Very nice work Click.. I just have 1 problem with your replica's...They look waaay too good and thus put the user made robots to shame :P
Quote from: JoeBlo on June 04, 2011, 09:27:39 AMVery nice work Click.. I just have 1 problem with your replica's...They look waaay too good and thus put the user made robots to shame :P(Image removed from quote.)
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on :P
That's amazing for the three new replicas.
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?
Explosion? Please :P
Also what happened to the updated Firestorm you promised us? :P
^So Firestorm is coming soon?Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.
Quote from: Vertigo on June 04, 2011, 05:45:03 AMExplosion? Please :PPatience... it will get done.
Quote from: TriTon on June 05, 2011, 12:20:34 AM^So Firestorm is coming soon?Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.Nightmare is not a stable design. There's only so much I can do to keep it on its wheels. I haven't noticed any random bouncing and jumping though.And I'm not sure when I'll get around to finishing up Firestorm.
Quote from: GoldenFox93 on June 04, 2011, 11:08:20 AMWhich reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.
Got sidetracked by a bunch of other stuff. It's been like 90% done for several months. Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P
OK here's what I was planning. Just to stop this debate here.- There will be at most 15 teams of replica bots. As many as possible will be existing replicas revamped to be more competitive. The rest will be new. Some previous replicas may not reappear in DSL3.Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia. Well, that's not quite true. They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful. An example is the new axle extender I made. I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well. Expect a bunch of new replica parts in DSL3.Also, the stock DSL AI is not supposed to be super difficult. That's what AI packs are for. Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty. The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts. Obviously this can't be done until everything else is finished, however.- There will not be very many new arenas. Maybe 1 or 2.- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals. This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed. I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor). It also eliminates the need for trying to balance normal weapons with non-normal weapons.Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP. 123 will probably point out some major flaw with that plan though...- There will be new components, but some old components will also disappear. In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge. Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that. But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently. The end result should be wedges are just as good, but there's less AGOD and everyone is happy.- The race mode may be postponed and released as a later addon, to save time.
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.