I downloaded your 1.0 ai pack and gave it some testing.A few notes:-There's a number of robots that are facing the wrong way, indicating you didn't really test this AI pack before releasing it :V-Unneccessary Roughness could use a range decrease in bindings, right now it will flip over immediately as the match starts-Quite a few robots are over-steering, which can be fixed by reducing the "turn" value in bindings-Your popups could be improved by changing their .py from Omni to Popup-Some robots (Summit in particular) either have weapons too far back or a smart zone too far forward.-Firewall's weapons don't seem to spin.-Please get Paint.net or something else that is better than MS Paint. Your team icons have that splotchy "I used paint bucket on a jpeg" feel going on and no one likes that.-A number of your robots (In Plain Sight and Hazard-To-Game Crab in particular) could do with weaponry changes, as their weapons have normals, severely hindering their ability to gut-rip-build quality is all over the map, but there are some pretty solid bots in here! Keep up your improvement and upgrading the robots in this pack and I think it has the potential to be up there with some of the greats.
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.
Quote from: Redalert on December 03, 2018, 09:30:49 AMThe bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.They would work if you lowered turnspeed
ok if the weapons are there then its too far forwardother bots are gonna climb up the wedge, and when theyre at the top of the wedge itll fire instead of when its on the weaponsalso those weapons are super far back and there isnt really a lot of them so fix thatalso lower turn fixes the zigzag issue not turnspeed dont listen to kix
ALERT- Another WS coming up...
I'm fine with hugging reier
why do you keep calling them reboots
its a rebuild