Author Topic: Realistic Ai  (Read 45870 times)

Offline Stagfish

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Re: Realistic Ai
« Reply #40 on: June 19, 2010, 07:17:39 AM »
Ok heres the updates so far
 
Crusher has been updated (he now looks better aswell)
More bots have been added
Flipper makers have more health now

Offline Naryar

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Re: Realistic Ai
« Reply #41 on: June 19, 2010, 07:34:32 AM »
I will try this.

I also suggest you put the link to your mod in your sig so you get more advertisment (like i did) because that DESTROY TRUCK has been here for ages and doesn't really helps TBH.

Offline Stagfish

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Re: Realistic Ai
« Reply #42 on: June 19, 2010, 10:32:45 AM »
Ok i've done it.

Offline Naryar

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Re: Realistic Ai
« Reply #43 on: June 19, 2010, 10:35:19 AM »
Better, but I was thinking more on a link to this thread...

Offline JoeBlo

Re: Realistic Ai
« Reply #44 on: June 19, 2010, 10:41:25 AM »
or both  ;)

Offline Naryar

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Re: Realistic Ai
« Reply #45 on: June 19, 2010, 10:50:53 AM »
You are very right, mister joey

Offline Stagfish

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Re: Realistic Ai
« Reply #46 on: June 19, 2010, 10:51:45 AM »
Can people actually tell me what needs fixing?

Offline JoeBlo

Re: Realistic Ai
« Reply #47 on: June 19, 2010, 10:53:40 AM »
Things that need work.

1. All the bots seem underpowered and run out of battery power 1/2 way through the fight.
2. The flippers need to be able to get under stuff. Some can't even get under a chasis without anything in it. (Parachute and Swedge are guilty of this)
3. If this is going to be a stand alone mod you might as well up the HP of flipper makers.
4. The crusher bot needs to be slightly faster to be able to be affective and also needs the ability to self right.
5. Mantis needs more durrable clamping arms.
6. Killertron crashes the game.

^^^^

like that ?

Offline Stagfish

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Re: Realistic Ai
« Reply #48 on: June 19, 2010, 10:54:34 AM »
I've done most of that but what else? Everyone is just chatting.

Offline JoeBlo

Re: Realistic Ai
« Reply #49 on: June 19, 2010, 10:56:15 AM »
chatting interest > no interest  ;)

Offline Badnik96

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Re: Realistic Ai
« Reply #50 on: June 19, 2010, 11:08:54 AM »
I still want to know why Falcon and Hodge are not in the AI.

Offline Stagfish

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Re: Realistic Ai
« Reply #51 on: June 19, 2010, 11:18:37 AM »
because I forgot, i'll ai them now.

Offline Stagfish

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Re: Realistic Ai
« Reply #52 on: June 20, 2010, 02:45:02 PM »
DP:
 
Crusher now works perfectly!

(I was contolling my squashy replica by the way)

Offline Badnik96

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Re: Realistic Ai
« Reply #53 on: June 20, 2010, 02:48:23 PM »
Neat, cant wait for the next release.

Offline Naryar

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Re: Realistic Ai
« Reply #54 on: June 20, 2010, 02:55:31 PM »
Not too bad, but you need a better weapon and wedges.

Offline Stagfish

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Re: Realistic Ai
« Reply #55 on: June 20, 2010, 03:00:11 PM »
Thats squashys damage showing not crushers

Offline Naryar

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Re: Realistic Ai
« Reply #56 on: June 20, 2010, 03:01:14 PM »
Still the big-ass teeth on the back are useless, apart maybe for looks but still weight wasted

Offline Stagfish

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Re: Realistic Ai
« Reply #57 on: June 20, 2010, 03:02:41 PM »
So? There only supposed to look good, this isnt about making massive spinners and getting the body as small as possible. These are in real life designs, not RA2 designs.

Offline Naryar

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Re: Realistic Ai
« Reply #58 on: June 20, 2010, 03:05:27 PM »
Your choice, but i'm not saying "make massive spinners" and real life builders do minimize chassis size anyways.

Offline Stagfish

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Re: Realistic Ai
« Reply #59 on: June 20, 2010, 03:15:18 PM »
/kinda offtopic
 
How can I remove normals off the antblade?