Author Topic: The DSL 2.2 preview and news thread  (Read 329251 times)

Offline Mouldy

  • Super Heavyweight
  • Posts: 1151
  • Rep: 4
  • Still can't make robots after 20 years.
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Discord: Mr.Kinch
Re: The DSL 3.0 preview thread
« Reply #620 on: February 24, 2010, 01:09:52 AM »
Can you put the AI robots in the Robot Design file so you can acess the robots for XP users.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #621 on: February 24, 2010, 01:15:03 AM »
um I have several XP computers and all access my AI folders fine.... even my computers that dont have the game installed :P

Offline Mouldy

  • Super Heavyweight
  • Posts: 1151
  • Rep: 4
  • Still can't make robots after 20 years.
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Discord: Mr.Kinch
Re: The DSL 3.0 preview thread
« Reply #622 on: February 26, 2010, 10:50:04 AM »
I cant do that for some reason...

Offline Avalanche

  • Retired.
  • Ultra Heavyweight
  • Posts: 3108
  • Rep: -34
  • Yeah, I don't know why I'm still here either.
    • View Profile
    • Awards
  • Discord: ThePootisPower#8377
Re: The DSL 3.0 preview thread
« Reply #623 on: February 27, 2010, 02:52:44 AM »
FAIL.
Former DSL HW champion.
Runner-Up in The Cybernetic Colosseum HW division.
Semi-finalist in RNP: Sword of Glory.
Robogames 1 BW Runner-up.
Professional cunt.
Man of a thousand alt accounts.

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #624 on: February 27, 2010, 07:42:28 AM »
STFU Spammer.

MKB, by not being able to get into the AI folder, do you mean that when you click the folder named AI to go into it from the main RA2 folder, It doesn't let you in?
I built that big robot on that TV show that time


Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 3.0 preview thread
« Reply #625 on: February 27, 2010, 05:57:01 PM »
Burst motors don't exist in real life.





Pistons with racks and pinions do.  These are modeled after some photos I found of TerrorHurtz's hammer setup.


I can't actually make them use CO2, which is a bummer (believe me I tried), but having the realistic look is pretty cool.  At least having burst motors that make a psssshhhhh pneumatic sound when you fire them makes a bit more sense now.


I have all the stats worked out for these and also the other burst motors in DSL3.  It took a lot of tweaking, but I'm happy with the stat formula I have now.  Compared to other burst motors, the VDMA R/P pistons have:


-Very high power
-Fast retracting
-Low HP
-High battery drain


I expect these things to be very popular with flippers.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline kill343gs

Re: The DSL 3.0 preview thread
« Reply #626 on: February 27, 2010, 06:19:46 PM »
And if only we could have figured out how to get a motor that drained CO2, somebody had mentioned that a while ago when discussing ACAMS's car pack with a gas engine.


For once the mods did something right
#MakeGTMGreatAgain

Offline somestrangeguy

  • *
  • Posts: 2068
  • Rep: 2
  • If you can read this, your monitor is turned on.
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #627 on: February 27, 2010, 07:07:37 PM »
It looks nice but it has me confused, care to explain how it works?

Offline trumpetguy

  • Super Heavyweight
  • Posts: 1162
  • Rep: 0
  • Forum Ameri-asian
    • http://www.facebook.com/DC.Scinerd
    • http://www.youtube.com/user/PokeDenny
    • View Profile
    • Awards
  • Skype: dennycao202
Re: The DSL 3.0 preview thread
« Reply #628 on: February 27, 2010, 07:07:51 PM »
Finally!!! Wow...if only I have skillz, patience, and a good desktop.

"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
*IF YOU ARE NEUTRAL IN THIS SIG BUSINESS PUT THIS IN YOUR SIG*

Offline SKBT

Re: The DSL 3.0 preview thread
« Reply #629 on: February 27, 2010, 08:35:56 PM »
Very cool and realistic. Now if only there was a way to use pnumatic rams for flippers and make it self right.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 3.0 preview thread
« Reply #630 on: February 27, 2010, 08:51:11 PM »
It looks nice but it has me confused, care to explain how it works?


It's just a burst motor that looks and sounds like a piston.


You attach stuff to the sides of the axle on the big gear (see last piston in the pic).

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Reier

  • Rieir
  • *
  • Posts: 8569
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #631 on: February 27, 2010, 08:58:41 PM »
Wait....why can't you make those run on CO2?
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #632 on: February 27, 2010, 09:06:08 PM »
Apparently the programming does not let you.
DSL 3.0 Will really change building...
And it will go to unprecedented realistic levels.
It will be epic...
I built that big robot on that TV show that time


Offline Pwnator

  • *
  • Posts: 6676
  • Rep: 15
  • Awards BOTM Winner
    • View Profile
    • http://pwnator.tumblr.com
    • Awards
  • See profile for gamer tags: Yes
Re: The DSL 3.0 preview thread
« Reply #633 on: February 27, 2010, 09:24:43 PM »
Wait....why can't you make those run on CO2?


I think it's because the component's programmed as a 'BurstMotor', not as a 'BurstPiston'.
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 3.0 preview thread
« Reply #634 on: February 27, 2010, 10:12:54 PM »
Exactly.  I tried putting "airmaxinoutrate" in the txt file, but it does nothing.  I even tried putting in "base = BurstPiston" and "base = BurstMotor" at the same time, but of course that didn't work either.


I could make a sham piston that uses CO2 that you must include on your bot in order to be realistic, but then nothing is stopping you from firing the burst motor even after your CO2 runs out.


If anyone comes up with any solutions to this, I'm happy to hear it.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline 090901

  • alcoholic in denial
  • *
  • Posts: 7010
  • Rep: 22
  • :mrgreen:
  • Awards Donated money for site hosting 2019 GTMCS2 Divison Winner GTMCS Division Winner
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #635 on: February 27, 2010, 10:24:42 PM »
Exactly.  I tried putting "airmaxinoutrate" in the txt file, but it does nothing.  I even tried putting in "base = BurstPiston" and "base = BurstMotor" at the same time, but of course that didn't work either.


I could make a sham piston that uses CO2 that you must include on your bot in order to be realistic, but then nothing is stopping you from firing the burst motor even after your CO2 runs out.


If anyone comes up with any solutions to this, I'm happy to hear it.
Make a battery take looks like a CO2 tank that you must have in the bot if you use that Piston.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: The DSL 3.0 preview thread
« Reply #636 on: February 27, 2010, 11:17:23 PM »
I thought of that, but your drive and any other motors will run off that battery too.  It doesn't change the functionality of the piston at all, it would just make the bot look more realistic.  Which isn't a bad thing, I might decide to do it.  But I could just as easily require all bots using these pistons to have at least 1 regular air tank, just for looks, in order to be realistic.


I also want the realistic rules to be as simple as possible, which is why I'm not sure if I will require air tanks.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #637 on: February 28, 2010, 05:58:36 AM »
Aha, I love it Click! I can see those being veery handy :D
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17536
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #638 on: February 28, 2010, 07:17:17 AM »
Nice job, Click! Too bad about the new motor being unable to use CO2 though.

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: The DSL 3.0 preview thread
« Reply #639 on: February 28, 2010, 12:41:43 PM »
Click, if its possible, try and make it so then only a certain battery can power it.
how do i
how do u
what
no