Author Topic: The DSL 2.2 preview and news thread  (Read 329474 times)

Offline lloopp D lloopp

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Re: The DSL 3.0 preview thread
« Reply #480 on: December 08, 2009, 11:11:21 AM »
That could have the same problem as the snap to center button.
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Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #481 on: December 08, 2009, 11:18:00 AM »
What's that problem?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline nicsan2009

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Re: The DSL 3.0 preview thread
« Reply #482 on: December 08, 2009, 01:55:36 PM »
i dont think you can do that
Hosted 2 Legit 2 Quit tourney Congrats Somebody
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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #483 on: December 08, 2009, 04:10:58 PM »
I know this is probably impossible, but how about deleting the rule of 7?

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #484 on: December 08, 2009, 04:16:19 PM »
I think Mad said somewhere there was a way of getting round it currently.

I've another sugestion: an antweight burst motor. Sorry if it has been mentioned before (I bet it has)
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #485 on: December 08, 2009, 06:43:46 PM »
I think Mad said somewhere there was a way of getting round it currently.

BFE lol

Offline nicsan2009

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Re: The DSL 3.0 preview thread
« Reply #486 on: December 08, 2009, 09:14:24 PM »
why
Hosted 2 Legit 2 Quit tourney Congrats Somebody
Hosted 2 Legit 2 Quit 2 congrats to Plazmic Inferno as well as Somebody (again)
Hosted RA2 World Cup Congrats to Senstro
Hosted TGRR congrats to 090901
ITAT Tournament- Champion
Beetle Bashers- Champion
Father and Son Tournament 2- Champion
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Father and Son Tournament- Runner up
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Offline Avalanche

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Re: The DSL 3.0 preview thread
« Reply #487 on: December 10, 2009, 02:27:55 PM »
Former DSL HW champion.
Runner-Up in The Cybernetic Colosseum HW division.
Semi-finalist in RNP: Sword of Glory.
Robogames 1 BW Runner-up.
Professional cunt.
Man of a thousand alt accounts.

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #488 on: December 10, 2009, 02:28:59 PM »
That too was a grammar fail.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Madiaba

Re: The DSL 3.0 preview thread
« Reply #489 on: December 10, 2009, 02:45:44 PM »
>Gramer Fale.("Visons of GF icons, dance through their heads")
 
 
>If you've spent a lot of time in the game you don't need them marked, for sure.
But, it's hard to believe that, even for an expert, it wouldn't make lining up APs a bit faster...
 
I can see pros, but no cons. 
What are the cons?
 
 
 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline lloopp D lloopp

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Re: The DSL 3.0 preview thread
« Reply #490 on: December 11, 2009, 12:03:53 PM »
I make good point?:3
4 Brook moo moo moo moo moo moo how old was the movie food for Louis Missouri man hustle full moon eager for blow blow

currently 2-0 vs Clickbeetle in tournaments, the streak lives on
16th overall in BBEANS standings
runner up for best rookie award in BBEANS6
teamed up with jack daniels that one time
did okay in Clash Cubes 3 i guess
pound 4 pound the dreamiest gtm member

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #491 on: December 11, 2009, 01:55:53 PM »
I still stand my ground on my opinion: top notch builders doesn't need this trick.
Not everyone's a top-notch builder, Naryar. You might be one of the best DSL builders out there, but that doesn't automatically make everybody as good as you are at it. The majority of people want those extenders in DSL3, methinks.



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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #492 on: December 11, 2009, 03:28:22 PM »
There is no reason to make DSL building easier than it is.

80% of the tips and tricks needed to build good DSL robots are already handed on a silver plate to all newbies... and now you want to make this even easier ?

@Badnik: 123STW pretty much smashed the rule of 7 with BFE on his Christmas Reindeers - so yes, it is possible.

Offline lloopp D lloopp

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Re: The DSL 3.0 preview thread
« Reply #493 on: December 12, 2009, 06:28:04 AM »
And Nary,you could just skin them.
4 Brook moo moo moo moo moo moo how old was the movie food for Louis Missouri man hustle full moon eager for blow blow

currently 2-0 vs Clickbeetle in tournaments, the streak lives on
16th overall in BBEANS standings
runner up for best rookie award in BBEANS6
teamed up with jack daniels that one time
did okay in Clash Cubes 3 i guess
pound 4 pound the dreamiest gtm member

Offline ashman12

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Re: The DSL 3.0 preview thread
« Reply #494 on: December 16, 2009, 12:19:36 PM »
im not sure if this would be possible but for things like the mag snappers when you fire the button if you hold it the snapper stays up like on real life flippers like behemoth.


when he fires the button for the scoop if he holds it button the scoop stays up and it allows him to keep robots pinned up against the wall.


if you dont understand i can explain better.

Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #495 on: December 16, 2009, 02:18:23 PM »
that`s kind of the thing I had in mind (1 or 2 pages before)

Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #496 on: December 17, 2009, 03:47:30 AM »
Absolutely impossible with a burst motor.

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #497 on: December 20, 2009, 02:59:39 PM »
I got an idea about Extenders/Sheet etc...

Ive noticed that a Polycarbonate sheet (20cm) is longer than a 20cm Polycarbonate extender...
Same with other things, Soo.. My suggestion is to make them the same lengt, So all the 20cm things are the same lengt...
Its more realistic that way :P

Offline Sage

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Re: The DSL 3.0 preview thread
« Reply #498 on: December 20, 2009, 07:36:45 PM »
Actually the same thing happens in stock.

2 20cms are longer than 1 40cm extender.
You got my vote for RA2 Wizard. Always and forever.

Offline Squirrel_Monkey

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Re: The DSL 3.0 preview thread
« Reply #499 on: December 21, 2009, 02:37:23 AM »
Could longer extenders have more attach points as well, every 20cm or something?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything