gametechmods

Robot Arena => Modifications => Topic started by: Stagfish on May 10, 2010, 10:46:24 AM

Title: Realistic Ai
Post by: Stagfish on May 10, 2010, 10:46:24 AM
I've started making extremely realistic robots (like, no jugglers, popups and mostly flippers) for an Ai pack and so far I've only made 2 teams and I want you to make some! They have to very realistic and the weight limit is (nah weight limits suck) Custom components will be allowed, but send them to me as well as the bot so happy building! I will Ai but I would prefer if you Ai your own team of bots.
 
PS. i hope to get some replicas guys!
 
 
Heres an Example
(https://gametechmods.com/uploads/images/44168Example.png)
These are Falcon and Hodge
Title: Re: Realistic Ai
Post by: cephalopod on May 10, 2010, 10:55:02 AM
I may contribute something, I have a few uneffective-in-RA2-but-realistic bot ideas XD
Title: Re: Realistic Ai
Post by: LiNcK on May 10, 2010, 12:56:27 PM
Might contribute to this...
Ive been wanting to build bots you could make in real life, But dont work in RA2 :P
Title: Re: Realistic Ai
Post by: Badnik96 on May 10, 2010, 02:45:13 PM
Hey, I just started doing this too! I'll send in one of my flippers.
Title: Re: Realistic Ai
Post by: Naryar on May 11, 2010, 03:31:31 AM
They have to very realistic and the weight limit is 400kg (MW) so there wont be some overpowered bots. Custom components will be allowed,

 :ermm: You do know that custom components, or most of them, are overpowered ?

Might send some DSL hammer or flipper or whatever.


Or a Bad Attitude replica ??
Title: Re: Realistic Ai
Post by: JoeBlo on May 11, 2010, 03:33:33 AM
they dont have to be ? you can make custom components anything
Title: Re: Realistic Ai
Post by: Naryar on May 11, 2010, 03:38:16 AM
Ok, i'll just send a custom razor with over 9000 piercing and it will pwn nearly anything while still being a legal bot !!

Kidding, but that's what could happen with your current rules Stagfish...
Title: Re: Realistic Ai
Post by: JoeBlo on May 11, 2010, 04:28:16 AM
people normally say "I will allow custom components" as bait so people will make more  ;)

I felt it was the same with 02758683769493 kustom killers tourament idea

not saying there is anything wrong with that.. but thats why they say it.. not to get 9000dp razors no matter how hilarious that would be.
Title: Re: Realistic Ai
Post by: Badnik96 on May 11, 2010, 05:13:56 PM
02758683769493

XD that was random...
Title: Re: Realistic Ai
Post by: nicsan2009 on May 11, 2010, 05:16:48 PM
this could work
Title: Re: Realistic Ai
Post by: Stagfish on June 01, 2010, 07:30:44 AM
i've done 1 team so far

anyway heres a video
Realism ai DSL add on sneak peak (http://www.youtube.com/watch?v=w9whg4Ruukc#)
Title: Re: Realistic Ai
Post by: Squirrel_Monkey on June 01, 2010, 07:32:55 AM
LOL at music.
Is this DSL?
Title: Re: Realistic Ai
Post by: Pwnator on June 01, 2010, 07:33:44 AM
You could probably edit your first post to ban external armor. That's what ultimately separated DSL from IRL designs.
Title: Re: Realistic Ai
Post by: Badnik96 on June 01, 2010, 02:37:33 PM
Hold on, my team will come soon.
Title: Re: Realistic Ai
Post by: lloopp D lloopp on June 01, 2010, 02:40:40 PM
I <3 Swedge
Title: Re: Realistic Ai
Post by: Stagfish on June 01, 2010, 02:48:19 PM
so far no one has sent anything so most of the bots might be mine.
Title: Re: Realistic Ai
Post by: cephalopod on June 01, 2010, 02:53:48 PM
I did work on something, I think I've lost it now :P I might do something in a minute, see what happens.
Title: Re: Realistic Ai
Post by: Badnik96 on June 01, 2010, 05:19:22 PM
I have 2 bots out of 6 for my team.
Title: Re: Realistic Ai
Post by: Stagfish on June 15, 2010, 12:26:02 PM
I've ai'ed a couple more
(https://gametechmods.com/uploads/images/95197Pancake.png)
This is Pancake
Title: Re: Realistic Ai
Post by: G.K. on June 15, 2010, 12:27:03 PM
Awesome
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 01:39:26 AM
Who wants to be a beta tester? I'm only allowing 3.
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 01:44:54 AM
I'll be one.
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 01:51:00 AM
Iill upload later, I gotta go to school.
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 01:52:33 AM
At three in the morning?
Title: Re: Realistic Ai
Post by: JoeBlo on June 16, 2010, 02:11:51 AM
time zones change depending on where you live... for me its around 12 hours to US members.. so im eating my lunch when your going to bed :P
Title: Re: Realistic Ai
Post by: Bubbleman on June 16, 2010, 02:15:32 AM
Who wants to be a beta tester? I'm only allowing 3.
[blink]I would like to be a beta tester![/blink]...please.
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 02:48:39 AM
time zones change depending on where you live... for me its around 12 hours to US members.. so im eating my lunch when your going to bed :P

I usually stay up till five in the morning, so you're wrong :P
Man it's awkwerd seeing your name in Purple..........
Title: Re: Realistic Ai
Post by: JoeBlo on June 16, 2010, 02:58:09 AM
I usually stay up till five in the morning, so you're wrong :P
Man it's awkwerd seeing your name in Purple..........

who said I didnt eat lunch at 5 in the afternoon? (I do sometimes)

also awkward ? I think you mean odd ? :P

---------

BOT

for Beta Testers.. I would suggest at least 1 person with full knowledge in AI, etc to help solve any issues.. it does really help.
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 03:12:27 AM
I meant staying up to five in the morning, right now it's four Am, going on five.
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 11:03:53 AM
Ok, it's uploading to ebucket.
 
Now this.
 
INSTRUCTIONS (read fools!)
 
1. this is an add on for DSL 2, it might work 2.1 but the dsl 2.1 replicas will crash.
2. replace the components folder with the realism components one.
3. replace the AI folder with the realism ai folder.
 
There you have it! your very own realism ai to test out replicas for tourneys or simply IRL bots.
 
bleh i'll put the beta up for everyone.
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 11:24:23 AM
The Download!
http://ebucket.net/?f=2yfao9n896nivi (http://ebucket.net/?f=2yfao9n896nivi)
Title: Re: Realistic Ai
Post by: SKBT on June 16, 2010, 12:44:10 PM
Things that need work.

1. All the bots seem underpowered and run out of battery power 1/2 way through the fight.
2. The flippers need to be able to get under stuff. Some can't even get under a chasis without anything in it. (Parachute and Swedge are guilty of this)
3. If this is going to be a stand alone mod you might as well up the HP of flipper makers.
4. The crusher bot needs to be slightly faster to be able to be affective and also needs the ability to self right.
5. Mantis needs more durrable clamping arms.
6. Killertron crashes the game.

I could contribute bots to this if you want but I can not AI

Sorry about all the negative stuff
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 12:56:30 PM
did you remember to replace the old component folder with the new one? if you did i'm not sure why killertron crashes.
Title: Re: Realistic Ai
Post by: SKBT on June 16, 2010, 01:22:48 PM
Might be the pink plow or a smartzone?
Title: Re: Realistic Ai
Post by: Stagfish on June 16, 2010, 01:56:20 PM
no, it's not a smartzone. Did you overwrite the old component folder with the new one, copy and pasting the components wont work because there are two different metal hinges that are called he same.
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 02:28:21 PM
When I downloaded it I go the DSL Ai!
Title: Re: Realistic Ai
Post by: Badnik96 on June 16, 2010, 03:48:58 PM
Junkyard Golem- <3
Title: Re: Realistic Ai
Post by: Sparkey98 on June 16, 2010, 05:40:37 PM
Leach crashes.
Title: Re: Realistic Ai
Post by: Badnik96 on June 16, 2010, 08:07:09 PM
Leach?

Also where are the bots you posted on Page 1?
Title: Re: Realistic Ai
Post by: Stagfish on June 17, 2010, 01:19:35 AM
When I downloaded it I go the DSL Ai!

It comes with dsl ai aswell.
Title: Re: Realistic Ai
Post by: Stagfish on June 19, 2010, 07:17:39 AM
Ok heres the updates so far
 
Crusher has been updated (he now looks better aswell)
More bots have been added
Flipper makers have more health now
Title: Re: Realistic Ai
Post by: Naryar on June 19, 2010, 07:34:32 AM
I will try this.

I also suggest you put the link to your mod in your sig so you get more advertisment (like i did) because that DESTROY TRUCK has been here for ages and doesn't really helps TBH.
Title: Re: Realistic Ai
Post by: Stagfish on June 19, 2010, 10:32:45 AM
Ok i've done it.
Title: Re: Realistic Ai
Post by: Naryar on June 19, 2010, 10:35:19 AM
Better, but I was thinking more on a link to this thread...
Title: Re: Realistic Ai
Post by: JoeBlo on June 19, 2010, 10:41:25 AM
or both  ;)
Title: Re: Realistic Ai
Post by: Naryar on June 19, 2010, 10:50:53 AM
You are very right, mister joey
Title: Re: Realistic Ai
Post by: Stagfish on June 19, 2010, 10:51:45 AM
Can people actually tell me what needs fixing?
Title: Re: Realistic Ai
Post by: JoeBlo on June 19, 2010, 10:53:40 AM
Things that need work.

1. All the bots seem underpowered and run out of battery power 1/2 way through the fight.
2. The flippers need to be able to get under stuff. Some can't even get under a chasis without anything in it. (Parachute and Swedge are guilty of this)
3. If this is going to be a stand alone mod you might as well up the HP of flipper makers.
4. The crusher bot needs to be slightly faster to be able to be affective and also needs the ability to self right.
5. Mantis needs more durrable clamping arms.
6. Killertron crashes the game.

^^^^

like that ?
Title: Re: Realistic Ai
Post by: Stagfish on June 19, 2010, 10:54:34 AM
I've done most of that but what else? Everyone is just chatting.
Title: Re: Realistic Ai
Post by: JoeBlo on June 19, 2010, 10:56:15 AM
chatting interest > no interest  ;)
Title: Re: Realistic Ai
Post by: Badnik96 on June 19, 2010, 11:08:54 AM
I still want to know why Falcon and Hodge are not in the AI.
Title: Re: Realistic Ai
Post by: Stagfish on June 19, 2010, 11:18:37 AM
because I forgot, i'll ai them now.
Title: Re: Realistic Ai
Post by: Stagfish on June 20, 2010, 02:45:02 PM
DP:
 
Crusher now works perfectly!
(https://gametechmods.com/uploads/images/44925Crusher weapon.png)
(I was contolling my squashy replica by the way)
Title: Re: Realistic Ai
Post by: Badnik96 on June 20, 2010, 02:48:23 PM
Neat, cant wait for the next release.
Title: Re: Realistic Ai
Post by: Naryar on June 20, 2010, 02:55:31 PM
Not too bad, but you need a better weapon and wedges.
Title: Re: Realistic Ai
Post by: Stagfish on June 20, 2010, 03:00:11 PM
Thats squashys damage showing not crushers
Title: Re: Realistic Ai
Post by: Naryar on June 20, 2010, 03:01:14 PM
Still the big-ass teeth on the back are useless, apart maybe for looks but still weight wasted
Title: Re: Realistic Ai
Post by: Stagfish on June 20, 2010, 03:02:41 PM
So? There only supposed to look good, this isnt about making massive spinners and getting the body as small as possible. These are in real life designs, not RA2 designs.
Title: Re: Realistic Ai
Post by: Naryar on June 20, 2010, 03:05:27 PM
Your choice, but i'm not saying "make massive spinners" and real life builders do minimize chassis size anyways.
Title: Re: Realistic Ai
Post by: Stagfish on June 20, 2010, 03:15:18 PM
/kinda offtopic
 
How can I remove normals off the antblade?
Title: Re: Realistic Ai
Post by: Naryar on June 20, 2010, 03:16:55 PM
Remove the full line "normal = true 0 1 0  0 0 1" or something like that (i don't exactly remember what the x, y, z values are) in sozblade.txt.
Title: Re: Realistic Ai
Post by: S.T.C. on July 18, 2010, 05:23:44 PM
Just like to say that I like this AI, any new updates coming up, if I may ask?

Also, sorry for the bump.
Title: Re: Realistic Ai
Post by: Badnik96 on July 18, 2010, 06:19:18 PM
I agree with STC, it's been a while since we've heard anything about this. Is the 1.0 scheduled to release soon?
Title: Re: Realistic Ai
Post by: LiNcK on July 18, 2010, 08:15:54 PM
So? There only supposed to look good, this isnt about making massive spinners and getting the body as small as possible. These are in real life designs, not RA2 designs.

And I <3 em  :heart_smiley:
(1 month old mssg quote FTW! ;D)
Title: Re: Realistic Ai
Post by: Stagfish on July 19, 2010, 01:07:02 AM
I've Ai'ed a couple more but i've been busy with Robonova 2, now that i've learnt skinning I ight include some skinned parts.
Title: Re: Realistic Ai
Post by: Vertigo on July 19, 2010, 04:11:54 PM
I could give you a team if you'd like (I can even AI now :D)
Title: Re: Realistic Ai
Post by: NFX on July 20, 2010, 08:52:35 AM
I wholeheartedly approve of this, Stagfish. =] Might not count for much, though.

I would submit a team for this, but my laptop's screwed up, and I don't have RA2 on the home comp I'm using. I might build it around Valid Query. ;)
Title: Re: Realistic Ai
Post by: freeziez on July 20, 2010, 01:10:05 PM
I'd like to help.
Title: Re: Realistic Ai
Post by: S.T.C. on July 20, 2010, 03:23:27 PM
I'm willing to send a team or two.
Title: Re: Realistic Ai
Post by: SteveM4 on July 22, 2010, 02:54:04 AM
I could send in Team Havok, that could help

Team Havok:
Havok (MW)
Havok 2 (HW)
Havok 3 (HW)
The Havotik Duo (HW)
MinII Havok (LW)
B????? B??????(Surprise Replica!) (MW)

I can't AI though...
Title: Re: Realistic Ai
Post by: Badnik96 on July 22, 2010, 09:55:25 AM
Cool. I think that would be a neat team.
Title: Re: Realistic Ai
Post by: Vertigo on July 22, 2010, 10:01:16 AM
B????? B??????(Surprise Replica!) (MW)
Bigger Brother :P
Title: Re: Realistic Ai
Post by: Stagfish on July 22, 2010, 10:03:57 AM
I actually have a bigger brother flipper component.
Title: Re: Realistic Ai
Post by: Vertigo on July 22, 2010, 10:12:48 AM
Are you allowing cheat components Stag, like the mini snapper?
Title: Re: Realistic Ai
Post by: Stagfish on July 22, 2010, 10:31:23 AM
Yeah, but you need to send them to me but they cant do 23389017317890327:D4502982759820 damage.
Title: Re: Realistic Ai
Post by: Vertigo on July 22, 2010, 10:35:12 AM
The mini snapper is already on the game, its an AI component
Title: Re: Realistic Ai
Post by: JoeBlo on July 22, 2010, 11:00:06 AM
they cant do 23389017317890327:D4502982759820 damage.

but 23389017317890327:D4502982759821 damage is ok ? :P
Title: Re: Realistic Ai
Post by: SteveM4 on July 22, 2010, 11:04:19 AM
/\ LOL

Yeah, it is bigger brother.
I have a firestorm replica brewing along with a Roadblock replica
Oh, and a robot many won't know of, after all, it lost in its third battle. Facet, anyone know of it?
Blue and large flipper?
Anyone?
No?

Meh, I'll do it anyway!
Title: Re: Realistic Ai
Post by: G.K. on July 22, 2010, 11:12:27 AM
Of course I've heard of Facet!

If I didn't, I'd be a numpty.
Title: Re: Realistic Ai
Post by: SteveM4 on July 22, 2010, 11:24:02 AM
Yeah, I watched that heat and i thought it had won once it flipped firestorm over,
then firestorm righted itself and flipped Facet on its side. I was gutted. I wanted to see Facet vs Chaos 2!
Title: Re: Realistic Ai
Post by: SKBT on July 22, 2010, 11:40:51 AM
Pics in spoiler


Is this the right style of building you want or not?
Title: Re: Realistic Ai
Post by: Vertigo on July 22, 2010, 12:16:44 PM
I've got 2 teams that I can send, if I get help with these bindings:
   
    list.append(("Grappler","Omni",
{'invertible':True,'nose':math.pi,'radius':0.1,'topspeed':100,'throttle
':130,'turn':60,'turnspeed':2,'weapons':(39,42)}))

I've AI'd 11 bots myself, just need help with this one :P
Title: Re: Realistic Ai
Post by: G.K. on July 22, 2010, 12:17:27 PM
What's the issue?
Title: Re: Realistic Ai
Post by: Vertigo on July 22, 2010, 12:25:35 PM
The game crashes when I click the 'start match' button
Title: Re: Realistic Ai
Post by: Stagfish on July 22, 2010, 03:05:08 PM
Pics in spoiler


Is this the right style of building you want or not?

Remove the hinge wedges and its great.
Title: Re: Realistic Ai
Post by: freeziez on July 22, 2010, 04:07:22 PM
Why? Hinged wedges are realistic.
Title: Re: Realistic Ai
Post by: Stagfish on July 22, 2010, 04:07:54 PM
No they are not, and they pass through the floor sometimes
Title: Re: Realistic Ai
Post by: NFX on July 22, 2010, 04:36:58 PM
Generally, hinges are only used on side skirts, for example on Panic Attack. I'm not sure I've ever actually seen a combat robot with a hinged frontal wedge, they normally have zero ground clearance.
Title: Re: Realistic Ai
Post by: S.T.C. on July 22, 2010, 04:47:30 PM
Hmm, I wonder if I have my 1996 Frenzy rep around...
Title: Re: Realistic Ai
Post by: Badnik96 on July 22, 2010, 04:51:31 PM
I'm pretty sure I still have the link to all the RW bots, I could send them.
Title: Re: Realistic Ai
Post by: SKBT on July 22, 2010, 04:58:07 PM
Generally, hinges are only used on side skirts, for example on Panic Attack. I'm not sure I've ever actually seen a combat robot with a hinged frontal wedge, they normally have zero ground clearance.

Original Sin, SJ, Pinball and the 2010 Sewer Snake have hinged wedges. So hinged wedges are realistic.

Pics in spoiler


Is this the right style of building you want or not?

Remove the hinge wedges and its great.

Not trying to be contradictory but the wedges on the front also act as stabilizers when it flips maybe I could switch them to a 80cm size so the bot can still flip and not flip its self.
Title: Re: Realistic Ai
Post by: S.T.C. on July 22, 2010, 05:07:17 PM
I'm pretty sure I still have the link to all the RW bots, I could send them.
No worries, I found it.
 
EDIT - I made a team, I'll AI and send it soon.
Title: Re: Realistic Ai
Post by: NFX on July 22, 2010, 07:27:24 PM
Generally, hinges are only used on side skirts, for example on Panic Attack. I'm not sure I've ever actually seen a combat robot with a hinged frontal wedge, they normally have zero ground clearance.

Original Sin, SJ, Pinball and the 2010 Sewer Snake have hinged wedges. So hinged wedges are realistic.

Yeah, I found some vids, and it looks as though you're right. My bad. =)
 
I will try making a team for this just as soon as I get my laptop back and it's working.
Title: Re: Realistic Ai
Post by: S.T.C. on July 22, 2010, 08:16:06 PM
Well, I just sent my team.
 
EDIT - I decided to use the components that comes with the AI, it crashes my game.
Title: Re: Realistic Ai
Post by: Stagfish on July 23, 2010, 03:55:38 AM
Yeah, Frenzy crashes my game aswell.
Title: Re: Realistic Ai
Post by: Vertigo on July 23, 2010, 04:39:46 AM
Have you got Frenzy.py in your AI folder?
Title: Re: Realistic Ai
Post by: Stagfish on July 23, 2010, 10:13:38 AM
Yeah, I thought that would be the problem too.
Title: Re: Realistic Ai
Post by: S.T.C. on July 23, 2010, 02:31:13 PM
Do you mean my FrenZy replica?
Title: Re: Realistic Ai
Post by: Stagfish on July 23, 2010, 02:43:33 PM
Yeah I do
Title: Re: Realistic Ai
Post by: S.T.C. on July 23, 2010, 03:26:33 PM
idk why, it uses all DSL components
Title: Re: Realistic Ai
Post by: Stagfish on July 24, 2010, 02:58:51 AM
I dont have DSL 2.1, I only have 2.0 it might be the problem.
Title: Re: Realistic Ai
Post by: S.T.C. on July 24, 2010, 10:44:38 AM
I'm guessing the smart zones I used are 2.1.

Does any other bot shut down?
Title: Re: Realistic Ai
Post by: Stagfish on July 24, 2010, 11:13:24 AM
No, just Frenzy.
Title: Re: Realistic Ai
Post by: S.T.C. on July 24, 2010, 01:29:37 PM
Okay so its not the smart zone (Killer Toolbox uses the same smart zone) I'll try and figure it out when I can.
Title: Re: Realistic Ai
Post by: Vertigo on July 24, 2010, 01:56:11 PM
I could send you 2 teams right now if you want them Stag
Title: Re: Realistic Ai
Post by: yoda9726 on July 25, 2010, 06:09:39 AM
I'm playing around a bit with a few ideas, but I got a quick question for you.  Would you allow a bot that can be built in real life, but there's no way in game to build it realistically?  What i'm talking about is a ring spinner.  The concept works in real life, it's like a shell spinner, but instead of spinning an entire shell, it just spins an outer ring.  This allows for the wheels to come out the top, and effectively makes it an invertible shell spinner.  The problem is, the only way i can think to build one in game is in a very unrealistic way. 
 
Basically, i'm asking are you wanting actual realistic builds, or are realistic concepts good enough?
 
here's a screenie, i'm sure you can see the problem.
 
 
(https://gametechmods.com/uploads/images/72680Dead Ringer.png)
 
I realise this could open a nasty can of worms, and that's why i'm asking ahead of time.
 
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 06:10:47 AM
Yes I suppose it would work.
Title: Re: Realistic Ai
Post by: Vertigo on July 25, 2010, 06:17:43 AM
I could snd you two teams right now if you'd like stag
Title: Re: Realistic Ai
Post by: yoda9726 on July 25, 2010, 06:18:03 AM
Allright.  If you change your mind about it, just lemme know.  I've got to build a few more bots, than i'll have a team for you
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 08:43:15 AM
Vertigo, the bots you sent me are no way realistic!
They have flail shell spinners, metalhinge wedges and weapons passing through each other. Did you see the level of realism I posted on the first post?
Title: Re: Realistic Ai
Post by: G.K. on July 25, 2010, 08:45:54 AM
Stag, about the wedges:

Original Sin, SJ, Pinball and the 2010 Sewer Snake have hinged wedges. So hinged wedges are realistic.
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 08:48:25 AM
I dont beleive door hinge wedges are realistic, skirt hinge ones are fine.
Title: Re: Realistic Ai
Post by: G.K. on July 25, 2010, 08:48:56 AM
What about what SKBT said?
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 08:51:32 AM
I dont beleive anyone would have a peice of metal on a door hinge in front of their bot in real life.
Title: Re: Realistic Ai
Post by: Gazea2 on July 25, 2010, 08:53:24 AM
I've Ai'ed a couple more but i've been busy with Robonova 2, now that i've learnt skinning I ight include some skinned parts.

Did I hear skinned parts? :D

I'll skin some for you. Just send me a list.
Title: Re: Realistic Ai
Post by: SKBT on July 25, 2010, 09:06:15 AM
I dont beleive anyone would have a peice of metal on a door hinge in front of their bot in real life.

(I'm not trying to start a fight here)

Your right typically piano hinges are used. But in all seriousness even my bot technically has a hinged wedge. (the lifter can be lowered below the bots wheels to touch the ground) I personally don't have a problem with skirt hinges but I don't like how the wedges are longer than the bot on most DSL bots so maybe you could say only 80cm and below for wedge length.
Title: Re: Realistic Ai
Post by: Vertigo on July 25, 2010, 09:18:36 AM
As explained before, metal hinge wedges are realistic
One of your bots in the beta version is a flail ss
Which of them has components passing through each other?
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 09:27:57 AM
What? No that was an extra team with some of my bots because I forgot to remove them.
Title: Re: Realistic Ai
Post by: Vertigo on July 25, 2010, 09:36:26 AM
OK, I'll change the flail ss to a static ss
Could you please define which other bots are 'unrealistic' & why
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 09:37:04 AM
They are not designs that would be built in real life.
Title: Re: Realistic Ai
Post by: G.K. on July 25, 2010, 09:37:55 AM
He wants to know which ones.
Title: Re: Realistic Ai
Post by: JoeBlo on July 25, 2010, 09:39:24 AM
@Yoda: if you really wish to make it convincing what about adding vertical motors with wheels touching the sides to create more of the effect?
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 09:46:27 AM
Vertigo, the realistic ones are

Hammering bully (he's perfect)
Micro Impact 3
Gyrophobia 4
Bulldozers last resort
Rioting Defense (But I think there might be too many weapons)
Title: Re: Realistic Ai
Post by: Vertigo on July 25, 2010, 10:05:45 AM
How are the others not realistic, they look like something that would be seen IRL
(The shell spiner has static weapons now)
Title: Re: Realistic Ai
Post by: S.T.C. on July 25, 2010, 01:21:11 PM
(http://i266.photobucket.com/albums/ii247/firestorm94/screenshot_9-4.jpg)
FrenZy's insides, anything look wrong to you?
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 01:22:07 PM
No, nothing looks wrong. It may be the AI line i'll check.
 
EDIT: I redid the Ai line and it still doesnt work, I imported into my game but it didnt work so it must be a custom component.
Title: Re: Realistic Ai
Post by: S.T.C. on July 25, 2010, 01:27:12 PM
Okay, let me know if you find the issue.
 
EDIT - Odd..
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 01:28:21 PM
Wait, whats underneith the beta geared motor and inbetween the drive motors?
Title: Re: Realistic Ai
Post by: S.T.C. on July 25, 2010, 01:31:45 PM
That's part of the geared beta motor.
Title: Re: Realistic Ai
Post by: Stagfish on July 25, 2010, 01:33:49 PM
Ok uh it could be the smartzone but I swear I have that smartzone.
Title: Re: Realistic Ai
Post by: S.T.C. on July 25, 2010, 01:35:06 PM
Sent you a version without the smartzone.
Title: Re: Realistic Ai
Post by: Vertigo on July 25, 2010, 01:48:36 PM
Why aren't the rest of my bots realistic Stag?
Title: Re: Realistic Ai
Post by: Stagfish on July 26, 2010, 02:45:18 AM
Sent you a version without the smartzone.

It was the smartzone that was the problem, its fixed now.
Title: Re: Realistic Ai
Post by: yoda9726 on July 26, 2010, 05:10:52 AM
@Yoda: if you really wish to make it convincing what about adding vertical motors with wheels touching the sides to create more of the effect?

Good idea, Joe. thanks.
Title: Re: Realistic Ai
Post by: S.T.C. on July 26, 2010, 02:04:51 PM
Sent you a version without the smartzone.

It was the smartzone that was the problem, its fixed now.
Well that's odd, Killer Toolbox uses somewhat the same SZ.
Title: Re: Realistic Ai
Post by: Badnik96 on September 04, 2010, 03:03:24 PM
bumppp

Is this still being worked on?
Title: Re: Realistic Ai
Post by: Stagfish on September 04, 2010, 03:16:55 PM
Sadly not, it's all in a mess plus some designs i've been sent are not possible IRL.
Title: Re: Realistic Ai
Post by: SteveM4 on September 04, 2010, 04:33:49 PM
Keep trying.
I would love IRL realism instead of DSL realism.

I could send some bots, I try to only build IRL realistic bots, no small chassis and long extenders with perms on the end!
More like a larger chassis with a Perm in it with a flywheel, or JX burst flipper or Beta motor flipper/axe.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 04, 2010, 07:44:56 PM
If you are still working on it I would send my Dantomkia rep send the custom components for it
Title: Re: Realistic Ai
Post by: Badnik96 on September 04, 2010, 11:53:40 PM
If you do decide to continue this I could send some stuff.
Title: Re: Realistic Ai
Post by: SteveM4 on September 05, 2010, 05:07:30 AM
I could send in my Panic Attack, Bigger Brother, Firestorm and Havoc replica.
Title: Re: Realistic Ai
Post by: Stagfish on September 05, 2010, 05:54:46 AM
I've started making extremely realistic robots (like, no jugglers, popups and mostly flippers) for an Ai pack and so far I've only made 2 teams and I want you to make some! They have to very realistic and the weight limit is (nah weight limits suck) Custom components will be allowed, but send them to me as well as the bot so happy building! I will Ai but I would prefer if you Ai your own team of bots.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 07, 2010, 09:27:47 PM
Would this work for my team even though it is not a rep is it IRL realistic. Because I am planing to send my Dantomkia, Missing Link(If it is finished and after Rep Wars 2) and the Stinger rep I have is garbage it does not even look realistic. The bot also knowen as one of my bots from ELBITE....
Title: Re: Realistic Ai
Post by: SteveM4 on September 08, 2010, 01:29:14 AM
LOL at the one ant!
Title: Re: Realistic Ai
Post by: Stagfish on September 12, 2010, 09:44:20 AM
Your ELBITE bots would probabley qualify for this GRW.
 
Anyway I made a title, I may work on a UI.
(https://gametechmods.com/uploads/images/24528Realism Ai title.png)
Yes I know its crappy and everyone else could probabley do a better job but I wanted to do it myself.
Title: Re: Realistic Ai
Post by: JoeBlo on September 12, 2010, 10:15:34 AM
color scheme is ok but I would suggest a typeface over a paintbrush.. at least to start off with then work back into the type after.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 12, 2010, 02:41:04 PM
I will possibly Ai them tomorrow and send them. All That I need to make sure if you have an FBS_.py because that is what Besrk Killer uses. The Dark Boxer uses Omni.py and it is easy to guess what AGK uses. And I will create one more Rep and I will be finished. 
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 17, 2010, 08:59:54 PM
DP Would I be able to make a rep of a robot from Robot Wars Extreme Destruction?
Title: Re: Realistic Ai
Post by: Naryar on September 18, 2010, 02:17:36 AM
I might be able to send a few bad fighters
Title: Re: Realistic Ai
Post by: Doomkiller on September 18, 2010, 05:45:10 AM
Have a look through Raging DSL MWs and see if there are any you like. I will send them to you if you want them.
Title: Re: Realistic Ai
Post by: Stagfish on September 18, 2010, 05:51:34 AM
I like the look of T4 and Canadian warrior.
Title: Re: Realistic Ai
Post by: Doomkiller on September 18, 2010, 06:15:28 AM
Just note that I didn't make those 2. T-4 is from BBEANS4 and I don't know where Canadian warrior came from....
Title: Re: Realistic Ai
Post by: Naryar on September 18, 2010, 06:59:37 AM
Was one of GroudonRobotWars' first tournament entries (i think Tag Team Tornado)

It's quite fail also :P
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 18, 2010, 10:44:49 AM
I could try fixing up Canadian Warrior. By changing the wheels and drives if you want
Title: Re: Realistic Ai
Post by: Badnik96 on September 18, 2010, 11:40:13 AM
Chew Tank, DON'T CALL ME CUTE, Dread All, Elmo Eater, Fliperoni, Going, Going, GONE! V2, HardHeadDragon, Hug the Roof, In the Air, Ize, Kiss the Roof, Scooped!, Start Again, That Weird Thing, The Grinder, The Kraken, The Sharp-Minded, Torque, Undercut and Wall-Flip look like they'd be OK in this.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on September 18, 2010, 12:29:36 PM
Will fix Canadian Warrior within the next hour or so. Sent the bots but did not ai them. Is this till being worked on.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on October 04, 2010, 10:41:37 PM
DP. Did you get my team?
Title: Re: Realistic Ai
Post by: FOTEPX on October 09, 2010, 05:30:42 PM
Here ya go, Staggy.

(https://gametechmods.com/uploads/images/91541Realism AI.png)

Want me to do the whole UI? I'm in the mood for it... :P
Title: Re: Realistic Ai
Post by: GroudonRobotWars on October 10, 2010, 11:30:05 PM
Looks good James.  :mrgreen:
Title: Re: Realistic Ai
Post by: Stagfish on October 21, 2010, 12:38:09 PM
Nope, i'll do it myself.
Title: Re: Realistic Ai
Post by: NFX on October 21, 2010, 01:17:03 PM
A whole bunch of realistic DSL MW's (https://gametechmods.com/uploads/files/RA2 Realistic MWs.zip). Only problem is I built them in NAR AI 2.3, so some of them might not work in DSL, specifically Kaze, who uses the Deadblow Pick and Ant Spike from the Darkrat components. I think Fang 2 uses Dual Mag Drive Motors as well.
Title: Re: Realistic Ai
Post by: SteveM4 on October 21, 2010, 02:31:17 PM
Erm, they don't even work in NAR Ai.

<-- Avatar is just how I feel!

EDIT: Silly me tried it DSL!!

I have some realistic ones if you are interested.

EDIT2: How do I add a .zip file to a post? clicked on attach and chose the folder but nothing happened
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 03, 2010, 04:30:42 PM
I might send Plunderbird 4.
Title: Re: Realistic Ai
Post by: ashman12 on November 03, 2010, 04:42:48 PM
How many teams can i send in.


I was thinking i could send in most of my replica's (The one's that dont fail) and some other bots.


I have three replica teams if your wondering but i can chop it down to two.
Title: Re: Realistic Ai
Post by: Ben Purse on November 10, 2010, 04:33:46 PM
Hey Stagfish. Can i work on this mod if your not working on this?
Title: Re: Realistic Ai
Post by: G.K. on November 10, 2010, 04:43:38 PM
*facepalm*

First you double account and second you ask a dumb question.
Title: Re: Realistic Ai
Post by: 70 CUDA on November 10, 2010, 04:58:21 PM
this is just what i have been doing lately. ill have a few for in a day or to.
Title: Re: Realistic Ai
Post by: Ben Purse on November 10, 2010, 11:55:01 PM
Anyone got a Robot in real life that i can create for this mod?
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 10, 2010, 11:57:23 PM
I got another team I want to send.
Title: Re: Realistic Ai
Post by: Ben Purse on November 11, 2010, 12:00:05 AM
Alright but can you ai because when i AI the bot just keeps spinning around in circres
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 11, 2010, 12:03:12 AM
Alright but can you ai because when i AI the bot just keeps spinning around in circres
.....

First of all this is Stag's mod
and second you are multi accounting.
Title: Re: Realistic Ai
Post by: Ben Purse on November 11, 2010, 12:05:19 AM
1) I don`t think he is working on it anymore so i might have to make it myself. I will crediet him though
2) I know but edgeviller pker34 is going to get deleted anyways. This was made because i felt like a noob with Edgeville
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 11, 2010, 12:07:51 AM
Here ya go, Staggy.

(https://gametechmods.com/uploads/images/91541Realism AI.png)

Want me to do the whole UI? I'm in the mood for it... :P
I could use that as a skin for the DSL tournament arena, under a different name.
Title: Re: Realistic Ai
Post by: Stagfish on November 11, 2010, 01:26:26 AM
Look guys stop, I'm busy trying to repair it at the moment.
 
EDIT: I need a download link for the beta if I am to continue this.
Title: Re: Realistic Ai
Post by: JoeBlo on November 11, 2010, 01:40:01 AM
1) I don`t think he is working on it anymore so i might have to make it myself. I will crediet him though

if you want to make a mod.. then make your own mod..

but you cannot even begin to talk about taking someone else's if you haven't even spoken to them about doing so.

Title: Re: Realistic Ai
Post by: Naryar on November 11, 2010, 09:37:53 AM
I am 3 times more confident Stag can finish that mod rather than that Ben Purse guy.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 11, 2010, 09:39:38 AM
Look guys stop, I'm busy trying to repair it at the moment.
 
EDIT: I need a download link for the beta if I am to continue this.
The beta was posted on the third page I think.
Title: Re: Realistic Ai
Post by: Stagfish on November 12, 2010, 11:56:20 AM
YES! Thank you GRW.


Also, Ben purse I certainly will not let you take over this.
Title: Re: Realistic Ai
Post by: Thyrus on November 12, 2010, 01:06:57 PM
did I mention that I will send the bots from STINATDWOMT after it`s done?
Title: Re: Realistic Ai
Post by: Stagfish on November 13, 2010, 04:44:18 AM
STC and Vertigo, I need you to resend your teams and if you could would you AI them? I'm very busy AI'ing a crapload of bots at the moment.
Title: Re: Realistic Ai
Post by: Vertigo on November 13, 2010, 04:45:29 AM
STC and Vertigo, I need you to resend your teams and if you could would you AI them? I'm very busy AI'ing a crapload of bots at the moment.
If I can make some 'realistic' bots that is :P
Title: Re: Realistic Ai
Post by: Ben Purse on November 14, 2010, 01:56:36 AM
Any beta`s being made?
Title: Re: Realistic Ai
Post by: Hydro on November 14, 2010, 01:59:31 AM
I have a bot I could give you for this. Want it?
Title: Re: Realistic Ai
Post by: SteveM4 on November 14, 2010, 05:48:56 AM
I could send you a heap of Replicas/IRL bots.
Title: Re: Realistic Ai
Post by: Stagfish on November 14, 2010, 07:51:22 AM
Please can people not send "Heaps" of bots for this. Otherwise this will take ages.
Title: Re: Realistic Ai
Post by: SteveM4 on November 14, 2010, 07:55:22 AM
By heaps I mean 5  :gawe:
Title: Re: Realistic Ai
Post by: MassimoV on November 14, 2010, 11:19:43 AM
Hey Stag, if you haven't already you should talk to DSC. He makes some cool bots.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 14, 2010, 11:21:38 AM
Please can people not send "Heaps" of bots for this. Otherwise this will take ages.
I only sent 1 team a month ago.
Title: Re: Realistic Ai
Post by: S.T.C. on November 14, 2010, 12:16:26 PM
Re-sent my team.
Title: Re: Realistic Ai
Post by: Thyrus on November 14, 2010, 12:35:43 PM
https://gametechmods.com/Robot_Exchange/DSL_MW/Thyrus_Pro%202%20Typ.bot (https://gametechmods.com/Robot_Exchange/DSL_MW/Thyrus_Pro%202%20Typ.bot)

If you want to have it ;)
Title: Re: Realistic Ai
Post by: Stagfish on November 14, 2010, 12:49:02 PM
Hey Stag, if you haven't already you should talk to DSC. He makes some cool bots.

He's sent me a team and I've Ai'ed it.
Title: Re: Realistic Ai
Post by: Stagfish on November 14, 2010, 12:53:15 PM
DP

STC, could you send me frenzy with a different smartzone? It crashes again :(
Title: Re: Realistic Ai
Post by: SteveM4 on November 14, 2010, 02:23:48 PM
I have a team of replicas here in the attachment below.

(Badnick has an AI'd cassius if you need it)
Title: Re: Realistic Ai
Post by: 70 CUDA on November 14, 2010, 02:25:59 PM
im working on mine. its a bit hard with all the torny bots im working on.
Title: Re: Realistic Ai
Post by: Ben Purse on November 17, 2010, 01:53:02 AM
How many teams have you done yet?
Title: Re: Realistic Ai
Post by: 70 CUDA on November 17, 2010, 01:56:51 AM
i have my Artwork team almost ready if you want them. Fox is skinning most of them now. should have them back in a week or so then ill AI them and send them over. unless this was ment to be a repop AI pack in witch case i got nothing. lol
Title: Re: Realistic Ai
Post by: Ben Purse on November 21, 2010, 05:20:45 AM
How much teams are there?
Title: Re: Realistic Ai
Post by: Stagfish on November 21, 2010, 05:22:36 AM
Oh for gods sake ben purse calm down, this was only supposed to be a small AI pack.
Title: Re: Realistic Ai
Post by: Stagfish on November 27, 2010, 01:58:35 PM
DP
 
I'm starting to add skinned components i've made to my bots!
(https://gametechmods.com/uploads/images/8965Flipper.png)
Title: Re: Realistic Ai
Post by: Badnik96 on November 27, 2010, 02:59:21 PM
That looks cool. Reminds me of Juggernot.
Title: Re: Realistic Ai
Post by: S.T.C. on November 27, 2010, 06:22:21 PM
Did I ever send you FrenZy cause I don't remember now...
Title: Re: Realistic Ai
Post by: GroudonRobotWars on November 27, 2010, 06:23:54 PM
Did I ever send you FrenZy cause I don't remember now...
I think you did.

Nice skins Stag.

And would this work:
(https://gametechmods.com/uploads/images/87571screenshot_6.jpg)
If so I will send another bot also with it, if not I will send the other 1 only.
Title: Re: Realistic Ai
Post by: Stagfish on December 18, 2010, 06:32:32 PM
bump
(https://gametechmods.com/uploads/images/61663Realism AI.png)
Note: This is only some of the bots, my gmf for the mag snapper seems to have dissapeared and is causing many to crash.
 
I'm quite happy with how some of them turned out like this one:
(https://gametechmods.com/uploads/images/48401Scrappage.png)
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 18, 2010, 06:59:13 PM
Holy ****! how did you get that many bots in the arena! And I will send two more robots.
Title: Re: Realistic Ai
Post by: Pwnator on December 18, 2010, 07:01:30 PM
Holy ****! how did you get that many bots in the arena!

(https://gametechmods.com/uploads/images/28312shiamagic.gif)
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 18, 2010, 07:33:04 PM
Just sent another bot and was wondering did you get my team from a while back.
Title: Re: Realistic Ai
Post by: Stagfish on December 18, 2010, 08:06:29 PM
I did get your team, I AI'ed it just now.

But now I must sleep, its 02:06 in the morning here and i've done a lot on realistic AI.
Title: Re: Realistic Ai
Post by: Ben Purse on December 18, 2010, 08:24:40 PM
Can i be a tester?
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 18, 2010, 08:27:42 PM
Can i be a tester?
On page 3 is the Beta version.

And another robot I made that might work
(https://gametechmods.com/uploads/images/44322screenshot_9.jpg)
Title: Re: Realistic Ai
Post by: Ben Purse on December 18, 2010, 08:28:50 PM
Yes but theres only 14 bots
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 18, 2010, 08:39:06 PM
Yes but theres only 14 bots
That is the Beta and the one with all the bots in a match is the final version probably.
Title: Re: Realistic Ai
Post by: Stagfish on December 19, 2010, 04:04:05 AM
Yep, its not finished yet.
Title: Re: Realistic Ai
Post by: Stagfish on December 19, 2010, 08:08:42 AM
DP

I just looked through my inbox and found lots of bots for realism AI but they are only single bots, not full teams!
Title: Re: Realistic Ai
Post by: SteveM4 on December 19, 2010, 08:30:56 AM
Would you like a full team. (Needs AI'ing)
Title: Re: Realistic Ai
Post by: Stagfish on December 19, 2010, 08:37:28 AM
Yes.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 19, 2010, 09:59:51 AM
I might have to go through some bots, would I be able to send four more bots. Since I sent one and told you were to get my Plunderbird 4 rep, the other four could make it a full team.
Title: Re: Realistic Ai
Post by: SteveM4 on December 19, 2010, 12:50:19 PM
Did you get my teams...
Title: Re: Realistic Ai
Post by: Stagfish on December 19, 2010, 02:57:52 PM
Yes, i'm having problems with the mag snapper and all things like it though (Like the judge burst and tminussnapper)
Title: Re: Realistic Ai
Post by: Scorpion on December 20, 2010, 07:57:31 AM
Why haven't I looked in this thread before?!?  :confused:
You know, I have atleast a teams worth of realistic bots.
If you want I could send them to you?
Title: Re: Realistic Ai
Post by: SteveM4 on December 20, 2010, 08:47:37 AM
I swear they have all DSL components.
Title: Re: Realistic Ai
Post by: Stagfish on December 20, 2010, 10:06:58 AM
I never said they didnt.
Title: Re: Realistic Ai
Post by: Stagfish on December 20, 2010, 10:37:28 AM
DP

KM, your Havok team has been AI'ed.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 20, 2010, 06:42:13 PM
I should have 4 bots ready tomorrow to be in a team with the other 2.
Title: Re: Realistic Ai
Post by: Stagfish on December 20, 2010, 06:54:15 PM
I would prefer 1 team per user to be honest.
Title: Re: Realistic Ai
Post by: Stagfish on December 20, 2010, 06:58:34 PM
DP

At the high amount of work i've been doing, I might get this out by christmas. But I need more members to make teams D:
Title: Re: Realistic Ai
Post by: Ben Purse on December 20, 2010, 07:03:17 PM
Yay for Stagfish!!
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 20, 2010, 07:17:41 PM
Okay, when I get the full version I will ai my other 6 bots.
Title: Re: Realistic Ai
Post by: SteveM4 on December 21, 2010, 02:26:44 AM
We should get Thyrus in to this...
Title: Re: Realistic Ai
Post by: yoda9726 on December 21, 2010, 03:53:56 AM
Crap, I totally forgot about this.  I'll get you a team (relatively) soon
Title: Re: Realistic Ai
Post by: Thyrus on December 21, 2010, 09:26:44 AM
I could give you an AIed team of 6 MW if you want me to?
Title: Re: Realistic Ai
Post by: SteveM4 on December 21, 2010, 09:29:04 AM
I'm not making making you do anything.

Just if you want.
Title: Re: Realistic Ai
Post by: Stagfish on December 21, 2010, 10:24:38 AM
I could give you an AIed team of 6 MW if you want me to?

Yeah ok.
 
@KM
what are you talking about? :confused:
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 21, 2010, 02:17:44 PM
I think KM meant that he was not trying to rush Thyrus into sending robots.
Title: Re: Realistic Ai
Post by: Stagfish on December 21, 2010, 04:26:22 PM
I've got a lot of my own custom components in this mod that i'm quite happy with :D
Title: Re: Realistic Ai
Post by: Thyrus on December 22, 2010, 03:47:12 AM
I posted my last post without reading that KM mentioned me before :P
Title: Re: Realistic Ai
Post by: Stagfish on December 22, 2010, 07:42:08 AM
YEAH
 
I made my first arena with no tutorials or help at all!
(https://gametechmods.com/uploads/images/31933Realism AI arena.png)
And yes it is a seperate arena i've still got the original rw arena.
Title: Re: Realistic Ai
Post by: JoeBlo on December 22, 2010, 07:43:43 AM
you didnt use Serges compiler.. that would be why you lost your transparency  ;)

you need to either manually put in those values or decompile a fresh one and copy/ paste

unless you like the flat colours
Title: Re: Realistic Ai
Post by: Thyrus on December 22, 2010, 07:52:21 AM
lol
one of my RW arenas looks exactly the same :D
Title: Re: Realistic Ai
Post by: Naryar on December 22, 2010, 07:54:16 AM
It looks ok, though of course would look better in orange.

*waits for joey to complain*
Title: Re: Realistic Ai
Post by: JoeBlo on December 22, 2010, 08:05:44 AM
*waits for joey to complain*

err...ooook

because I didnt build a mod based around the colour orange or anything? you know maybe you heard of it.. a little mod called Backlash?

oh was it blue you were talking about? no it couldnt be that.. I made a tournamet and a mod for that colour too.

what on earth could Nary be on about?  :rolleyes:
Title: Re: Realistic Ai
Post by: Scorpion on December 22, 2010, 08:08:53 AM
Well when I think of Nar AI, the colour that comes to mind is orange sooo, I don't know.
Title: Re: Realistic Ai
Post by: Naryar on December 22, 2010, 08:11:00 AM
*waits for joey to complain*

err...ooook

because I didnt build a mod based around the colour orange or anything? you know maybe you heard of it.. a little mod called Backlash?

oh was it blue you were talking about? no it couldnt be that.. I made a tournamet and a mod for that colour too.

what on earth could Nary be on about?  :rolleyes:

Wait... are you ranting just to make me happy ? :O

Didn't thought manipulating people was so easy.
Title: Re: Realistic Ai
Post by: JoeBlo on December 22, 2010, 08:13:23 AM
wasn't ranting.. half was sarcastic though

guess you picture your perfect world with everyone angry :P
Title: Re: Realistic Ai
Post by: Naryar on December 22, 2010, 08:36:45 AM
half was sarcastic though

Absolutely not obvious.

guess you picture your perfect world with everyone angry :P

Quite the opposite really...

Back on topic now.
Title: Re: Realistic Ai
Post by: Stagfish on December 22, 2010, 09:48:38 AM
Cmon guys, only 3 people have sent teams. I've made about 10.
Title: Re: Realistic Ai
Post by: JoeBlo on December 22, 2010, 10:08:02 AM
your really playing hard ball

you ask people to send.. then you ask for them to not send to much now your saying people haven't sent enough?

should just do what Nary did... if the team meets the requirements shove it in the mod :P
Title: Re: Realistic Ai
Post by: Stagfish on December 22, 2010, 11:06:57 AM
What I said was I'd rather have 1 team per user, I want more users to send teams :(
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 22, 2010, 11:13:40 AM
The arena looks cool.
Title: Re: Realistic Ai
Post by: Stagfish on December 23, 2010, 03:34:52 AM
I wont be able to continue doing this for a while, i'm very ill and I keep vomiting all night and in the mornings.
Title: Re: Realistic Ai
Post by: Ben Purse on December 23, 2010, 03:36:02 AM
I wont be able to continue doing this for a while, i'm very ill and I keep vomiting all night and in the mornings.
Release it now. 13 teams is more then enough for a small AI pack
Title: Re: Realistic Ai
Post by: JoeBlo on December 23, 2010, 03:50:14 AM
needs a minimum of 15 teams for team HQ tournaments to not crash
Title: Re: Realistic Ai
Post by: Ben Purse on December 23, 2010, 03:51:08 AM
needs a minimum of 15 teams for team HQ tournaments to not crash
Then ill build the 2 needed teams.
Title: Re: Realistic Ai
Post by: SteveM4 on December 23, 2010, 04:00:05 AM
Remember Stag, I sent you 8 reps you can use....
Title: Re: Realistic Ai
Post by: Thyrus on December 23, 2010, 04:22:25 AM
give me some seconds to look for the team I`ll send you.
Title: Re: Realistic Ai
Post by: Thyrus on December 23, 2010, 07:49:34 AM
just sended 6 bots
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 23, 2010, 11:51:41 AM
Can't wait for the release. I had 6 more bots I would have sent but I will just ai them when it is released.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on December 26, 2010, 12:48:03 AM
DP. Any Updates.
Title: Re: Realistic Ai
Post by: yoda9726 on December 26, 2010, 01:30:23 AM
In the process of skinning my team now, then i'll AI them real quick and they'll be on the way...Strangest lightweight I've ever built.  and suprisingly psuedo-effective
Title: Re: Realistic Ai
Post by: Stagfish on December 26, 2010, 04:01:39 AM
DP. Any Updates.

I've been extremely ill, Thyrus sent a team and thats all thats happend.
Title: Re: Realistic Ai
Post by: Ben Purse on December 29, 2010, 04:23:00 AM
Have you got 15 teams or more? If so release it now.
Title: Re: Realistic Ai
Post by: Stagfish on December 29, 2010, 04:23:29 AM
Shutup ben purse, I will release it when its finished.
Title: Re: Realistic Ai
Post by: Sparkey98 on December 29, 2010, 04:52:08 AM
Have you been alright?


Have you got 15 teams or more? If so release it now.
HERGLEDERGLE why don't you? is there something in Extremely illl you don't understand?
Title: Re: Realistic Ai
Post by: Stagfish on December 29, 2010, 05:01:34 AM
I'm fine now, but I havnt made much progress. I have a Christmas too you know.
Title: Re: Realistic Ai
Post by: Sparkey98 on December 29, 2010, 05:03:22 AM
I'm fine now, but I havnt made much progress. I have a Christmas too you know.
You realise I'm defending your time, right?
Title: Re: Realistic Ai
Post by: Stagfish on December 29, 2010, 05:04:54 AM
Yes.
Title: Re: Realistic Ai
Post by: JoeBlo on December 29, 2010, 05:06:11 AM
I have a Christmas too you know.

(http://t2.gstatic.com/images?q=tbn:DglGQu370Zd1JM:http://i271.photobucket.com/albums/jj142/genesisfactor71/nowai.jpg)
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 07:19:24 AM
Realism AI is almost finished! I'm just ironing out some bugs and errors and I'll upload it!
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:08:33 AM
DP

Preview video
http://www.youtube.com/watch?v=uso7-eKZdxE# (http://www.youtube.com/watch?v=uso7-eKZdxE#)
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:15:31 AM
Contains content from WMG
Title: Re: Realistic Ai
Post by: JoeBlo on January 02, 2011, 09:19:19 AM
pretty much sums up my thoughts :P

shame Stag.. would Audi-swap ruin it?
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:21:31 AM
Yeah, I cant find anything go on Audiswap. Has WMG blocked the music or the whole thing?
Title: Re: Realistic Ai
Post by: G.K. on January 02, 2011, 09:23:13 AM
whole vid
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:25:38 AM
Whole thing, what was the music?
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:28:15 AM
It was thorugh the fire and the flames, I'm replacing the music and reuploading the video, your goint to have to wait about another 80 minutes.
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:29:59 AM
80 mins for a video, how long is it, 4 hours?
Title: Re: Realistic Ai
Post by: Scorpion on January 02, 2011, 09:35:34 AM
Grrr, dragonforce are on roadrunner IIRC, an otherwise awesome label that is only a subsidary of WMG, what bullsh**, a label made for metal is being raped by corporate inbreds. Hell, i've seen DT and metallica videos on youtube with audio removed when the song wasn't even released through a WMG label, just because they are NOW signed up to WMG!
Most artists want their music to have as much exposure as possible because they earn their money through concerts, not so much sales, so when WMG say they're protecting the artists, they're talking bullsh**! [/rant]
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:36:30 AM
Wait, I just put mettalica music, will WMG crap that up aswell?
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:40:55 AM
Ill send you some music that will defiantly be allowed, what sort would you like?
Title: Re: Realistic Ai
Post by: JoeBlo on January 02, 2011, 09:41:04 AM
likely

I uploaded audio tests before CC3, found a heap of music, uploaded then months later youtube blocked it.

instrumentals work though, they dont seem to care about lyric-less songs...
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:42:02 AM
I have literally 100s of lyric-less songs
Title: Re: Realistic Ai
Post by: Scorpion on January 02, 2011, 09:43:49 AM
Aaah, yes, what metallica song, I should have an instrumental version for ya.
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:45:28 AM
I have exactly 462 instrumentals, with NO chance of blockage.
Title: Re: Realistic Ai
Post by: Scorpion on January 02, 2011, 09:48:53 AM
Alright, you win on that count, I just have a lot of 'tallica songs i've made into instrumentals, so if stag wants to keep the same song, I can probably send him the instrumental version of it.
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:56:24 AM
I've got music, its publishing now...
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 09:57:05 AM
But will Ytube accept it?
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 09:58:55 AM
Yes.
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 10:00:03 AM
:D
Title: Re: Realistic Ai
Post by: Badnik96 on January 02, 2011, 10:48:59 AM
when in doubt, use video game music. That's what I do.
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 11:03:13 AM
Same, that is what I get the instrumentals from.
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 11:11:04 AM
http://www.youtube.com/watch?v=3FwbRY_aXaw&feature=youtube_gdata# (http://www.youtube.com/watch?v=3FwbRY_aXaw&feature=youtube_gdata#)
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 11:31:56 AM
Er... You Ai'd Havok POP wrong.
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 11:39:44 AM
Its been AI'ed properly now.
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 12:09:13 PM
Also, check H13 for flipping and srimech, it didn't look lie it was quite right.

Another thing, I have a DTK, roadblock, Firestorm, Cassius and 2x Panic Attacks all AI'd on my PC, would you like them.

(TBH i think my roadblock looks better then yours, no offence)
Title: Re: Realistic Ai
Post by: Stagfish on January 02, 2011, 12:18:44 PM
My Roadblock replica was one of my first, dont tske the crap out of it.

And theres already a DTK replica, GRW made one (Although I had to edit its drive, he had E-tek drive with shiny's and the two shinys were in excatley the same place (Overlapped) so I had to edit it otherwise it wouldnt move)
Title: Re: Realistic Ai
Post by: SteveM4 on January 02, 2011, 12:26:44 PM
Oh, sorry dude, didn't mean to offend.

Do you still want Cassius, Firestorm and Panic Attack x2?
Title: Re: Realistic Ai
Post by: GroudonRobotWars on January 02, 2011, 01:12:45 PM
To bad I could not send my other team but oh well I could just AI them myself for the final released version.

Sorry about the Dantomkia, It was something that happened after I installed Sonny's reps.
Title: Re: Realistic Ai
Post by: Squirrel_Monkey on January 03, 2011, 05:05:46 AM
Some turnspeed values are a bit too high really.
Title: Re: Realistic Ai
Post by: JoeBlo on January 03, 2011, 05:17:35 AM
I have to say I can see a lot of different AI mistakes in that video

but the bots themselves look really good.. looks like they all came from an 8th series of Robot Wars.
Title: Re: Realistic Ai
Post by: MassimoV on January 03, 2011, 11:08:39 AM
That was really neat. Swedge and Dragon Slayer in one match  :heart_smiley:.
Title: Re: Realistic Ai
Post by: Badnik96 on January 03, 2011, 03:13:02 PM
Love it. Can't wait for this to come out.
Title: Re: Realistic Ai
Post by: SteveM4 on January 03, 2011, 04:03:13 PM
WANT
Title: Re: Realistic Ai
Post by: SteveM4 on January 04, 2011, 01:19:41 PM
DP

Stag, any updates?
Title: Re: Realistic Ai
Post by: Stagfish on January 04, 2011, 01:20:24 PM
Sorry I havnt been inline, I'm trying to remove some of the AI problems (I'm not very good at AI'ing and only one person sent me AI'ed bots -_-) also, I updated some bots and gave them personel parts for example The fish drum :D
Title: Re: Realistic Ai
Post by: SteveM4 on January 04, 2011, 01:28:15 PM
I recently learned to AI

I have less skill than you though, but I could help you with problems.
Title: Re: Realistic Ai
Post by: Stagfish on January 04, 2011, 01:29:15 PM
Your team is properly AI'ed now except for the fact that (Havok 13?) will not selfright.
Title: Re: Realistic Ai
Post by: SteveM4 on January 04, 2011, 01:33:33 PM
I have a fully working H13 on my comp, do you want the bindings?
Title: Re: Realistic Ai
Post by: GroudonRobotWars on January 04, 2011, 04:42:55 PM
One of my friends might send a team for this.
Title: Re: Realistic Ai
Post by: SteveM4 on January 04, 2011, 04:49:34 PM
Bit late...
Title: Re: Realistic Ai
Post by: yoda9726 on January 05, 2011, 03:16:21 AM
I told you I'd AI my own if you needed it.   :p .  I'll go ahead and get it done and send you the bindings
Title: Re: Realistic Ai
Post by: Stagfish on January 05, 2011, 10:38:03 AM
Your team is already AI'ed.
Title: Re: Realistic Ai
Post by: SteveM4 on January 10, 2011, 12:03:20 PM
Nice, I like, haven't got a MW beta flipper yet

Dang, I just build a MW beta Havok!
Title: Re: Realistic Ai
Post by: GroudonRobotWars on January 10, 2011, 01:53:40 PM
Nice, I like, haven't got a MW beta flipper yet

Dang, I just build a MW beta Havok!
Err... What?
Title: Re: Realistic Ai
Post by: SteveM4 on January 10, 2011, 02:02:20 PM
Never mind, wrong thread :P
Title: Re: Realistic Ai
Post by: GroudonRobotWars on January 19, 2011, 06:06:01 PM
LOL at NWOBHW using Dreadhog as a ramp.
Title: Re: Realistic Ai
Post by: Stagfish on January 24, 2011, 03:03:00 PM
Realism AI is long over due, should I just release it now?
 
This is whats not done
1. A lot of the UI hasnt been done.
2. People are complaining about screwy AI.
3. Ben Purses bots have weird controls, needs redoing.
4. Arenas need preview pics
5. Components need preview pics.
6. Might change all the preview pics for everything so everything fits better, although this will take a very long time.
7. Family problems, my Mum and Dad really are not getting along, although I doubt you'll believe me.
8. A few bots need redoing, although I have already done most of them (I'm redoing mine, NOT other peoples)
 
Releasing it now would NOT be a good idea, its in bad condition at the moment, dont ask for pics though guys, i'd rather not show you everything before its finished.
Title: Re: Realistic Ai
Post by: SteveM4 on January 24, 2011, 03:23:37 PM
Thanks for the data dump.

At least this thing is still alive!
Title: Re: Realistic Ai
Post by: GroudonRobotWars on January 24, 2011, 05:40:45 PM
It is your choice Stag.
Title: Re: Realistic Ai
Post by: freeziez on January 24, 2011, 05:43:35 PM
3. Ben Purses bots have weird controls, needs redoing.
4. Arenas need preview pics
5. Components need preview pics.
6. Might change all the preview pics for everything so everything fits better, although this will take a very long time.

I can do these. :3
Title: Re: Realistic Ai
Post by: JoeBlo on January 24, 2011, 07:09:02 PM
What I did was make a blank component preview for Backlash with the background / border and save it as a template

Then take a screen shot of the part, cut away the grey background, put it on the background template and click Save As..

You can make them really quite fast with an organized setup.
Title: Re: Realistic Ai
Post by: Stagfish on January 25, 2011, 01:19:17 AM
WHat program do you use to crop the images? Paint.net isnt very good for that.
Title: Re: Realistic Ai
Post by: SteveM4 on January 25, 2011, 01:19:43 AM
PDN is awesome for that!
Title: Re: Realistic Ai
Post by: JoeBlo on January 25, 2011, 01:36:38 AM
WHat program do you use to crop the images? Paint.net isnt very good for that.

me personally? I use fireworks for everything

you can use the zoom (mouse wheel) in game before taking the screen-shot to try and get the right size and save yourself resizing..
Title: Re: Realistic Ai
Post by: G.K. on January 25, 2011, 10:46:16 AM
WHat program do you use to crop the images? Paint.net isnt very good for that.

I don't understand your logic. It works fine....
Title: Re: Realistic Ai
Post by: 123savethewhales on January 25, 2011, 11:27:30 AM
ACDsee version 7 for cropping and simple modifications.  It is chosen because it loads fast.

Though version 7 does not work beyond window XP.
Title: Re: Realistic Ai
Post by: Stagfish on February 07, 2011, 02:06:54 PM
Download Link:
http://rapidshare.com/files/446724019/Realism_AI.rar (http://rapidshare.com/files/446724019/Realism_AI.rar)

If your not happy with it, you can edit it.

None of my components or Arenas can be added to any AI, Component or arena packs wthout my permission.
Title: Re: Realistic Ai
Post by: Squirrel_Monkey on February 07, 2011, 02:17:48 PM
Will get tomorrow.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 07, 2011, 04:47:45 PM
:D :D :D

I will download ASAP.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 07, 2011, 05:43:00 PM
DP. It is 4.5/5 IMO

But where is this because I can't find it.

bump
(https://gametechmods.com/uploads/images/61663Realism AI.png)
Note: This is only some of the bots, my gmf for the mag snapper seems to have dissapeared and is causing many to crash.
 
I'm quite happy with how some of them turned out like this one:
(https://gametechmods.com/uploads/images/48401Scrappage.png)
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 12:57:35 AM
Estimated time... 4420 hours...  :rage :rage :rage

Ah well, should be worth it :P
Title: Re: Realistic Ai
Post by: Ben Purse on February 08, 2011, 01:46:12 AM
This was used for Battlebots Returns Heat C and it shall contuine that way!
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 01:47:24 AM
Awesome mod.

This MUST be continued by people... its too early to form cognitive sentences ok?
Title: Re: Realistic Ai
Post by: Ben Purse on February 08, 2011, 01:52:38 AM
Awesome mod.

This MUST be continued by people... its too early to form cognitive sentences ok?
I mean it will be still be used for Battlebots Returns which is a IRL, Replica tourment and is Robot Wars Returns Sister Show.
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 01:59:38 AM
...

That wasn't aimed at you...
Title: Re: Realistic Ai
Post by: Ben Purse on February 08, 2011, 02:05:33 AM
...

That wasn't aimed at you...
Ok sorry. Great mod by the way!!!!!
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 10:09:13 AM
Feedback.

Some components crash the game, like some motors and extra bits
Title: Re: Realistic Ai
Post by: Stagfish on February 08, 2011, 10:31:55 AM
Awesome mod.

This MUST be continued by people... its too early to form cognitive sentences ok?
I mean it will be still be used for Battlebots Returns which is a IRL, Replica tourment and is Robot Wars Returns Sister Show.

NO.
 
I clearly stated that my bots will NOT be used by other people unless they have my permission.
Title: Re: Realistic Ai
Post by: Stagfish on February 08, 2011, 10:32:43 AM
Feedback.

Some components crash the game, like some motors and extra bits

Which components?
 
They shouldnt crash.
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 11:08:39 AM
Well, some of the components without previews crash, along with the funny green one next to the RAM upgrade in motors. Looks like a Snapper2 skinned/
Title: Re: Realistic Ai
Post by: Stagfish on February 08, 2011, 01:10:49 PM
All components without a preview shouldnt be there, unless they are cheatbot2.
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 01:31:49 PM
No cheat-bot. Strait out of the RAR file and fresh.
Title: Re: Realistic Ai
Post by: Stagfish on February 08, 2011, 01:56:01 PM
The RAR file is the full game, like in sages sig.
Title: Re: Realistic Ai
Post by: SteveM4 on February 08, 2011, 03:34:31 PM
Thats what I said.

I played it strait out of the extraction folder.
Title: Re: Realistic Ai
Post by: JoeBlo on February 09, 2011, 07:09:31 AM
Doesnt sound like you care to much but the components could do with being tidied up a bit, mainly the duplicate ones.. there is a lot.. if component.cfz is the problem a patched .cfz version would be an easy fix..

Also I highly recommend you at least credit others for the stuff you used... your so anal about permissions yet it looks like you helped yourself to others stuff..
Title: Re: Realistic Ai
Post by: nicsan2009 on February 09, 2011, 08:32:10 AM
You should put a D/L link on the first page.And like JB said,thank the people who made the components that you used.
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 11:14:57 AM
Doesnt sound like you care to much but the components could do with being tidied up a bit, mainly the duplicate ones.. there is a lot.. if component.cfz is the problem a patched .cfz version would be an easy fix..

Also I highly recommend you at least credit others for the stuff you used... your so anal about permissions yet it looks like you helped yourself to others stuff..

Uh, I did didnt I?
 
EDIT: Oh crap I forgot to put it in the intro thing, i'll do it now.
 
        I also realised theres a problem with Canadian Warriors controls.
Title: Re: Realistic Ai
Post by: SteveM4 on February 09, 2011, 11:23:25 AM
Just to add.
Some bots, most bots do not self right.
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 11:24:05 AM
Most bots cant self right...
Title: Re: Realistic Ai
Post by: SteveM4 on February 09, 2011, 11:25:58 AM
Surely ones with flippers can.

Also, usually they try to anyway.

Just waggling their weapons, like Sentinel in Stock.
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 11:29:34 AM
For some reason they wouldnt, dunno why.
Title: Re: Realistic Ai
Post by: SteveM4 on February 09, 2011, 11:30:10 AM
What did you use, flipper?

Badly worded.
Title: Re: Realistic Ai
Post by: SteveM4 on February 09, 2011, 11:31:03 AM
Post a binding from a flipper bot that can definitely self right.

Post Havok 2's bindings, I can compare it with mine.
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 12:20:05 PM
Dont you have the bindings?
Title: Re: Realistic Ai
Post by: G.K. on February 09, 2011, 12:22:04 PM
For some reason they wouldnt, dunno why.

When you AI'd them?
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 12:23:54 PM
Yeah, only two (I think) people AI'ed their bots.
Title: Re: Realistic Ai
Post by: G.K. on February 09, 2011, 12:25:22 PM
What .py did you use?
Title: Re: Realistic Ai
Post by: Stagfish on February 09, 2011, 12:25:45 PM
Mainly poker but sometimes flipper.
Title: Re: Realistic Ai
Post by: G.K. on February 09, 2011, 12:30:49 PM
Poker? I use popup for all my flipper AI's.
Title: Re: Realistic Ai
Post by: SteveM4 on February 09, 2011, 01:22:52 PM
Dont you have the bindings?

I instantly replaced them without looking  :embarr

@what happened between ^ and now.

I use Flipper, shockingly.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 10, 2011, 08:26:58 PM
I found a problem with Canadian Warrior. It won't attack it just drives straight forwards avoiding or just running into the robot.

And where is that match with all the bots or was it not included.
Title: Re: Realistic Ai
Post by: Stagfish on February 11, 2011, 10:46:11 AM
Doesnt sound like you care to much but the components could do with being tidied up a bit, mainly the duplicate ones.. there is a lot.. if component.cfz is the problem a patched .cfz version would be an easy fix..

Also I highly recommend you at least credit others for the stuff you used... your so anal about permissions yet it looks like you helped yourself to others stuff..

Uh, I did didnt I?
 
EDIT: Oh crap I forgot to put it in the intro thing, i'll do it now.
 
        I also realised theres a problem with Canadian Warriors controls.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 12, 2011, 09:14:51 PM
Has the file been removed from Rapidshare because I can't download it and my copy will no longer work for some reason.  :(
Title: Re: Realistic Ai
Post by: Badnik96 on February 13, 2011, 08:45:14 AM
Just FYI, Derek crashes (SZspinner.py does not work) and when you fix it it faces the wrong way. Also one of Thyrus' last 3 bots does not work.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 13, 2011, 05:56:12 PM
Could you please upload it to another uploader because it does not work.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on February 21, 2011, 11:07:03 AM
DP. Please put the file on another uploader because It won't let me re-download
Title: Re: Realistic Ai
Post by: Stagfish on February 21, 2011, 02:43:20 PM
Doesnt matter anyway, i'll probably release a 1.1 which will fix all the errors.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 06:52:28 PM
NOOO DL link is gone .__. I was hoping to use this to get back to playing RA2, anyone have links?
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 06:53:56 PM
No. And now Stag has left. And my Realism AI won't work no more.  :frown:
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 06:55:12 PM
Just...my...luck =/
Title: Re: Realistic Ai
Post by: 090901 on April 10, 2011, 06:56:47 PM
NOOO DL link is gone .__. I was hoping to use this to get back to playing RA2, anyone have links?
So you want a full download to RA2?
Sage had both in his sig.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 06:58:03 PM
I still have that
I meant links to Realistic AI.
Title: Re: Realistic Ai
Post by: 090901 on April 10, 2011, 07:04:04 PM

Beta version:
The Download!
http://ebucket.net/?f=2yfao9n896nivi (http://ebucket.net/?f=2yfao9n896nivi)
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:04:58 PM
"Webfile not found".


@GRW - If you can, can you send me your version. If the problem is in the AI, I can check it out.
Title: Re: Realistic Ai
Post by: 090901 on April 10, 2011, 07:09:54 PM
Found this after going through a ton of pages in this topic

Download Link:
http://rapidshare.com/files/446724019/Realism_AI.rar (http://rapidshare.com/files/446724019/Realism_AI.rar)

If your not happy with it, you can edit it.

None of my components or Arenas can be added to any AI, Component or arena packs wthout my permission.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 07:10:30 PM
"Webfile not found".


@GRW - If you can, can you send me your version. If the problem is in the AI, I can check it out.
It is not the ai it is something else. I am trying a different way for it to work, I will download a clean copy of DSL and will put the AI files, Sounds and all the stuff that is needed for it to work.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:11:12 PM
It was automatically deleted due to lack of people downloading.


@GRW - Oh okay, PM me what happens after you get the chance to do that  :bigsmile:
Title: Re: Realistic Ai
Post by: 090901 on April 10, 2011, 07:12:01 PM
Well that sucks
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:12:51 PM
Yeah, this is why I prefer 4shared, it doesn't get deleted and all you need to do is make and account.
Title: Re: Realistic Ai
Post by: Enigm@ on April 10, 2011, 07:16:01 PM
fffffffffffffffffffffffuuuuuuuuuuuuu
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 07:22:36 PM
It may take a while to finish adding the Realism Ai stuff into a copy of DSL. Once done, I don't know where to put the mod up for download.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:28:12 PM
Like I said, all you need to use 4shared is an account, once that's out of the way you can upload it there.
Title: Re: Realistic Ai
Post by: Ben Purse on April 10, 2011, 07:33:15 PM
I happen to have a copy. I will upload it.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 07:34:03 PM
Like I said, all you need to use 4shared is an account, once that's out of the way you can upload it there.
Would it be fine to upload with a free account because I am not allowed to get premium
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:34:58 PM
You can make free accounts and it works fine so yeah.
Title: Re: Realistic Ai
Post by: Ben Purse on April 10, 2011, 07:39:11 PM
Would Gamefront be ok for you guys?
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:40:55 PM
what's that?
Title: Re: Realistic Ai
Post by: Ben Purse on April 10, 2011, 07:43:06 PM
Bascailly Filefront. Its a very high speed download server plus theirs no limit on how many downloads their are.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:48:02 PM
Oh sounds okay.
Title: Re: Realistic Ai
Post by: Ben Purse on April 10, 2011, 07:55:07 PM
Ok although be warned. It has the custom parts required for Sonny Replicas. It make take a bit to find the new components.
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 07:56:24 PM
Okay then.
Title: Re: Realistic Ai
Post by: Ben Purse on April 10, 2011, 08:00:10 PM
Here it is. Also included. Whams AI pack and Some Of Sonny`s reps AI`d (Only use the first team of Battlebots Returns the others crash)
http://www.gamefront.com/files/20211165/Realism+AI.rar (http://www.gamefront.com/files/20211165/Realism+AI.rar)
Title: Re: Realistic Ai
Post by: S.T.C. on April 10, 2011, 08:01:34 PM
Thanks alot! I'll take a look at it.
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 08:11:55 PM
I should have looked if someone else uploaded it because I just almost finished uploading it on 4shared  :dead:
Title: Re: Realistic Ai
Post by: GroudonRobotWars on April 10, 2011, 10:46:48 PM
DP. Here is the file with the UI, AI, Arenas, Robot Designs, Components, the exe and the beginning sequence. So just place this where you want to and play
http://www.4shared.com/file/EcXY09Wu/Realism_AI.html (http://www.4shared.com/file/EcXY09Wu/Realism_AI.html)

The file has some stuff I had added and dowloaded on to it though also. Like one extra AI team, extra bot in robot designs and an extra arena.
Title: Re: Realistic Ai
Post by: Dangerfield7up on November 24, 2011, 03:05:28 PM
Thanks Groundon but... 103 hours left...  :vista:
Title: Re: Realistic Ai
Post by: Dangerfield7up on January 11, 2012, 06:17:38 PM
Is there going o be a sequel for this?
Title: Re: Realistic Ai
Post by: Badnik96 on January 12, 2012, 02:34:44 PM
Stagfish left a while ago, I doubt it.
Title: Re: Realistic Ai
Post by: Dangerfield7up on June 17, 2012, 04:45:18 PM
Can someone re-upload it? I have lost mine. :(
Title: Re: Realistic Ai
Post by: Badnik96 on June 17, 2012, 04:51:01 PM
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=16 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=16)