Author Topic: Making Flamethrowers and cannons  (Read 4734 times)

Offline 123savethewhales

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Re: Making Flamethrowers and cannons
« Reply #40 on: October 30, 2010, 11:39:57 PM »
So with TM_ROWs in the RBCollection not working (has anyone gotten this to work for cannons before?), I went in and change all the MESH_VERTEX by swapping the X with the Z (so it turns 90 degrees), and adding a fix number to Y (to raise it up).  Also fix up all the Attachment points, but it's done now so I can claim I made a cannon before.

Offline Clickbeetle

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Re: Making Flamethrowers and cannons
« Reply #41 on: October 30, 2010, 11:54:59 PM »
Ah yes, I had a feeling it might do that but I wasn't sure since it's been a while since I made a cannon.  I guess TM_ROWs don't work for adjusting cannons.  You need to edit the actual mesh, like you already did.

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Offline 123savethewhales

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Re: Making Flamethrowers and cannons
« Reply #42 on: October 31, 2010, 01:19:43 AM »
Another problem I notice is how the cannon doesn't actually fires, but just falls to the ground sometimes.  This seen to happen not just with my cannon, but other cannons as well.  Any way to fix this?

Offline Clickbeetle

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Re: Making Flamethrowers and cannons
« Reply #43 on: November 06, 2010, 08:50:42 PM »
I don't even know what causes that, much less how to fix it.  It seems to happen more frequently the more cannons you have on your bot though.  I've noticed it more often with the laser rifle than with the grape crate or the stock cannon.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline ACAMS

Re: Making Flamethrowers and cannons
« Reply #44 on: November 07, 2010, 01:54:35 AM »
Custom flame throwers and cannons are impossible in RA2
 

Offline GoldenFox93

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Re: Making Flamethrowers and cannons
« Reply #45 on: November 07, 2010, 08:05:28 AM »
Just had a thought...what if there was a cannon that fired these? -  :SFTW



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Offline JoeBlo

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Re: Making Flamethrowers and cannons
« Reply #46 on: November 07, 2010, 08:08:08 AM »
myself, Madiaba and sage started making a BOTM entry for the last anything goes BOTM that did that such thing

it was going to be an aircraft carrier warship that had SFTW's on board and a cannon that fired them down the run way :P

time wasn't our friend though
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Offline The Marionette Man

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Re: Making Flamethrowers and cannons
« Reply #47 on: November 07, 2010, 09:03:21 PM »
I guess it seems that no one actually knows how huh?

Offline 123savethewhales

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Re: Making Flamethrowers and cannons
« Reply #48 on: November 07, 2010, 11:56:41 PM »
If someone turn SFTW into a GMF, porting it into a cannon should be pretty easy.

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #49 on: November 08, 2010, 03:48:44 AM »
If someone turn SFTW into a GMF, porting it into a cannon should be pretty easy.

SFTW component in the BBEANS AI pack ?

Offline JoeBlo

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Re: Making Flamethrowers and cannons
« Reply #50 on: November 08, 2010, 05:41:12 AM »
Correct.. thats what we started doing..
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Offline Scorpion

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Re: Making Flamethrowers and cannons
« Reply #51 on: November 12, 2010, 01:38:46 PM »
So the side it breathes fire from is already set up in the exe (1,0,0) ?

Any object can be made a flamethrower... o wait FLAMING RAZORS !

yes and if nothing is set in the text the flame will just Emmit from the same point in every arena (center in most) thats how I made my remote flamer
Slight bump, but I have to ask how (or if) you can set or edit the values for the flame emmiter points on a component.

Offline Naryar

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Re: Making Flamethrowers and cannons
« Reply #52 on: November 13, 2010, 07:04:10 AM »
Read the thread whole and you shall find what you seek

Offline Clickbeetle

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Re: Making Flamethrowers and cannons
« Reply #53 on: November 13, 2010, 04:44:11 PM »
myself, Madiaba and sage started making a BOTM entry for the last anything goes BOTM that did that such thing

it was going to be an aircraft carrier warship that had SFTW's on board and a cannon that fired them down the run way :P

time wasn't our friend though


HAHAHA that sounds awesome.  How far did you end up getting?  I'm not sure if a SFTW cannon would work, since it's composed of four separate objects connected by hinges.  It might be necessary to merge them into one.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Stagfish

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Re: Making Flamethrowers and cannons
« Reply #54 on: November 13, 2010, 04:45:43 PM »
Maybe SFTW guards that go back and forth on servo pistons?

Offline JoeBlo

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Re: Making Flamethrowers and cannons
« Reply #55 on: November 14, 2010, 01:51:58 AM »
How far did you end up getting?

I made the big pieces of the ship and Sage sent me hex codes to make a shiny silver metal looking color..

thats about it... :P

we might band back together one of these days and finish what we started..
14x BOTM Winner - Robot Arena for Mac