Author Topic: Realistic Ai  (Read 45945 times)

Offline G.K.

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Re: Realistic Ai
« Reply #120 on: July 25, 2010, 09:37:55 AM »
He wants to know which ones.
My above post explains everything about everything.

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Offline JoeBlo

Re: Realistic Ai
« Reply #121 on: July 25, 2010, 09:39:24 AM »
@Yoda: if you really wish to make it convincing what about adding vertical motors with wheels touching the sides to create more of the effect?

Offline Stagfish

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Re: Realistic Ai
« Reply #122 on: July 25, 2010, 09:46:27 AM »
Vertigo, the realistic ones are

Hammering bully (he's perfect)
Micro Impact 3
Gyrophobia 4
Bulldozers last resort
Rioting Defense (But I think there might be too many weapons)

Offline Vertigo

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Re: Realistic Ai
« Reply #123 on: July 25, 2010, 10:05:45 AM »
How are the others not realistic, they look like something that would be seen IRL
(The shell spiner has static weapons now)

Offline S.T.C.

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Re: Realistic Ai
« Reply #124 on: July 25, 2010, 01:21:11 PM »

FrenZy's insides, anything look wrong to you?



Offline Stagfish

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Re: Realistic Ai
« Reply #125 on: July 25, 2010, 01:22:07 PM »
No, nothing looks wrong. It may be the AI line i'll check.
 
EDIT: I redid the Ai line and it still doesnt work, I imported into my game but it didnt work so it must be a custom component.

Offline S.T.C.

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Re: Realistic Ai
« Reply #126 on: July 25, 2010, 01:27:12 PM »
Okay, let me know if you find the issue.
 
EDIT - Odd..



Offline Stagfish

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Re: Realistic Ai
« Reply #127 on: July 25, 2010, 01:28:21 PM »
Wait, whats underneith the beta geared motor and inbetween the drive motors?

Offline S.T.C.

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Re: Realistic Ai
« Reply #128 on: July 25, 2010, 01:31:45 PM »
That's part of the geared beta motor.



Offline Stagfish

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Re: Realistic Ai
« Reply #129 on: July 25, 2010, 01:33:49 PM »
Ok uh it could be the smartzone but I swear I have that smartzone.

Offline S.T.C.

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Re: Realistic Ai
« Reply #130 on: July 25, 2010, 01:35:06 PM »
Sent you a version without the smartzone.



Offline Vertigo

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Re: Realistic Ai
« Reply #131 on: July 25, 2010, 01:48:36 PM »
Why aren't the rest of my bots realistic Stag?

Offline Stagfish

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Re: Realistic Ai
« Reply #132 on: July 26, 2010, 02:45:18 AM »
Sent you a version without the smartzone.

It was the smartzone that was the problem, its fixed now.

Offline yoda9726

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Re: Realistic Ai
« Reply #133 on: July 26, 2010, 05:10:52 AM »
@Yoda: if you really wish to make it convincing what about adding vertical motors with wheels touching the sides to create more of the effect?

Good idea, Joe. thanks.
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Offline S.T.C.

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Re: Realistic Ai
« Reply #134 on: July 26, 2010, 02:04:51 PM »
Sent you a version without the smartzone.

It was the smartzone that was the problem, its fixed now.
Well that's odd, Killer Toolbox uses somewhat the same SZ.



Offline Badnik96

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Re: Realistic Ai
« Reply #135 on: September 04, 2010, 03:03:24 PM »
bumppp

Is this still being worked on?

Offline Stagfish

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Re: Realistic Ai
« Reply #136 on: September 04, 2010, 03:16:55 PM »
Sadly not, it's all in a mess plus some designs i've been sent are not possible IRL.

Offline SteveM4

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Re: Realistic Ai
« Reply #137 on: September 04, 2010, 04:33:49 PM »
Keep trying.
I would love IRL realism instead of DSL realism.

I could send some bots, I try to only build IRL realistic bots, no small chassis and long extenders with perms on the end!
More like a larger chassis with a Perm in it with a flywheel, or JX burst flipper or Beta motor flipper/axe.
I do those awful YouTube videos.

Offline GroudonRobotWars

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Re: Realistic Ai
« Reply #138 on: September 04, 2010, 07:44:56 PM »
If you are still working on it I would send my Dantomkia rep send the custom components for it

Offline Badnik96

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Re: Realistic Ai
« Reply #139 on: September 04, 2010, 11:53:40 PM »
If you do decide to continue this I could send some stuff.