Author Topic: The DSL 2.2 preview and news thread  (Read 329966 times)

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1180 on: April 02, 2012, 12:04:08 PM »
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).

Wait... so treads have the least amount of grip?  :confused:
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.



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Offline Urjak

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Re: The DSL 3.0 preview thread
« Reply #1181 on: April 02, 2012, 12:17:33 PM »
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.

Agreed. Hate to criticize you Click, but I really think treads should be the grippiest wheel choice, even if you a have to make them much heavier. 
Any comments would be appreciated. :D

Offline R1885

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Re: The DSL 3.0 preview thread
« Reply #1182 on: April 02, 2012, 06:04:36 PM »
From looking, it seems- that would also mean that Caterpillar Tracks would be the slowest form of locomotion, even though you can get fast tracked robots.

Agreed. Hate to criticize you Click, but I really think treads should be the grippiest wheel choice, even if you a have to make them much heavier. 
With the new track sizes, that would make tank tracks broken.

Offline Urjak

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Re: The DSL 3.0 preview thread
« Reply #1183 on: April 02, 2012, 09:15:01 PM »
With the new track sizes, that would make tank tracks broken.

Perhaps, but tracks having less grip than a wheel is simply ridiculous. Unless I am being stupid, and grip only increases speed, which now that I think about it sounds pretty likely. Hmmm...
Any comments would be appreciated. :D

Offline HurricaneAndrew

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Re: The DSL 3.0 preview thread
« Reply #1184 on: April 02, 2012, 09:18:09 PM »
Depends on the material which the tracks are made of, in my opinion. Metal tracks will have less grip, while rubber tracks would have more grip.

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Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #1185 on: April 03, 2012, 07:43:56 AM »
Maybe due to the larger surface area of the tread touching the ground, the grip is increased?
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Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #1186 on: April 03, 2012, 12:17:46 PM »
Grip's a bit of a misnomer, though, it's just a speed multiplier. The WBC wheels have the same amount of grip as Techno Wheels at the moment, which seems a bit wierd to me, but they're just as fast as each other. If tank tracks have low grip, that just means the bot will move slower, but if they have a very high resistance (which is the actual grip of the component in the game), then they'll still be easier to control, slide much less, and have a better chance of pushing an opponent, probably.
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Offline Urjak

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Re: The DSL 3.0 preview thread
« Reply #1187 on: April 03, 2012, 06:25:31 PM »
Grip's a bit of a misnomer, though, it's just a speed multiplier.

I was starting to suspect that. Well, with that in mind, I hereby retract my criticism.
Any comments would be appreciated. :D

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1188 on: April 03, 2012, 09:03:46 PM »
Just a little question, so I am assuming that the wheels that are on the new Razer are probably cheatbot2 parts.

Offline Mechavore

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Re: The DSL 3.0 preview thread
« Reply #1189 on: April 07, 2012, 12:53:12 PM »
MINION LOOKS AWESOME! I CANT WAIT!

Offline Dangerfield7up

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Re: The DSL 3.0 preview thread
« Reply #1190 on: April 08, 2012, 12:49:20 PM »
Is it possible to fix the HAVOK glitches? If so, will they patch for HAVOK come in 3.0


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Offline kill343gs

Re: The DSL 3.0 preview thread
« Reply #1191 on: April 08, 2012, 12:58:09 PM »
RA2 runs on a very old version of the HAVOK engine, and changing/updating that engine would require access to the source code which we do not have.


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Offline RammingSpeed

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Re: The DSL 3.0 preview thread
« Reply #1192 on: April 09, 2012, 05:00:27 AM »
I don't think it'd be the same game without a good old havok explosion now and then.
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Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #1193 on: May 11, 2012, 10:02:50 AM »
Havok explosions are never going to go away. They're an integral part of the physics engine the game uses, and we'd have to get into the .exe file to alter it, which nobody has managed so far.

Also, that pic should be in your DSL showcase.
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Offline 12yearOldPwner

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Re: The DSL 3.0 preview thread
« Reply #1194 on: May 11, 2012, 10:09:55 AM »
sorry bout that..
I hope this time it will get off
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Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1195 on: May 11, 2012, 10:34:01 AM »

Are we having normals in DSL 3.0? (Sorry if it's already been asked.)

Offline powerrave

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Re: The DSL 3.0 preview thread
« Reply #1196 on: May 11, 2012, 10:53:57 AM »
Yes. Click once said that all weapons will have normals in DSL3.
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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #1197 on: May 11, 2012, 11:01:48 AM »
Yes. Click once said that all weapons will have normals in DSL3.

Normals ? In my razors ?  :FFFUUU

Offline Mr. AS

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Re: The DSL 3.0 preview thread
« Reply #1198 on: May 11, 2012, 01:50:24 PM »
Yes. Click once said that all weapons will have normals in DSL3.
ALL the weapons ?
even concussion weapons like sledges ?
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Offline Tweedy

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Re: The DSL 3.0 preview thread
« Reply #1199 on: May 11, 2012, 02:35:00 PM »
Yes. Click once said that all weapons will have normals in DSL3.
ALL the weapons ?
even concussion weapons like sledges ?
I doubt it, he probably meant all weapons that have an obvious dangerous point on the weapon