Author Topic: The DSL 2.2 preview and news thread  (Read 323967 times)

Offline SKBT

Re: The DSL 3.0 preview thread
« Reply #1020 on: June 04, 2011, 11:06:29 AM »
Very nice work Click.. I just have 1 problem with your replica's...

They look waaay too good and thus put the user made robots to shame :P


Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1021 on: June 04, 2011, 11:08:20 AM »
Very nice work Click.. I just have 1 problem with your replica's...

They look waaay too good and thus put the user made robots to shame :P

(Image removed from quote.)
Reminds me of Vladiator in those shots :P
 
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?



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Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #1022 on: June 04, 2011, 11:11:32 AM »
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1023 on: June 04, 2011, 11:18:48 AM »
SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P
Still, it looks a bit better lower, don't you think?



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Re: The DSL 3.0 preview thread
« Reply #1024 on: June 04, 2011, 01:02:01 PM »
That's amazing for the three new replicas. Great job. Not saying I want it, knowing that you're busy, but I think Elvis would be a hilarious replica.

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1025 on: June 04, 2011, 01:02:53 PM »
That's amazing for the three new replicas.
Actually, only Shish Kabot is new- Minion was the first SHW Revealed, and Alcoholic Stepfather was used as a BOTM entry.



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Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #1026 on: June 05, 2011, 12:14:53 AM »
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?


Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.


SKBT shows that Click failed making an accurate replica. the original is a bit taller then the ingame on

:P



That photo looks a bit squished, look at the wheels.  Also look at the picture in SKBT's avatar, Shish-Kabot is clearly flatter in that one.


I know that the replica's height is approximately accurate because the screws on the skin are circular.  If it was much too flat, they would be ovals.


Explosion? Please :P


Patience... it will get done.


Also what happened to the updated Firestorm you promised us? :P


Got sidetracked by a bunch of other stuff.  It's been like 90% done for several months.  Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.

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Offline TriTon

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Re: The DSL 3.0 preview thread
« Reply #1027 on: June 05, 2011, 12:20:34 AM »
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #1028 on: June 05, 2011, 12:46:24 AM »
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.


Nightmare is not a stable design.  There's only so much I can do to keep it on its wheels.  I haven't noticed any random bouncing and jumping though.


And I'm not sure when I'll get around to finishing up Firestorm.

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Offline Vertigo

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Re: The DSL 3.0 preview thread
« Reply #1029 on: June 05, 2011, 02:38:48 AM »
Explosion? Please :P
Patience... it will get done.
Thanks Click :D

I can get you a few more shots from other angles if you need them

Offline Avalanche

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Re: The DSL 3.0 preview thread
« Reply #1030 on: June 05, 2011, 03:53:28 AM »
^So Firestorm is coming soon?

Also Click, will Nightmare be more stable in DSL3? Because for most matches he plays random bouncing and jumping.


Nightmare is not a stable design.  There's only so much I can do to keep it on its wheels.  I haven't noticed any random bouncing and jumping though.


And I'm not sure when I'll get around to finishing up Firestorm.
He likely means the wheels keep being squished on the floor,lowering the disc,so he bounces.Either that or the wheels were ripped off.
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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1031 on: June 05, 2011, 04:55:14 AM »
Nightmare was always a all or nothing design..

The real one automatically shuts off the disc if overturned for safety reasons IIRC.. That would technically stop the bouncing :P

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1032 on: June 05, 2011, 08:00:42 AM »
Which reminds me...now that we have Shish Kabot, will Vladiator be removed, or will it stay?
Vladiator will stay; it will be the SHW on a team with Shish-Kabot, a poky MW I haven't decided on yet, and Vlad the Impaler.
Ah, that's OK then. A much bigger Vladiator would look great in the arena, slamming lighter opponents around like a pinball on steriods   :gawe:
 
Got sidetracked by a bunch of other stuff.  It's been like 90% done for several months.  Honestly though it looks exactly the same as the old Firestorm, it's just a full HW now and is more powerful to match.
Ah, that sounds good. Although, is the back raised with the wheels exposed around the back like the real robot now? That rounded back on the old replica always annoyed me for some reason.



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Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #1033 on: June 06, 2011, 09:52:37 PM »
Amazing replica :O
I never really liked replicas (Mostly coz IDK any bot besides Razer & Such, Im not a fan of robotics tehmselves, I just like RA2) but that one is really good :D

Just wondering... Would it be possible to change the particle animations when (For example) spinning disks hit other bots?
Coz I think it would be way awesome to have realistic sparks comign out like real life instead of 3/4 little shiny balls that drop :P

Same with other stuff, Make it as realistic looking as possible, High Res stuff would really boost the look of RA2 (DSL 3) since in the end most bots are blcoks anyway so there cant really be an imporvement there. (Both cause of technical issues & Coz yeah... The bot is a cube, How will you make a cube more realistic besides changing the skin?)


I just really wanna see High Res textures on everything coz Shish Kabot looks amazing & On the vid you posted Minion seems a bit out of place coz it also looks awesome & Everything around it is not as sharp (The arena textures & Such arent really good at all)


Anywayz, Great to see some progress!!! :3


-
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)
I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)
You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1034 on: June 07, 2011, 08:26:50 AM »
You know what?

I agree :P

Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #1035 on: June 07, 2011, 09:45:45 AM »
They all look awesome!
I built that big robot on that TV show that time


Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #1036 on: June 07, 2011, 12:37:59 PM »
And I also have anything suggestion that I might get dissed for: Less replicas. (Not necessarily less but dont slow down because of em)
I know replicas are awesome & So... But they will never be really effective, So in the end, You wont really play with replicas alot (Atleast I wont :P)
You could release the DSL 3 & Add the replicaslater on in patches & so, Since they are not the CORE of DSL, Theyre just 1 more bot to fight that you will probz OWN with anythign you throw at it :P

OK here's what I was planning.  Just to stop this debate here.

- There will be at most 15 teams of replica bots.  As many as possible will be existing replicas revamped to be more competitive.  The rest will be new.  Some previous replicas may not reappear in DSL3.

Now I know this is controversial because the replicas are not seen to add anything to the game except nostalgia.  Well, that's not quite true.  They also add COMPONENTS--a lot of them, some of which are useless on regular bots, but others which can be very useful.  An example is the new axle extender I made.  I made that because I needed it for El Diablo, but then I realized it would be a useful stock component as well.  Expect a bunch of new replica parts in DSL3.

Also, the stock DSL AI is not supposed to be super difficult.  That's what AI packs are for.  Keep in mind that fresh noobs will download this too and they won't be ready for 123AI-level difficulty.  The replicas will be tougher than they were in DSL2, but still beatable with any decent bot.

And lastly, DSL started out as a balanced replica pack to counter the AU Battlebots pack, and it wouldn't feel right to leave them out.

- If I get lazy, I will make less than 15 teams of replicas and fill the rest with bots made with stock DSL3 parts.  Obviously this can't be done until everything else is finished, however.

- There will not be very many new arenas.  Maybe 1 or 2.

- Components will be rebalanced of course... but I am having a hard time deciding how to do this as more about the damage formula is learned.

My most recent thought is to go the Backlash and Space Arena route where no weapons have normals, except backwards--EVERY weapon has normals.  This will make it much more difficult to simply spam weapons and count on out-weaponing your opponent--you also have to think about how those weapons are placed.  I think weapon designs could become much more strategic and less about outweaponing (though outweaponing will certainly still be a major factor).  It also eliminates the need for trying to balance normal weapons with non-normal weapons.

Then, due to 123's observations on the spillover effect and light weapons always being better than heavy ones, and high DP weapons always being better than low DP ones due to hitting non-weapons, I was thinking to make all the heavy weapons shifted toward higher DP and all the light weapons low DP.  123 will probably point out some major flaw with that plan though...

- There will be new components, but some old components will also disappear.  In particular some of those weird replica components like the Typhoon flag and Firestorm air tank, but also the metal hinge.  Now this isn't some blind reaction to try and stop the wedge war--I'm not so naive as that.  But getting rid of the metal hinge will force players to use other hinge components--most importantly, other components that AGOD less frequently.  The end result should be wedges are just as good, but there's less AGOD and everyone is happy.

- The race mode may be postponed and released as a later addon, to save time.
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.

Offline Avalanche

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Re: The DSL 3.0 preview thread
« Reply #1037 on: June 07, 2011, 12:41:59 PM »
One thing,with the skirts being thickened,you best do that to the half-sheet.I can see that being used,since its barely different.
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Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1038 on: June 07, 2011, 07:42:48 PM »
Some other new reps could get added to DSL3? Sweet! I will be interested as to see what Robot Wars reps will be made maybe.

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #1039 on: June 08, 2011, 02:20:41 PM »
It has also been suggested to make the replica components slightly stronger than their in-game counterparts (the ones available to the user). This would undoubtedly give replicas a fighting chance against RA2's more optimized designs.


Well, That could be dont, But I dont think it would still have chances against RA2 bots since most replicas will have little weapons?
Like, Even though you make one STRONG spike, Its still only 1 spike against a whole popup orso.
Hypnodisc could be safe from that & Other bots, But most replicas will be basically useless even with a boost (Or it has to be a REALLY big boost) :P