Author Topic: The DSL 2.2 preview and news thread  (Read 322147 times)

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #720 on: May 31, 2010, 11:08:12 PM »
I think it is a good idea

Offline Avalanche

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Re: The DSL 3.0 preview thread
« Reply #721 on: June 02, 2010, 05:24:04 AM »
WIN idea in my opinion.
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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #722 on: June 03, 2010, 02:57:22 AM »
But difficult...

Personally i would prefer a beltless perm.

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #723 on: June 03, 2010, 06:06:06 AM »
But difficult...

Personally i would prefer a beltless perm.
QFT

Offline nicsan2009

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Re: The DSL 3.0 preview thread
« Reply #724 on: June 03, 2010, 08:55:24 AM »
its difficult but it will make the game way more realistic
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Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #725 on: June 03, 2010, 11:46:58 AM »
I think you should all stop trying to add more load to Click who we believe to be doing this mod alone. Give him a break XD
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Offline nicsan2009

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Re: The DSL 3.0 preview thread
« Reply #726 on: June 03, 2010, 12:17:42 PM »
agreed
Hosted 2 Legit 2 Quit tourney Congrats Somebody
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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #727 on: July 04, 2010, 12:30:21 PM »
I don't want to sound obnoxious, but when do you think we'll see the next set of updates?



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Offline Jonzu95

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Re: The DSL 3.0 preview thread
« Reply #728 on: July 04, 2010, 12:58:23 PM »
Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #729 on: July 04, 2010, 04:24:20 PM »
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*



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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #730 on: July 06, 2010, 02:37:34 PM »
Does this mean I've stopped DSL?  :frown:
 
*Cries*



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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #731 on: July 06, 2010, 03:06:36 PM »
Yes, you constant whining about a Cassius II replica will kill this thread if you don't stop now.

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #732 on: July 06, 2010, 04:52:37 PM »
Bugger off Nary, I never mentioned anything about it then. I was just wondering why there were so little comments here lately.



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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #733 on: July 06, 2010, 05:42:12 PM »
I really want to know if any of Serge's GMF work will be implemented for this.

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #734 on: July 06, 2010, 05:48:17 PM »
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*
Didn't you create a Cassius II for a tournament?

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #735 on: July 07, 2010, 12:03:06 AM »
Goldenfox,


Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
My above post explains everything about everything.

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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #736 on: July 07, 2010, 12:06:29 PM »
That's alright then. Just hadn't seen anything updated for a while, that's all.

*Drools in a happy stupor thinking of a DSL Cassius II*
Didn't you create a Cassius II for a tournament?
Yes I did. It wasn't that well-made though, so I thought a professionally-built one (Like one of the actual DSL reps) would be nice.
 
Also-
Goldenfox,


Relax... Clickbeetle is currently working on with BBEANS, so you wont see any updates for a while...
M'kay. I was just wondering why nobody else was commenting on DSl in general. But I don't think Glass Joe's intervention was that necessary either.



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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #737 on: July 07, 2010, 10:14:25 PM »
Back On Topic

(yeah I still got it)

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #738 on: July 08, 2010, 06:52:02 AM »
M'kay.

Anyone else looking forward to the racing game mode?



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Offline RedSawn

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Re: The DSL 3.0 preview thread
« Reply #739 on: July 08, 2010, 06:59:53 AM »
M'kay.

Anyone else looking forward to the racing game mode?

An fantastic creation, but I'm wondering... how deep could it possibly be? Can the AI navigate corners, or are we restricted to the drag strip for (ingame) tournaments?
 
A robot doesn't have the human factor a car does either.. meaning while we have to control the robot, there's nothing stopping us from just holding the forward key from start to end. No gears, probably no need to adjust direction... just straight running. How could a slower robot prevail, and prevent the event being a rush to cram the fastest motors and wheels possible into a weight class?
 
Weapons wouldn't exactly be easy to use. Unless it was a cannon.