Author Topic: The DSL 2.2 preview and news thread  (Read 290913 times)

Offline Reier

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The DSL 3.0 preview thread
« Reply #100 on: February 11, 2009, 03:34:08 PM »
IDK, maybe. It's invertible.

I'm going to take the door hinge off the back, shorten the back of the chassis, so it is shaped like this:
________
|            
|                

Instead of this:

________
\            
.\                

To get enough weight for more frontal armor/wedge.
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Offline System32

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« Reply #101 on: February 11, 2009, 04:22:53 PM »
Yeah that front does look like a bad wedge...
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Offline Somebody

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The DSL 3.0 preview thread
« Reply #102 on: February 11, 2009, 04:53:10 PM »
But you should have SOMETHING on the back to keep the front from rising up like popping a wheelie to make the bot more stable and keep the wedge down.
I built that big robot on that TV show that time


Offline R1885

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The DSL 3.0 preview thread
« Reply #103 on: February 11, 2009, 05:13:28 PM »
Just put some weight on the front. BTW, can we see it without the armor?

Offline Reier

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The DSL 3.0 preview thread
« Reply #104 on: February 11, 2009, 05:23:14 PM »


Lil empty space, I'm nowhere near as good as MNCR or anything. It's a little slow, I'm saving up for some better drive motors, and I will try put those on instead.

BTW, all the tape will be absent in the final.

I will make a new topic with my bots & plans soon.
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Offline R1885

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The DSL 3.0 preview thread
« Reply #105 on: February 11, 2009, 05:28:57 PM »
Empty space doesn't matter as much on the real thing than it does in RA2. Whats the motors any way? Copals?

Offline Reier

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The DSL 3.0 preview thread
« Reply #106 on: February 11, 2009, 05:33:03 PM »
Copal 60:1s. They're not as powerful as I thought they would be. :neutral:
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Offline R1885

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The DSL 3.0 preview thread
« Reply #107 on: February 11, 2009, 05:36:09 PM »
It might be better if you changed to 30:1s. Faster, but not as much torque.

Offline kill343gs

The DSL 3.0 preview thread
« Reply #108 on: February 11, 2009, 07:17:50 PM »
Wedge bots are better with more torque.

Also, you should probably make a thread in real robotics to keep the DSL 3 topic clear.


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Offline R1885

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The DSL 3.0 preview thread
« Reply #109 on: February 11, 2009, 07:20:26 PM »
Quote from: kill343gs;28598
Wedge bots are better with more torque.

Also, you should probably make a thread in real robotics to keep the DSL 3 topic clear.


True.

Offline MikeNCR

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The DSL 3.0 preview thread
« Reply #110 on: February 18, 2009, 12:53:52 PM »
Quick question for the people working on this- If I get it done in time, do you want detailed pics of my new 30 for replica purposes? (either as an additional real bot or to replace ruiner)

Offline Sage

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The DSL 3.0 preview thread
« Reply #111 on: February 18, 2009, 04:00:58 PM »
The multi-extender (the short black one with red lines) has messed up attachment points. Maybe you could fix that Click?
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Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #112 on: February 20, 2009, 07:26:55 PM »
I'm not sure.  I mean, it's not that messed up.  One of the attach points is just further out than the other.  And if you need a really short extender for something, the short multiextender works great with those attach points.  If you need an accurate T junction there are other components that can do the job.

Meanwhile, I just finished the new Minion, the first official SHW.



The "official" SHW class in DSL will be 1200 kgs.  Of course, there's nothing preventing you from making a bot heavier than that, but if you want a fair fight against the AI, 1200 is what you should aim for.

There's also a new special icon (a purple "S") that indicates which AI bots are SHW.



To answer the inevitable question: No, unfortunately I can't make icons for the AW and BW classes.  The reason is because there is only one extra weight class in RA2.  This fourth weight class is called "None".  It's used when you first start making a new bot, before you go to the chassis menu.  Look at the weight class and it says None.

I made Minion a "SHW" by editing the .bot file and using the class ID for None, then editing the default weight icon image in choosebot_cell.gib.  I didn't actually make a new class that the game recognizes.  So, no AW or BW icons.

SHW-ness aside, the new Minion is vastly improved over the old one.  If you ever imported the old Minion into the bot lab, you would have noticed how all of its parts have weird lighting and look dark even when they're facing the camera.  That's been fixed.  It also has new custom wheels, a new srimech that looks like the real one, some new skins, a weapon belt, and, most importantly...



It's BIGGER.  With 6 Fast NPC drive and weighing in at almost 1200 kgs, the new Minion is a veritable tank.  Ain't no VS gonna throw this bot to the ceiling anymore!

Minion is actually going to be one of the easier opponents, just because of the way it's designed.  It's hard to make a VS with no frontal wedge and a small disc good.  But it's at least a good ten times better than the old one, and if I'm able to make the AI attack with both ends (wedge and disc) it's going to make a mean pusher.

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Offline Reier

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The DSL 3.0 preview thread
« Reply #113 on: February 20, 2009, 07:33:29 PM »
Wow, looks good.
I was real tired of one-hit-KOing the old 450-kg Minion.

Hope to see more SHWs!
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Offline Sage

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The DSL 3.0 preview thread
« Reply #114 on: February 20, 2009, 08:36:27 PM »
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.
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Offline MikeNCR

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« Reply #115 on: February 20, 2009, 09:49:02 PM »
Quote from: Sage;29390
the one attachment point that is pushed in farther makes it really hard to put them symmetrically in the chassis without taking forever to do so. it you could just push out the one AP so it's equal to the other then that would be great. you can't really use a different extender cause they don't attach to the chassis.

There is one other thing to consider: How many bots specifically take advantage of the skewed attachment point to set components at a different height?

Offline Flying_Chao

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The DSL 3.0 preview thread
« Reply #116 on: February 20, 2009, 10:10:38 PM »
I hate the multi-extender too, but I don't think it should be changed now, unless you only add attachment points (which would be strange).

Offline Sage

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« Reply #117 on: February 20, 2009, 10:48:39 PM »
Quote from: MikeNCR;29402
There is one other thing to consider: How many bots specifically take advantage of the skewed attachment point to set components at a different height?

it's at the same height.
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Offline MikeNCR

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« Reply #118 on: February 20, 2009, 10:53:47 PM »
Quote from: Sage;29406
it's at the same height.


Only when the extender is vertical. If you use the side attachments, which is where the "problem" is, effectively allows you to choose from two different heights.

Offline Madiaba

The DSL 3.0 preview thread
« Reply #119 on: February 20, 2009, 11:23:16 PM »
Once a component's been in use (esp for a while), it cannot be changed in size or APs, for many bots rely on it being what it is to work properly.  On the other hand, one could just add another AP (as long as the ID was higher than the rest) so that it doesn't interfere with any previous uses/applications of it.  No retro probs in doing that.
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