Author Topic: SkAI High  (Read 61011 times)

Offline Vertigo

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Re: SkAI High
« Reply #340 on: January 26, 2011, 11:07:14 AM »
FOTEPX, all your bots look great

Offline Sage

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Re: SkAI High
« Reply #341 on: January 26, 2011, 03:36:45 PM »
We're already doing Re-Stocked... why are you using the same names for bots if they won't resemble the originals at all?

Also, Vertigo, in the original game each team only had 3 bots, not six. I can't remember which AI pack edited that (starcore?) but if he's redoing the originals than it's only 3 bots.
You got my vote for RA2 Wizard. Always and forever.

Offline Vertigo

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Re: SkAI High
« Reply #342 on: January 26, 2011, 03:50:34 PM »
I'm having re-makes of the stock bots to increase originality, hopefully having to re-build Grog as a flipper should acheive just that, otherwise I would end up with 30 LW dual bsg flippers :P

This is in DSL, so its six bots per team, the teams should consist of the three re-builds and 3 "extra" bots


Offline SteveM4

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Re: SkAI High
« Reply #343 on: January 26, 2011, 03:54:45 PM »
My 'extras' are keeping with the originality theme.

So far I have

a 4bsg front-hinged flipper bot that looks SO COOL
A LW with a JX that can chuck stuff for miles
A MW Front-hinged flipper, 2 Mag Snappers
A top flipper (Brand new design IMO)
I do those awful YouTube videos.

Offline Sage

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Re: SkAI High
« Reply #344 on: January 26, 2011, 04:11:26 PM »
No seriously, how the heck would telling someone to rebuild grog as a flipper increase originality? What, are they gonna put battle axes on it?
You got my vote for RA2 Wizard. Always and forever.

Offline G.K.

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Re: SkAI High
« Reply #345 on: January 26, 2011, 04:14:08 PM »
He's redoing the DSL stuff, not stock.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Sage

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Re: SkAI High
« Reply #346 on: January 26, 2011, 04:17:37 PM »
He's redoing the DSL stuff, not stock.

so...? Is he gonna make a shell spinner/flipper hybrid?
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Re: SkAI High
« Reply #347 on: January 26, 2011, 07:27:35 PM »
Yeah, the second would be easier, but how do I make navigation? :P

Correct me if Im wrong Click...but it would be the same thing you told me to tweak on the CCIV arena in the python? with the python walls?

Offline Clickbeetle

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Re: SkAI High
« Reply #348 on: January 29, 2011, 09:02:55 PM »
Yeah, the second would be easier, but how do I make navigation? :P

Correct me if Im wrong Click...but it would be the same thing you told me to tweak on the CCIV arena in the python? with the python walls?


That's half of it.  You need collision lines, but if there's an obstacle in the middle the AI has to drive around, you also need POVs.


You can just copy the CollisionLines and POVs from the BBEANS arena and modify the coordinates to fit the Onslaught Arena.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline SteveM4

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Re: SkAI High
« Reply #349 on: January 30, 2011, 01:07:51 AM »
Just found out that the fire-axe pointed in the correct direction is wedgey.
I do those awful YouTube videos.

Offline SteveM4

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Re: SkAI High
« Reply #350 on: February 01, 2011, 01:33:17 PM »
Update from my end.

Team HEX has had the LW updated and a prototype for Hanky Panky has been built. But does not look much like the original, although it is a weaponed flipper with irons like the stock version. Could be changed to use spike strips like the DSL one, however.

The 3 extra robots for HEX have been built, all Front Hinged flippers called 'Frontal Assault xx' and can be seen in my showcase, bar the third version.  FA 2 and 3 are similar and I'll let Vertigo to decide on which one to have. There is an extra Front Hinged flipper waiting if he chooses only 1.

HEX LW (not Ai'd)
HEX MW (Ai'd)
HEX HW (Not sure about it yet)
FA 1.5 (Not Ai'd
FA 2 (Ai'd
FA 3 (Being Aid)

Three XTRA bots have been completed. Forkie has a particularly elaborate flipping device and Stingray is a LW with a large JX, it is also a diamond. Barbour's Shop (name?) was the first completed and is a different type of flipper. Strictly speaking it is a twinned disc HS but has no real weaponry, just flipper segments with beaters on he end to flip bots over. (All not Ai'd)

The Havok team will consist of 3 key bots. Havok 5 (Fist beta flipper) Havok 13 (First dual beta flipper) and Havok 20 (Best one yet, and last).
The other three will be lightweight or odd versions of Havoks. Includes a LW Havok 13, The Havotic Duo (in the exchange) and Havok 1.

H5 (Not Ai'd)
H13 (Ai'd)
H20 (Ai'd)
LW H13 (Ai'd)
Duo (Not Ai'd)
H1 (Not Ai'd or found, might have to be H2)

Phew.
I do those awful YouTube videos.

Offline Vertigo

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Re: SkAI High
« Reply #351 on: February 02, 2011, 03:47:23 AM »
Right, send your bots over. And its barber shop chop :P

And I never told you that you could have a team havok!

Offline SteveM4

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Re: SkAI High
« Reply #352 on: February 02, 2011, 01:19:38 PM »
o_0

Can I have one. Pweeese! I was trying to keep them different.
I do those awful YouTube videos.

Offline G.K.

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Re: SkAI High
« Reply #353 on: February 02, 2011, 01:20:08 PM »
If there's a havok team I get an Enigma one. :P
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline SteveM4

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Re: SkAI High
« Reply #354 on: February 02, 2011, 01:21:05 PM »
A set of GTM flipper teams (what have i just said?)
I do those awful YouTube videos.

Offline Vertigo

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Re: SkAI High
« Reply #355 on: February 03, 2011, 10:17:28 AM »
No, well not for now anyway

Offline martymidget

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Re: SkAI High
« Reply #356 on: February 03, 2011, 01:12:49 PM »
No, well not for now anyway

If you did do that, it could be 1 or 2 teams with totally unique bots, to not make it too repetitive. Though finding unique (and effective) flipper designs would be difficult.

Offline SteveM4

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Re: SkAI High
« Reply #357 on: February 03, 2011, 01:16:21 PM »
Are shape flippers allowed?
I do those awful YouTube videos.

Offline Vertigo

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Re: SkAI High
« Reply #358 on: February 03, 2011, 01:30:56 PM »
What the a shape flipper?

No, well not for now anyway

If you did do that, it could be 1 or 2 teams with totally unique bots, to not make it too repetitive. Though finding unique (and effective) flipper designs would be difficult.
I have ideas, all will be revealed once v1.0 is released :P

Offline SteveM4

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Re: SkAI High
« Reply #359 on: February 03, 2011, 01:33:19 PM »
I am trying to add unique flippers to the extra 3 spaces on HEX and SYD.

So far I have a 5 bsg Front Hinge, a 5 bsg Top flipper (See showcase), a 3 JX True, a 4 BSG MW True, a BETA LW True.
I do those awful YouTube videos.