Author Topic: The DSL 2.2 preview and news thread  (Read 334531 times)

Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #1100 on: October 13, 2011, 06:26:55 AM »
(This might be a bump, but I'm not certain)

It's on topic, so it's fine.

Admittedly, one thing I would change in DSL3 is the conscending, smarmy tone of the messages when you lose in a tournament, even if by complete accident. They're not funny, just incredibly frustrating- particularly if you lost through a Havok Explosion, and then it's all like "YOUR PERFORMANCE WAS CRAP- KILL YOURSELF FOR IT" for it. I would definitely change it so that it's more like the original.

You seem to be mad...

Anyways, these are good. They poke at our egos because our performances are unsufficient, and if we lost because of a havok, well it's still our fault for either building a havok prone bot, or ripping off a havok-inducing part.

It's not like winning tournaments in DSL 2.1 is hard anyway.


Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1101 on: October 13, 2011, 07:05:27 AM »
If I loose unfairly in a tournament I just hit Alt F4 before the scores come up then I can just retry that match when I load up the game again..

Problem AI Teams?  :trollface

Offline Dangerfield7up

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Re: The DSL 3.0 preview thread
« Reply #1102 on: October 13, 2011, 02:20:03 PM »
Agreed. Im up against firestorm. He flips me and we both havok out. We both glitch and get counted out at the same time but i loose. Then it tells me "YOU PIECE OF CRAP! GO DIE IN A HOLE!" Its not very nice....


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Offline spongebot64

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Re: The DSL 3.0 preview thread
« Reply #1103 on: October 13, 2011, 03:11:52 PM »
How's it going so far?
I hope it will be more reliable than 2.1.
DSL 2.1 Example:
 :vista:

Well, when it comes to heavy performance tasks.
If a job's worth doing, make sure you're off sick for it.

Offline Dangerfield7up

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Re: The DSL 3.0 preview thread
« Reply #1104 on: October 13, 2011, 03:14:15 PM »
How's it going so far?
I hope it will be more reliable than 2.1.
DSL 2.1 Example:
 :vista:

Well, when it comes to heavy performance tasks.

Oh no you didn't! I got a right telling off for saying that!


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Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #1105 on: October 13, 2011, 03:23:17 PM »
Well you shouldn't have. RA2 is an inherently crashy game.
I built that big robot on that TV show that time


Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1106 on: October 13, 2011, 03:25:18 PM »
How's it going so far?

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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1107 on: October 13, 2011, 03:31:10 PM »
All Click needs to fix Firestorm's havok issue is make the flipper heavier. The person who know why gets a ? box.

Offline Squirrel_Monkey

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Re: The DSL 3.0 preview thread
« Reply #1108 on: October 13, 2011, 03:34:45 PM »
The judge burst needs at least 30kg(?) on it to not havok too much.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1109 on: October 13, 2011, 03:41:51 PM »
:D

you get your ? box. only thing is if you hit it you get a concussion.

Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1110 on: October 13, 2011, 04:14:52 PM »
All Click needs to fix Firestorm's havok issue is make the flipper heavier. The person who know why gets a ? box.
Cos it uses the Judge motor it is really powerful and it needs more weight than what the firestorm flipper weighs

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1111 on: October 13, 2011, 06:15:33 PM »
What I did was just not install the new version of Firestorm that comes with DSL2.1- that's the one with the glitchy Judge Burst. The original one from DSL2.0 has a lifter motor in there instead- more stable and accurate to the real thing, so I kept that.

If anything, it's Chaos 2 that needs the Judge Burst instead, IMHO.



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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1112 on: October 13, 2011, 08:07:19 PM »
DP:

I also had a thought about how to improve Vlad the Impaler's srimech- currently, that cheaty piston sends it flying around uncontrollably rather than actually righting it, so I had a thought-

If it was laid out similarly to the diagram above (Firing upwards at an arc, so that the bottom of the vertical extender is just visible, but not the horizontal one), it could work far more effectively- the burst could actually flip it over in a coordinated fashion, as opposed to throwing it randomly, whilst the extender work is concealed under the lid, still looking very much like the original mechanism.



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Offline jackster96

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Re: The DSL 3.0 preview thread
« Reply #1113 on: October 14, 2011, 03:50:44 PM »
hi is there going to be any more gameplay of how the robots performance put up or the detail increased because i like the look of it so far from the minion and alcoholic stepfather match although not much action i do like the detail keep up the good work
Hobbies; table tennis, archery, pool, gaming pc and xbox.

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1114 on: October 17, 2011, 09:11:44 PM »
I also had a thought about how to improve Vlad the Impaler's srimech- currently, that cheaty piston sends it flying around uncontrollably rather than actually righting it, so I had a thought-
(Image removed from quote.)
If it was laid out similarly to the diagram above (Firing upwards at an arc, so that the bottom of the vertical extender is just visible, but not the horizontal one), it could work far more effectively- the burst could actually flip it over in a coordinated fashion, as opposed to throwing it randomly, whilst the extender work is concealed under the lid, still looking very much like the original mechanism.



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Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #1115 on: October 18, 2011, 02:04:52 PM »
We did see.
My above post explains everything about everything.

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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1116 on: October 18, 2011, 03:07:53 PM »
Ah, right. Just that the fact that there were no responses made me think otherwise. Still, it's an OK idea though, isn't it?



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Offline Dangerfield7up

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Re: The DSL 3.0 preview thread
« Reply #1117 on: October 18, 2011, 03:34:37 PM »
Ah, right. Just that the fact that there were no responses made me think otherwise. Still, it's an OK idea though, isn't it?

It is!  :mrgreen:


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Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #1118 on: October 18, 2011, 03:48:55 PM »
Undeniably
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1119 on: October 18, 2011, 06:39:18 PM »
Glad you like it, guys- I'll have a scan through the replicas and see if there's anything else I can help to improve. For one thing, I've managed to greatly improve the drive systems on Panic Attack (removing those crap Flat Motors and Storm Wheels, and adding NPC fasts to Micro Wheels to give a very small, yet very manouverable clearance- also added better batteries and decreased the trajectory on the lid, so that if self-rights more like the real thing, too) and Bulldog Breed (changing the wheels to Hypnos, as well as improving the armour), allowing them to function more like their IRL counterparts.
 
Although, in terms of minor recommendations for some reps I'd like to suggest-
 
- Storm II's front and rear panels could be changed to weapons, allowing it to simulate the "Full Body Hammer" effect the original robot had. Maybe also rig up the lifter so that it's more like that of Biohazard's, and increase the speed and torque of the drive- at the moment, it can barely push anything.
 
- Chaos 2 could be much faster and very slightly wider- also, taking into consideration that some rep components will double as motors, its flipper could be rigged up like that of Bulldog Breed's (IE. hinged on top as opposed to attaching on the bottom), and its power increased to that of slightly higher than that of a Judge Burst, ergo improving it in terms of both looks and power.
(And maybe include the space between the "Chaos" and the "2" in its name, as well   :approve: )
 
- Wheely Big Cheese could be longer, thinner and slower than its current incarnation, and its flipper double-sided, as opposed to having the yellow lid only on one side.
 
Just some basic recommendations on the fly, really.



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