Author Topic: Reverse-engineering the RA2 executable.  (Read 7647 times)

Offline Badnik96

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Re: Reverse-engineering the RA2 executable.
« Reply #20 on: March 09, 2010, 03:54:34 PM »
TELL. CLICK. NOW.

Offline somestrangeguy

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Re: Reverse-engineering the RA2 executable.
« Reply #21 on: March 09, 2010, 04:12:50 PM »
Oh I get it! Jonzu is making another premature april fools attempt since the last one failed.

Offline G.K.

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Re: Reverse-engineering the RA2 executable.
« Reply #22 on: March 09, 2010, 04:16:58 PM »
Win
My above post explains everything about everything.

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Offline LiNcK

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Re: Reverse-engineering the RA2 executable.
« Reply #23 on: March 09, 2010, 04:44:31 PM »
Bitch is hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh.
xDDDDD

Offline Reier

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Re: Reverse-engineering the RA2 executable.
« Reply #24 on: March 09, 2010, 04:50:58 PM »
1. Allow animated gifs for bot skins.

2. Install a better online server for lag-less online play.
1. What? Bots don't have animated skins IRL...


2: That would be nice.
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Offline d-lark

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Re: Reverse-engineering the RA2 executable.
« Reply #25 on: March 09, 2010, 05:01:58 PM »
Fix the weight classes for lightweights so that they can actually equal 250 kg!

Offline Sage

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Re: Reverse-engineering the RA2 executable.
« Reply #26 on: March 09, 2010, 06:25:32 PM »
1. Allow animated gifs for bot skins.

2. Install a better online server for lag-less online play.
1. What? Bots don't have animated skins IRL...


They usually don't have motors inside each other or stacked batteries either...
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Offline SKBT

Re: Reverse-engineering the RA2 executable.
« Reply #27 on: March 09, 2010, 06:32:24 PM »
Fix Pnumatic cylanders so they can be used to self right a botwould be a nice thing.
1. Allow animated gifs for bot skins.

2. Install a better online server for lag-less online play.
1. What? Bots don't have animated skins IRL...


2: That would be nice.

Some bots have light patterns or flashing lights. (rationalization to do this)

Offline Jack Daniels

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Re: Reverse-engineering the RA2 executable.
« Reply #28 on: March 09, 2010, 06:34:45 PM »
1. Allow animated gifs for bot skins.

2. Install a better online server for lag-less online play.
1. What? Bots don't have animated skins IRL...


They usually don't have motors inside each other or stacked batteries either...

Actually, you both have a point.  And wouldn't it be kinda cool if we could skin components that had animations for parts that actually moved. Like electric motors that have actual spinning innards (made with an animated skin).  I think the other possibilities could be scrolling LED signs on a bot (which isn't that far off to think about).

Ambient lighting would be cool... I know it is not practical but I am thinking about futuristic themed bots with neon underglow and glowing innards.  Sure, they don't do it in real life now because it is no way efficient.  But, in game, I think that would spice up the Candy quite a bit.

Edit: Ha! Shishka beat me to it!

Offline JoeBlo

Re: Reverse-engineering the RA2 executable.
« Reply #29 on: March 09, 2010, 07:08:05 PM »
just make the game accept gif images in general... so you can make animated UI without a load of painful and difficult Gib work (I still havent figured out if its possable) :P

Offline Reier

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Re: Reverse-engineering the RA2 executable.
« Reply #30 on: March 09, 2010, 07:20:04 PM »
Sage: my point.
Make it so you can't stack or have components intersect. :P
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Offline JoeBlo

Re: Reverse-engineering the RA2 executable.
« Reply #31 on: March 09, 2010, 07:25:12 PM »
it would be cool to make objects collide with themselves same as they do with other robots componants so overlapping couldnt be done.

only thing is that would probaly make them not able to pass though the chassis without some smart coding work

Offline russian roulette

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Re: Reverse-engineering the RA2 executable.
« Reply #32 on: March 09, 2010, 07:50:34 PM »
More complex Chassis Design, i.e. no more having to topple over to get a cut off wedge or a drum chassis.

Offline Somebody

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Re: Reverse-engineering the RA2 executable.
« Reply #33 on: March 09, 2010, 08:36:50 PM »
2 Problems...

1. Think if you had 8 .gif motors and a .gif skin on your bot. It would lagggggggggggg.

2. Serge is gonna flip when he sees this.
I built that big robot on that TV show that time


Offline Pwnator

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Re: Reverse-engineering the RA2 executable.
« Reply #34 on: March 09, 2010, 09:50:14 PM »
1. Allow animated gifs for bot skins.

2. Install a better online server for lag-less online play.
1. What? Bots don't have animated skins IRL...


They usually don't have motors inside each other or stacked batteries either...


An animated bot preview would be better.


Also, JB's idea on self-colliding components is exactly what I wanted to have for a long time. XD
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Offline Naryar

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Re: Reverse-engineering the RA2 executable.
« Reply #35 on: March 10, 2010, 02:35:55 AM »
Clearly, animated components and animated skins = massive lag fest.

But this is awesome

Offline Pwnator

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Re: Reverse-engineering the RA2 executable.
« Reply #36 on: March 10, 2010, 02:43:31 AM »
Oh yeah, a much more beneficial feature would be a chassis weight calculator while sliding the ruler up and down.
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Offline Madiaba

Re: Reverse-engineering the RA2 executable.
« Reply #37 on: March 10, 2010, 07:44:38 AM »
Lots of thoughts here....

Is that a 'trial' version of IDA(pro), Serge?
Input is appreciated. :)
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Offline Naryar

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Re: Reverse-engineering the RA2 executable.
« Reply #38 on: March 10, 2010, 07:55:50 AM »
Lots of thoughts here....

But not enough modders, huh ?

Offline Condor33

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Re: Reverse-engineering the RA2 executable.
« Reply #39 on: March 10, 2010, 11:40:04 AM »
Adding in more than just plastic, aluminum, tite, steel armors would be nice.
 
I have no idea how you're managing to do this, Serge, but keep it up.
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