Author Topic: Stock Mini's AI progression Thread. (Release V.1.2 added)  (Read 30172 times)

Offline G.K.

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Re: Stock Mini's AI progression Thread
« Reply #20 on: February 13, 2011, 03:40:25 PM »
What are the three to the right of STFW?
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Offline Reier

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Re: Stock Mini's AI progression Thread
« Reply #21 on: February 13, 2011, 03:41:35 PM »
I'm guessing they're Maelstrom, NW, and RBP?
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Re: Stock Mini's AI progression Thread
« Reply #22 on: February 13, 2011, 03:48:24 PM »
Double post.. Here's a little preview of what's to come with the pack :P

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Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #23 on: February 13, 2011, 03:50:05 PM »
What are the three to the right of STFW?

I'm guessing they're Maelstrom, NW, and RBP?

that's correct.

btw i have never tried skinning an arena before so this is the best  could do for a mini combat arena:

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Offline Scorpion

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Re: Stock Mini's AI progression Thread
« Reply #24 on: February 13, 2011, 04:09:55 PM »
Double post.. Here's a little preview of what's to come with the pack :P

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Offline logannaruto

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Re: Stock Mini's AI progression Thread
« Reply #25 on: February 13, 2011, 04:24:12 PM »
the combat arena has 1 saw and 2 spike things not 2 saws and 1 spike thing

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #26 on: February 13, 2011, 04:26:24 PM »
the combat arena has 1 saw and 2 spike things not 2 saws and 1 spike thing

*facepalm* i guess I'll have to check again, easy fix though :P
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Offline martymidget

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Re: Stock Mini's AI progression Thread
« Reply #27 on: February 13, 2011, 04:28:50 PM »
What worries me is that mini SFTW could give big SFTW a good fight...

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #28 on: February 13, 2011, 04:33:15 PM »
What worries me is that mini SFTW could give big SFTW a good fight...

exposed motor vs bigger chassis :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline martymidget

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Re: Stock Mini's AI progression Thread
« Reply #29 on: February 13, 2011, 04:34:26 PM »
still, it would be worth doing for the lols xD

Offline logannaruto

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Re: Stock Mini's AI progression Thread
« Reply #30 on: February 13, 2011, 04:37:41 PM »
i might make mini little metel freind later today

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #31 on: February 13, 2011, 04:42:04 PM »
still, it would be worth doing for the lols xD

just like mini bounty hunter (thinking about making one) vs mini ITI V :P

I have fixed the Mini Combat Zone arena too :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline freeziez

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Re: Stock Mini's AI progression Thread
« Reply #32 on: February 13, 2011, 05:47:00 PM »
Sent more MiniBots. :D
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Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #33 on: February 14, 2011, 04:56:10 PM »
Today's update will most likely just be 1 team and that will feature Drumblebee, Bounty Hunter and Seism 13. Currently working on Bounty Hunter's paint job after i complete that i should have a pic up of the 3.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Re: Stock Mini's AI progression Thread
« Reply #34 on: February 14, 2011, 04:57:38 PM »
How in God's holy name is that possible to make an AW Drumblebee?
If you can, sir, you have my respect.
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Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #35 on: February 14, 2011, 05:19:58 PM »
How in God's holy name is that possible to make an AW Drumblebee?
If you can, sir, you have my respect.

I have made an AW drum before, however this Drumblebee Mini was made by Badnik.



Seism 13 is a bit eh but that's the best i could do, i really wanted to give it 2 wedges as they were they main feature of the original razor tip is there too :) Pretty hapy with the mini bounty hunter lol.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
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https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
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Offline freeziez

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Re: Stock Mini's AI progression Thread
« Reply #36 on: February 14, 2011, 05:21:52 PM »
Are you gonna use my (or at least some of my) Mini Rookies?
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Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #37 on: February 14, 2011, 05:27:32 PM »
Are you gonna use my (or at least some of my) Mini Rookies?

Still seeing if i can make improvements on them and then i have to skin them etc. obviously they won't be used as AI opponents but will be the team that players can use so i want to make sure they are able to win against some of the others.

NOTE: added AI teams and Arena previews to the original post on page 1 :)
« Last Edit: February 14, 2011, 05:54:50 PM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline logannaruto

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Re: Stock Mini's AI progression Thread
« Reply #38 on: February 14, 2011, 07:04:25 PM »
do the hazards work in the mini combat zone?

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #39 on: February 14, 2011, 07:09:26 PM »
nah it's a re-skin of the Small arena, as Joe pointed out no one really uses the hazards anyway.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.