Author Topic: The DSL 2.2 preview and news thread  (Read 322085 times)

Offline Scorpion

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Re: The DSL 3.0 preview thread
« Reply #780 on: December 01, 2010, 02:54:17 AM »
I don't see him keeping loads of things secret though TBH.
I mean there was aparently a fair few people working on dsl 2, but if there's only one person working on dsl 3 (even if it is clickbeetle) it may never get finished  :(

Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #781 on: December 01, 2010, 03:18:05 AM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.
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Offline Scorpion

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Re: The DSL 3.0 preview thread
« Reply #782 on: December 01, 2010, 03:22:18 AM »
Well I don't think skill is the problem as there are a few people here who aparently helped in the past, and others who i'd think would be good enough to help with skinning or whatever.

But the last point's good, I suppose for all I know he could have asked loads of people to help.

Offline 70 CUDA

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Re: The DSL 3.0 preview thread
« Reply #783 on: December 02, 2010, 05:34:53 AM »
well im relearning stuff as i go so i might not be able to help with the heavy stuff such as arena making and we all know skinning is out. but if he needs some one to go over everything and trouble shoot, then fix what i can. im up for it.
Holy crap they do exist!!!! :Rob2

Offline MassimoV

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Re: The DSL 3.0 preview thread
« Reply #784 on: December 02, 2010, 07:36:48 PM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

Offline Natef

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Re: The DSL 3.0 preview thread
« Reply #785 on: December 02, 2010, 08:05:23 PM »
I wouldn't say most. About a fraction of the community is 12.

Offline Gazea2

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Re: The DSL 3.0 preview thread
« Reply #786 on: December 03, 2010, 12:56:07 AM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.


Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #787 on: December 03, 2010, 05:01:06 AM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.

Being 12 doesn't really matter, but whether or not you have the motivation and skill to do that sort of stuff is a different matter.
Co-creator of The RA2 Randomiser



Offline Gazea2

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Re: The DSL 3.0 preview thread
« Reply #788 on: December 03, 2010, 10:00:07 AM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.

I'm 12. I still skin arenas and components. I have even edited a few arenas. I've also made a new UI.

Being 12 doesn't mean that you can't do that stuff.

Being 12 doesn't really matter, but whether or not you have the motivation and skill to do that sort of stuff is a different matter.

Thanks.  :gawe:

Joking aside, if Click needs any help, I'd be glad to help.


Offline Vertigo

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Re: The DSL 3.0 preview thread
« Reply #789 on: December 04, 2010, 01:02:09 PM »
Even if he does want some people to help out, he'll need people with the right level of skill, with things like arena modding, component creation and skinning, UI and .gib editing, things like that. And the trouble is there's quite a limited group of people with those skills, and if they've got other priorities...life, for instance, then I guess that can't really be helped.

Yeah most members are 12 year old kids.
Apart from you of course, being 667

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #790 on: December 21, 2010, 02:28:33 PM »
I was just wondering, For how long has DSL 3 been going on?
It must be a couple of years right? Shouldent we all contribute with whatever we can, Instead of spending our time on flame wars? :P

Offline Scorpion

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Re: The DSL 3.0 preview thread
« Reply #791 on: December 21, 2010, 02:33:46 PM »
The awnser is no.
I believe that click would have posted if he'd been interested in extra help.
I think that, for whatever reason, he doesn't want outside help ATM and didn't reply to those previous posts as he didn't want to hurt anybody's feelings.

I may very well be wrong there though and it could just be that there's a lot of people working secretly on this.

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #792 on: December 21, 2010, 05:37:54 PM »
For the most part, I believe Click accepts mods that enhance DSL as long as they uphold the quality expected of the mod. You may offer new graphics, arenas, components, AI, or even bots. The only problem is that the components in DSL 2 will not be fully compatible with DSL 3. Although, Click gets final say about what gets included (because he is currently in charge of it), I'm sure he would appreciate any help/motivation.

IIRC, Mad was trying to get involved in the making of DSL at one point but I don't know what he sent in for approval...

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #793 on: December 21, 2010, 05:40:14 PM »
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.



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Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #794 on: December 21, 2010, 06:15:46 PM »
Yeah, But its still ALOT of work for only Clickbeetle...
Maybe we cant contribute with programing, But we could help with Arenas, Replicas, Components, A new UI, Anything?

Maybe you could make a component & With it a whole replica that someone asked for (There was a thread about that somewere) and you could see if Click would take it in :P
Ofcourse no spamming him but still, Making SUCH a big thing like DSL 3 isnt easy at all...

Some of us are new to doing Usefull stuff (RA2 Related), SOme of us dont know anything (Like me xD) and some of us are AWESOME as making stuff RA2 related (Arenas, AIing, Component making, Etc)
So I thought it would be better if the ones that can contributed to DSL 3 even though Click didnt ask for it (Unless he really DOESNT want anyone to do anything)

Just look at the threads of what people want for DSL 3... If you think you can do it give it a try, And you can show it to Click or something :P

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #795 on: December 21, 2010, 07:35:29 PM »
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.

I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #796 on: December 21, 2010, 07:51:46 PM »
We could all "Unite" as a community to help it go forward instead of looking at 2 12 year olds flaming eachother :P

Id like to make/skin  Arenas or components or something visual, But about the linked txt files etc... I would die, I cant handle ANY kind of coding (Ive tried)
IDK how people can remember those things, Its like... Blehblah.True= 0 <-- WTF D:

Ive tried doing alot of stuff on PC like FLash Movies, Coding in various lenguages, Hacking (Actually managed that one, Pretty easy :P), Making little mods for some Sandgame (WxSand) & Photoshop

But the only thing I could do good is Photoshop, I acutally learned while I was away :P (I would post sum pics but I dont wanna go offtopic)

But I think the ones that can do something could not only make mods & Stuff but could also contribute to DSL 3 itself :P
I would if I knew how to do something other than Photoshop :\

Offline SKBT

Re: The DSL 3.0 preview thread
« Reply #797 on: December 21, 2010, 08:51:40 PM »
Sounds good. Problem with me is, though I'm good at designing my own arenas, I'm about as good at programming and making them as tofu is a suitable alternative to a turkey at christmas.

Maybe I could submit a few drawings.
I for one read through the Arena Ideas thread so any ideas posted there are highly appreciated especially if the ideas include drawings. The more original/unique the idea, the better. I've actually worked on a few of the arenas but haven't finished any of them due to a loss of interest (by others and myself). Although everyone has their ideas, it is very constructive to look and improve upon the ideas of others.

I wouldn't mind showing people how to make their own mods (Arenas, AI, Components, etc.) but it isn't something that can be taught in a couple hours. There are also a few tutorials that may help people to learn ways of getting involved.

Could you teach me how to port my 3dsm11 stuff into RA2?

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #798 on: December 21, 2010, 09:39:24 PM »
Serge has a tutorial somewhere for it somewhere.. though I dont know how compatible it is with RA2 in the end.. it was always said 3DSM 4 or 5 was required running on something like an SP1 XP (to have all the features work)

3DSM stuff isnt as easy as you would think.. there is a lot of manual writing stuff you need to do that it is recommended you have done notepad editing prior so you know what it is you are doing.

I have often thought about if Backlash would not just be a waste since I feel like more and more people are learning to mod things anyway. Nearly every second person on here can now do basic AI... when I was new hardly anyone could do so... I had to self teach due to lack of the amount of support we have today..

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #799 on: December 21, 2010, 11:27:17 PM »
Could you teach me how to port my 3dsm11 stuff into RA2?
As JoeBlo mentioned, Serge made a tutorial (which can be found here). I've personally used this tutorial with a trial of 3DS Max 2010 so if you have any questions on any of the steps feel free to PM me or start a thread (don't post here). IIRC, some of the links are down now so I'll update the wiki with some newer ones when I have time (or someone else could).

Id like to make/skin  Arenas or components or something visual, But about the linked txt files etc... I would die, I cant handle ANY kind of coding (Ive tried)
IDK how people can remember those things, Its like... Blehblah.True= 0 <-- WTF D:

But the only thing I could do good is Photoshop, I acutally learned while I was away :P (I would post sum pics but I dont wanna go offtopic)

But I think the ones that can do something could not only make mods & Stuff but could also contribute to DSL 3 itself :P
I would if I knew how to do something other than Photoshop :\
Although I've been told that I'm talented when it comes to doing graphics, I wouldn't mind sending you some mods to see how well you do.... Mad once held an arena skinning contest that I co-won (with a design inspired by inplabth's entry). Maybe I should organize something like that...

In GMF and GIB file editing, you are usually responding to questions with a True/False (the other lines require you to specific a value/name). There is nothing too difficult when it comes to the GMF as long as you have another GMF to look at. Python files, on the other hand, may be a little more confusing but it all comes down to assigning variables and asking questions about the variables.

Personally, I don't use DSL very often but I could certainly offer something towards its cause. Something to remember is that anything that goes to DSL is unlikely to be released separately/earlier to the public. I remember sending Starcore the first version of my height ruler but due to the fact that V4 never got out of the beta stages, it didn't see the light of day for more than a year (after I had updated it and multiple people proposed making their own).

More in the spirit of this thread, I think everyone is capable of participating. Most people complain of not being good enough or not having the ability to help but modding is not limited to coding. People could make graphics, find more realistic sound effects, offer ideas, make videos specifically supporting DSL/Click's work, etc.