thread
« Reply #1211 on: May 18, 2012, 07:19:27 AM »
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.

Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.

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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #1212 on: May 18, 2012, 10:16:18 AM »
As powerrave mentioned, having all or nothing in terms of weapons makes it easier to balance things. Also, AFAIK there is no limit to the number of normal directions. If I'm right, this means that things like razors can have all three edges and the point deliver damage without the flat sides doing anything special.

That kinda defeats the point on having normals on razors if you angle your razors well.

Which would make you have to think about how you position them on your bot to get maximum effectiveness, instead of just attaching them however the game will let you and getting the same result.

Think ? Hah no. A few innovators will think about how to put them correctly and the rest will sheepishly copy. Not that it's any different from today, mind you.

Hell if razors have a triple/quadruple normal as expected, I already know how to set them for max effectiveness. But then again I probably won't be building by the time DSL3 goes back.

Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #1213 on: June 12, 2012, 04:01:16 PM »
Just wondering, how will different will DSL3 be from DSL 2? Will DSL3 be like the difference between DSL2 and Stock. Will it introduce a whole new way of buildding?

Offline Reier

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Re: The DSL 3.0 preview thread
« Reply #1214 on: June 13, 2012, 01:43:04 AM »
READ THE DANG THREAD RAJHRHGAJGAJHGHJEGHJAR
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Offline 12yearOldPwner

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Re: The DSL 3.0 preview thread
« Reply #1215 on: June 13, 2012, 06:34:55 AM »
e-teks w/ belt YAY!!!
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Offline Gauche Suede

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Re: The DSL 3.0 preview thread
« Reply #1216 on: August 16, 2012, 12:53:47 PM »
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

Offline Tweedy

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Re: The DSL 3.0 preview thread
« Reply #1217 on: August 16, 2012, 02:06:16 PM »
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?
My guess is that chassis wedges will become more popular or there will be a new component to make wedges.

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1218 on: August 16, 2012, 02:10:00 PM »
Jesus god stop posting in this thread. It gets us all excited for nothing.

Offline nicsan2009

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Re: The DSL 3.0 preview thread
« Reply #1219 on: August 16, 2012, 02:10:51 PM »
Jesus god stop posting in this thread. It gets us all excited for nothing.
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