Author Topic: SkAI High  (Read 61066 times)

Offline kill343gs

Re: SkAI High
« Reply #320 on: January 23, 2011, 09:47:50 AM »
It's like if somebody painted the arena an obnoxious blue for something, then it started to wear off..


For once the mods did something right
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Offline freeziez

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Re: SkAI High
« Reply #321 on: January 23, 2011, 10:10:43 AM »
If you could make the rest of the arena (the outside part) kind of rusted, too, then it wouldn't look so bad.

And BTW, you should skin a tabletop so it looks like you're in the skies!
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Offline Preytor_4

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Re: SkAI High
« Reply #322 on: January 23, 2011, 10:12:19 AM »
This. Is. Going. To. Be. FREAKIN. AWESOME!

I'm not all that overly awesome at arena skinning, but i could help

Offline Vertigo

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Re: SkAI High
« Reply #323 on: January 23, 2011, 11:53:28 AM »
damn.. a warning would have been nice..

no offense of course *wipes blood from eyes*
You wanted to do the UI? Erm, yes please :D

Offline SteveM4

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Re: SkAI High
« Reply #324 on: January 23, 2011, 12:54:42 PM »
If vertigo needs a hand I am not that bat at PDN.
I do those awful YouTube videos.

Offline Vertigo

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Re: SkAI High
« Reply #325 on: January 23, 2011, 12:56:33 PM »
If vertigo needs a hand I am not that bat at PDN.
Its fine

Offline SteveM4

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Re: SkAI High
« Reply #326 on: January 23, 2011, 01:03:08 PM »
Ok!  ;)
I do those awful YouTube videos.

Offline Vertigo

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Re: SkAI High
« Reply #327 on: January 23, 2011, 01:21:19 PM »
BTW, what did you think of the UI?

Offline Vertigo

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Re: SkAI High
« Reply #328 on: January 23, 2011, 01:38:31 PM »
Update:

Everything is now done, apart from the bots and AIing :D

Offline G.K.

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Re: SkAI High
« Reply #329 on: January 23, 2011, 01:41:22 PM »
Might actually AI some stuff soon. :P
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline Vertigo

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Re: SkAI High
« Reply #330 on: January 23, 2011, 01:42:05 PM »
Might actually AI some stuff soon. :P
I have 4/5 of my teams AI'd (including a secret team)

Offline JoeBlo

Re: SkAI High
« Reply #331 on: January 24, 2011, 12:18:47 AM »
You wanted to do the UI? Erm, yes please :D

Wat?

when did I say I wanted to do the UI ? :P

I just photoshopped an example of a main menu based on what I was explaining to you.. I thought Gazea was doing your UI.

Offline Vertigo

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Re: SkAI High
« Reply #332 on: January 24, 2011, 10:52:04 AM »
damn.. a warning would have been nice..

no offense of course *wipes blood from eyes*
^Whats this then?^

Offline JoeBlo

Re: SkAI High
« Reply #333 on: January 24, 2011, 11:16:47 AM »
my eyes bleeding from being caught off guard by the blueness of paint bucket tool usage :P

Offline Vertigo

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Re: SkAI High
« Reply #334 on: January 24, 2011, 11:20:14 AM »
Oh, OK :P

Offline JoeBlo

Re: SkAI High
« Reply #335 on: January 24, 2011, 11:32:50 AM »
Though if you want any opinions of the UI..

The text color you have in the sig images looks really nice and classy and much better then the bright orange, I'd suggest making the actual UI the same way you have done the sig.  ;)

Offline Vertigo

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Re: SkAI High
« Reply #336 on: January 24, 2011, 12:39:19 PM »
Though if you want any opinions of the UI..

The text color you have in the sig images looks really nice and classy and much better then the bright orange, I'd suggest making the actual UI the same way you have done the sig.  ;)
I may just do that, if I have the time :P

And KM, FEEDBACK:
Steel Yard Dog: All are nice
HEX: All are fine, bar Hanky Panky, which is HORRIBLE, please rebuild  ;)

And these teams are supposed to have six bots in y'know

Offline Vertigo

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Re: SkAI High
« Reply #337 on: January 25, 2011, 11:48:38 AM »
Just a thought...

It would be nice to have an arena tailor made for this pack,
I was thinking of an edited BBEANS tourney arena 2, with the spinner removed and a pit should be in its place, the same size as the cage surrounding it, and about 3/4 of the depth of the cage wall. Two of the flippers removed, and the remaining two made thinner, like the width of 20cm DSL bars. I don't know how hard this would be, but I imagine a lot easier than making an arena from scratch?
If this isn't too hard, I wouldn't mind if someone made this themselves or taught me how to do this (I don't want to just demand things from people :P)

Offline JoeBlo

Re: SkAI High
« Reply #338 on: January 25, 2011, 10:02:10 PM »
Trov said its quite do-able with the bladewall object sine it has the hole in it already (havent looked myself).. I think I know one way you would do it if thats the case....

Edit.. though you could probably just make some navigation for the Onslaught Arena for less effort

Offline Vertigo

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Re: SkAI High
« Reply #339 on: January 26, 2011, 10:31:12 AM »
Yeah, the second would be easier, but how do I make navigation? :P