Author Topic: The DSL 2.2 preview and news thread  (Read 290931 times)

Offline SpyGuy

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The DSL 3.0 preview thread
« Reply #80 on: January 21, 2009, 07:14:22 PM »
Quote from: Clickbeetle;26607
You can race any bot, they don't need special bindings.  It's like King of the Hill--stuff just gets added to the AI depending on the game mode.  In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)


I can enter my DSL Hot Rod bot .....

Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #81 on: January 25, 2009, 09:31:05 PM »
Updated design for the tank treads.



They don't look a whole lot different... yet.  I'm planning on making a new elliptical style too.

But the updated parallelogram also has some improvements.  Firstly, it's a real wheel now, thanks to Serge's compiler.  Before Serge's compiler, all the wheels I made had to be "fake wheels" using a hinge to hold on the traction zone.  The update bypasses the hinge, making for a more solid tread.  You know how the black tread could pop out of the metal armor on the old tread design?  Not so with this one.

The new tread also looks slightly smaller.  I'll be the first to admit that the old one was too big and bulky.  However, I don't want to mess with any existing bots, so the tread only looks smaller.  On the old one, the black tread was actually the traction zone, so it could pass through the floor.  Now the tread collides with the floor and the traction zone is invisible.  So I was able to scale the tread down, while keeping the collision the same size.

Also thanks to Serge's compiler, the updated design is more Havok-stable.  For example, you can now do this



and the worst that can happen is the collision getting messed up.  Putting axles on treads won't trigger the AGOD unless the tread is on a freely rotating motor.  In theory, at least.  It should be more stable with the locking motor.

Lastly, the treads handle a little differently than regular wheels now.  I bumped up the "resistance" in the txt file to 1 (regular wheels have 0.1 or 0.2).  It's hard to explain, but it makes the bot slide less when you're turning.  Subtle, but it makes it feel more like you're driving a tank rather than a car with stationary wheels.

And of course the treads have a new skin.  I went for something simpler with less contrast.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Madiaba

The DSL 3.0 preview thread
« Reply #82 on: January 25, 2009, 09:52:25 PM »
Looks good CB. I'd like to look at the gmf if I could.
THanks, looks nice.
Input is appreciated. :)
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Offline Reier

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The DSL 3.0 preview thread
« Reply #83 on: January 26, 2009, 11:06:26 AM »
Would it be possible to make more locking motors? IMO the mag is good, but I'd like a little variety.
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Offline Scrap Daddy

The DSL 3.0 preview thread
« Reply #84 on: January 26, 2009, 02:30:36 PM »
Thank god. Old treads were so ugly i refused to use them.

Offline System32

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« Reply #85 on: January 26, 2009, 04:04:25 PM »
Nice, Could you do a similer one with a triangle design?
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Offline Somebody

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The DSL 3.0 preview thread
« Reply #86 on: January 26, 2009, 04:23:27 PM »
I like them. Will we still have access to the old treads too, or will they all be automatically changed. I know that with the messed up Attachment Points on the NPC-T64s would move all of the motors if you moved that point.
I built that big robot on that TV show that time


Offline Urjak

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The DSL 3.0 preview thread
« Reply #87 on: January 26, 2009, 05:49:04 PM »
Those NPCs are annoying, but they are not relly worth changing if it screws stuff up in my opinion.
Any comments would be appreciated. :D

Offline Sage

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The DSL 3.0 preview thread
« Reply #88 on: January 26, 2009, 07:10:10 PM »
Quote from: Urjak;27584
Those NPCs are annoying, but they are not relly worth changing if it screws stuff up in my opinion.

he can just keep the attachement point and add another one guys...
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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The DSL 3.0 preview thread
« Reply #89 on: January 26, 2009, 10:56:40 PM »
Quote from: Sage;27591
he can just keep the attachement point and add another one guys...


Now THAT is a smart idea. Really.

Offline Urjak

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The DSL 3.0 preview thread
« Reply #90 on: January 26, 2009, 11:32:09 PM »
Good point.... :D
Any comments would be appreciated. :D

Offline tuxedo

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The DSL 3.0 preview thread
« Reply #91 on: February 08, 2009, 10:54:36 PM »
Hey, its been a while since i have been on here so thought id come check it out again..
the new dsl3.0 looks great, though if possible maybe updating the replicas to more modern robots, Razer and such are fine but they are very old.
Also coming from Australia and love playing ra2 it would be awesome to see some of the Australian robots in there.
you can find most info on the Australian Combat robots forum: http://www.robowars.org/forum
i doubt it would happen but its just something that a few of us here would love to see..

I have tried to create new parts to make my own replicas for the game but i always seems to get stuck at some point. if there is a good tutorial for making new parts that someone could link me to that would be great.

Cheers
Tux

Offline Reier

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The DSL 3.0 preview thread
« Reply #92 on: February 09, 2009, 08:43:20 PM »
Hey Click, I just got an AW finished in real life if you need a new replica. =P IK you're busy.
I'll post some pics if you want.
« Last Edit: February 10, 2009, 11:18:31 AM by Reier »
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Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #93 on: February 10, 2009, 02:36:03 PM »
I've seen pics of his ant.
Its good!
Damn I should probably put something fancy in this bit huh?

Offline Naryar

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The DSL 3.0 preview thread
« Reply #94 on: February 10, 2009, 02:43:37 PM »
Click, are you going to post a list of all the improvements you're going to make in DSL 3?

Offline Reier

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The DSL 3.0 preview thread
« Reply #95 on: February 10, 2009, 03:31:37 PM »
Thanks Wham. =J
« Last Edit: February 11, 2009, 11:23:10 AM by Reier »
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Offline Reier

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The DSL 3.0 preview thread
« Reply #96 on: February 11, 2009, 11:23:29 AM »
Sorry for teh DP.

Eh, just a pic of the AW:

(Don't pay attention to the rubber guard on the wedge.)

Paint job may look somethink along the line of these.


Not quited finished yet, but almost done.
Keep your eyes peeled, I might have a BW or FW coming along soon! :mrgreen:
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Offline System32

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« Reply #97 on: February 11, 2009, 02:06:40 PM »
I like the first one, very Spaceship-like.
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Offline Reier

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« Reply #98 on: February 11, 2009, 03:20:33 PM »
The paintjob?
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Offline System32

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« Reply #99 on: February 11, 2009, 03:31:40 PM »
Yeah.

Will you do those flipper jokes on the bottom?

You know, tose bots that have somthing like "GJ, now PTO.* or somthing?
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